📄 audunix.h
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: audUnix.h,v 1.2.50.1 2004/07/09 02:02:00 hubbe Exp $ * * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks. You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL. Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. * * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** */#ifndef _AUDUNIX#define _AUDUNIX#include "hxengin.h"#include "hxcom.h"#include "hxausvc.h"#include "auderrs.h"#include "hxaudev.h"#include "hxaudply.h"#if defined(_THREADED_AUDIO) && defined(_UNIX_THREADS_SUPPORTED)# include "unix/UnixThreads.h"# define LOCK(a) if( m_bUserWantsThreads) (a)->Lock()# define UNLOCK(a) if( m_bUserWantsThreads) (a)->Unlock()#else# define LOCK(a) # define UNLOCK(a)#endif#define MAX_DEV_NAME 255class CAudioOutUNIX : public CHXAudioDevice{ public: CAudioOutUNIX(); //How big can device names be under UNIX? //-1 is usually considered to be no file descriptor. static const int NO_FILE_DESCRIPTOR; static const int MAX_VOLUME; // Used to indicate the current exported state of the virtual audio device. typedef enum audio_state { RA_AOS_CLOSED, // Normal non-playing state RA_AOS_OPENING, // Opened, before first audio buffer play b RA_AOS_OPEN_PAUSED, // Opened and paused RA_AOS_OPEN_PLAYING, // Opened and after first audio buffer play begins RA_AOS_CLOSING // We've been told to close after audio fin } AUDIOSTATE; inline BOOL IsOpen() const { return (m_wState==RA_AOS_OPEN_PLAYING || m_wState==RA_AOS_OPEN_PAUSED);} // Create friend class for scheduled playback callback. class HXPlaybackCountCB : public IHXCallback { private: BOOL m_timed; LONG32 m_lRefCount; CAudioOutUNIX* m_pAudioDeviceObject; virtual ~HXPlaybackCountCB(); PRIVATE_DESTRUCTORS_ARE_NOT_A_CRIME public: //Ctors HXPlaybackCountCB(CAudioOutUNIX* object, BOOL timed = TRUE) : m_timed(timed), m_lRefCount(0), m_pAudioDeviceObject( object ) {}; //IUnkown methods STDMETHOD(QueryInterface) (THIS_ REFIID riid, void** ppvObj); STDMETHOD_(ULONG32,AddRef) (THIS); STDMETHOD_(ULONG32,Release) (THIS); //IHXCallback methods STDMETHOD(Func) (THIS); }; friend class CAudioOutUNIX::HXPlaybackCountCB; //To get the last return code. HX_RESULT GetLastError() const { return m_wLastError; } protected: //-------------------------------------------------- // NON-DEVICE SPECIFIC METHODS //-------------------------------------------------- virtual ~CAudioOutUNIX(); HX_RESULT _Imp_Open( const HXAudioFormat* pFormat ); //Implemented. HX_RESULT _Imp_Close( void ); //Implemented. HX_RESULT _Imp_Write( const HXAudioData* pAudioOutHdr ); //Implemented. HX_RESULT _Imp_Reset( void ); //Implemented. HX_RESULT _Imp_Drain( void ); //Implemented. HX_RESULT _Imp_SetVolume( const UINT16 uVolume ); //Implemented. HX_RESULT _Imp_GetCurrentTime( ULONG32& ulCurrentTime); //Implemented. BOOL _Imp_SupportsVolume( void ); //Implemented. UINT16 _Imp_GetVolume( void ); //Implemented. //Not used but defined in CHXAudioDevice as pure virtual. UINT16 _NumberOfBlocksRemainingToPlay(void); //Implemented. void _initAfterContext(); //Implemented. //------------------------------------------- // DEVICE SPECIFIC METHODS. //------------------------------------------- virtual HX_RESULT _Imp_Seek(ULONG32 ulSeekTime); //default provided virtual HX_RESULT _Imp_Resume( void ); //default provided virtual HX_RESULT _Imp_Pause( void ); //default provided virtual HX_RESULT _Imp_CheckFormat( const HXAudioFormat* pFormat); //default provided. //Device specific methods to Pause/Resume the device. If a device can't handle //the pause/resume in hardware then it must return RA_AOE_NOTSUPPORTED, the //default. In this case we use a 'rollback' method. virtual HX_RESULT _Pause(); //default provided. virtual HX_RESULT _Resume(); //default provided. //Now a couple of routines to help us determine the type //of hardware device we are dealing with. //A method to determine if the audio devices file descriptor, //if it has one, should be added to the client core's select loop. //The default implementation is 'yes it should be added'. virtual BOOL _IsSelectable() const; //A mehtod to let us know if the hardware supports puase/resume. //We can use this to remove unneeded memcpys and other expensive //operations. The default implementation is 'No, not supported'. virtual BOOL _HardwarePauseSupported() const; //The Imp_Write method just fills up our write list. This method //is the one that actually sends the data to the audio device. ULONG32 _PushBits();#if