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📄 greg2appui.cpp

📁 linux下的一款播放器
💻 CPP
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/* * ============================================================================ *  Name     : CGreg2AppUi from Greg2AppUi.cpp *  Part of  : greg2 *  Created  : 12/11/2002 by  *  Implementation notes: *     Initial content was generated by Series 60 AppWizard. *  Version  : *  Copyright:  * ============================================================================ */// INCLUDE FILES#include "Greg2AppUi.h"#include "Greg2Container.h" #include <greg2.rsg>#include "greg2.hrh"#include <avkon.hrh>#include <e32std.h>#include <stdio.h> //For fprintf()#include <f32file.h>#include "testauddevice.h"// ================= MEMBER FUNCTIONS =======================//// ----------------------------------------------------------// CGreg2AppUi::ConstructL()// ?implementation_description// ----------------------------------------------------------//void CGreg2AppUi::ConstructL(){    BaseConstructL();    iAppContainer = new (ELeave) CGreg2Container;    iAppContainer->SetMopParent(this);    iAppContainer->ConstructL( ClientRect() );    AddToStackL( iAppContainer );}// ----------------------------------------------------// CGreg2AppUi::~CGreg2AppUi()// Destructor// Frees reserved resources// ----------------------------------------------------//CGreg2AppUi::~CGreg2AppUi(){    if (iAppContainer)    {        RemoveFromStack( iAppContainer );        delete iAppContainer;    }}// ------------------------------------------------------------------------------// CGreg2AppUi::::DynInitMenuPaneL(TInt aResourceId,CEikMenuPane* aMenuPane)//  This function is called by the EIKON framework just before it displays//  a menu pane. Its default implementation is empty, and by overriding it,//  the application can set the state of menu items dynamically according//  to the state of application data.// ------------------------------------------------------------------------------//void CGreg2AppUi::DynInitMenuPaneL(    TInt /*aResourceId*/,CEikMenuPane* /*aMenuPane*/){}// ----------------------------------------------------// CGreg2AppUi::HandleKeyEventL(//     const TKeyEvent& aKeyEvent,TEventCode /*aType*/)// ?implementation_description// ----------------------------------------------------//TKeyResponse CGreg2AppUi::HandleKeyEventL(    const TKeyEvent& /*aKeyEvent*/,TEventCode /*aType*/){    return EKeyWasNotConsumed;}// ----------------------------------------------------// CGreg2AppUi::HandleCommandL(TInt aCommand)// ?implementation_description// ----------------------------------------------------//void CGreg2AppUi::HandleCommandL(TInt aCommand){    bool launchTest = FALSE;        switch ( aCommand )    {       case EAknSoftkeyBack:       case EEikCmdExit:       {           Exit();           break;       }       case Egreg2CmdAppTest:       {           iEikonEnv->InfoMsg(_L("Launching the audio test...."));           launchTest = TRUE;           break;       }       // TODO: Add Your command handling code here       default:           break;          }    if( TRUE == launchTest )    {        //Call the test procedure...        int ret = audioTestEntry();        if( 0 == ret )        {            fprintf( stderr, "PASSED.....\n" );         }        else        {            fprintf( stderr, "FAILED.....\n" );         }    }}// End of File  

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