defined(_THREADED_AUDIO) && defined(_UNIX_THREADS_SUPPORTED) //------------------------------------------------------- // Thread support. //------------------------------------------------------- static void* AudioThread( void *thisPointer );#endif //------------------------------------------------------- // These Device Specific methods must be implemented // by the platform specific sub-classes. //------------------------------------------------------- //What should we do if there are no file descriptors? virtual INT16 _Imp_GetAudioFd(void) = 0; //Device specific method to return number of bytes played. //default implementation is to do a low precision calculation //to compute an estimate. Device capable of computing this //acturatly will override this method. This should never //return a number greater than m_ulTotalWritten. virtual UINT64 _GetBytesActualyPlayed(void) const =0; //Device specific method to set the audio device characteristics. Sample rate, //bits-per-sample, etc. //Method *must* set member vars. m_unSampleRate, m_unNumChannels and //m_ulDeviceBufferSize. virtual HX_RESULT _SetDeviceConfig( const HXAudioFormat* pFormat ) = 0; //Device specific method to test whether or not the device supports the //given format. If the device can not be opened, or otherwise tested, //it should return RA_AOE_DEVBUSY. virtual HX_RESULT _CheckFormat( const HXAudioFormat* pFormat );//default imp just returns OK. //deprecated..... virtual HX_RESULT _CheckSampleRate( ULONG32 ulSampleRate ) = 0; //Device specific method to write bytes out to the audiodevice and return a //count of bytes written. virtual HX_RESULT _WriteBytes( UCHAR* buffer, ULONG32 ulBuffLength, LONG32& lCount ) = 0; //Device specific methods to open/close the mixer and audio devices. virtual HX_RESULT _OpenAudio() = 0; virtual HX_RESULT _CloseAudio() = 0; virtual HX_RESULT _OpenMixer() = 0; virtual HX_RESULT _CloseMixer() = 0; //Device specific method to reset device and return it to a state that it //can accept new sample rates, num channels, etc. virtual HX_RESULT _Reset() = 0; //Device specific method to get/set the devices current volume. virtual UINT16 _GetVolume() const = 0; virtual HX_RESULT _SetVolume(UINT16 volume) = 0; //Device specific method to drain a device. This should play the remaining //bytes in the devices buffer and then return. virtual HX_RESULT _Drain() = 0; //Device specific method to return the amount of room available on the //audio device that can be written without blocking. virtual HX_RESULT _GetRoomOnDevice( ULONG32& ulBytes ) const = 0; //-------------------------------------------------- // Other stuff. //-------------------------------------------------- void DoTimeSyncs(void); HX_RESULT ReschedPlaybackCheck(void); HXPlaybackCountCB* m_pCallback; AUDIOSTATE m_wState; // This is BOOL m_bMixerPresent; UINT16 m_wBlockSize; UINT64 m_ulLastNumBytes; // Number of bytes played back since last open BOOL m_bFirstWrite; // First write UINT64 m_ulTotalWritten; // Total bytes written Timeval* m_pPlaybackCountCBTime; ULONG32 m_PendingCallbackID; // Used for fake time sync BOOL m_bCallbackPending; // Used for fake time sync CHXSimpleList* m_pWriteList; UINT32 m_unSampleRate; UINT32 m_unNumChannels; mutable HX_RESULT m_wLastError; // The last error d //Some member vars to help keep track of data that is currently //in the device. We use this do a smart Pause/Resume for those //devices that can't do it in hardware. //block size is in audUNIX::m_wBlockSize //here is the buffer list to keep a copy of the data in the //device. We need to keep as many buffers, at m_wBlockSize in //size each, to cover the entire data space of the device. //CHXAudioDevice passes in chunks of size m_wBlockSize. //The device holds fragment_size*num_fragments as reported by //the device after it has had a chance to compute the frag size. //This occurs AFTER the other qualities like sample size, sample //rate have already been set. ULONG32 m_ulDeviceBufferSize; UCHAR* m_pRollbackBuffer; #if defined(_THREADED_AUDIO) && defined(_UNIX_THREADS_SUPPORTED) // // Audio thread support // // Mutext to protect the writelist and the play state of this // device. HXMutex* m_mtxWriteListPlayStateLock; HXMutex* m_mtxDeviceStateLock; HXThread* m_audioThread; BOOL m_bUserWantsThreads; ULONG32 m_ulSleepTime;#endif private: //protect the unintentional copy ctor. CAudioOutUNIX( const CAudioOutUNIX& );};#endif //_AudioOutUNIX
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