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📄 audlinux_esound.h

📁 linux下的一款播放器
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: audlinux_esound.h,v 1.2.50.1 2004/07/09 02:02:00 hubbe Exp $ *  * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. *  * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks.  You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL.  Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. *  * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. *  * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. *  * Technology Compatibility Kit Test Suite(s) Location: *    http://www.helixcommunity.org/content/tck *  * Contributor(s): *  * ***** END LICENSE BLOCK ***** *///===================================================================================// //   	audESound.h// //   	CLASS: CAudioOutESound// 	//   	Implements the sound subsystem for the Enlightenment Sound//      Deamon.////===================================================================================#ifndef _ADUESOUND_H_#define _ADUESOUND_H_//-----------------------------------------------// System includes.//-----------------------------------------------#include <esd.h>//------------------------------------------------// local includes//------------------------------------------------#include "hxcom.h"#include "hxslist.h"#include "dllacces.h"#include "dllpath.h"#include "audUnix.h"class CAudioOutESound : public CAudioOutUNIX{  public:    CAudioOutESound();    virtual ~CAudioOutESound();  protected:        //-------------------------------------------------------    //    // Pure virtuals from CAudioOutUNIX.    //    //-------------------------------------------------------    virtual INT16 _Imp_GetAudioFd(void);    //This ones important.    virtual UINT64 _GetBytesActualyPlayed(void) const;    //Devic specific method to set the audio device characteristics. Sample rate,    //bits-per-sample, etc.    //Method *must* set member vars. m_unSampleRate and m_unNumChannels.    virtual HX_RESULT _SetDeviceConfig( const HXAudioFormat* pFormat );    //Device specific method to test wether or not the device supports the    //give sample rate. If the device can not be opened, or otherwise tested,    //it should return RA_AOE_DEVBUSY.    virtual HX_RESULT _CheckSampleRate( ULONG32 ulSampleRate );    virtual HX_RESULT _CheckFormat( const HXAudioFormat* pFormat );    //Device specific method to write bytes out to the audiodevice and return a    //count of bytes written.     virtual HX_RESULT _WriteBytes( UCHAR* buffer, ULONG32 ulBuffLength, LONG32& lCount );    //Device specific methods to open/close the mixer and audio devices.    virtual HX_RESULT _OpenAudio();    virtual HX_RESULT _CloseAudio();    virtual HX_RESULT _OpenMixer();    virtual HX_RESULT _CloseMixer();    //Device specific method to reset device and return it to a state that it     //can accept new sample rates, num channels, etc.    virtual HX_RESULT _Reset();    //Device specific method to get/set the devices current volume.    virtual UINT16    _GetVolume() const;    virtual HX_RESULT _SetVolume(UINT16 volume);    //Device specific method to drain a device. This should play the remaining    //bytes in the devices buffer and then return.    virtual HX_RESULT _Drain();    //Device specific method to return the amount of room available on the    //audio device that can be written without blocking.    virtual HX_RESULT _GetRoomOnDevice( ULONG32& ulBytes) const;    //-----------------------------------------------    // Some helper methods.    //-----------------------------------------------    virtual HX_RESULT _Pause();    virtual HX_RESULT _Resume();    BOOL _IsSelectable() const;        BOOL _HardwarePauseSupported() const;  private:    esd_player_info_t* _GetPlayerInfo() const;        //protect the unintentional copy ctor.    CAudioOutESound( const CAudioOutESound& );  //Not implemented.          int m_nDevID;              //the FD for the audio stream    int m_nESoundServerID;     //the FD for the esd deamon.     int m_nESoundPlayerID;     //the player ID for our steam inside the server.     ULONG32 m_ulTickCount;    ULONG32 m_ulPausePosition;    CHXString m_strRealplayerName; //A place to hold a per player unique name.        //ESD Library symbols needed.    DLLAccess* m_pESDLib;    typedef int (*ESDPlayStreamType)(esd_format_t, int, const char *, const char *);    typedef esd_info_t* (*ESDGetAllInfoType)( int );    typedef void (*ESDFreeAllInfoType)( esd_info_t * );    typedef int (*ESDCloseType)( int );    typedef int (*ESDSetStreamPanType)( int, int, int, int );    typedef void (*ESDAudioFlushType)( void );    typedef int (*ESDOpenSoundType)( const char * );            ESDPlayStreamType   m_fpESDPlayStream;    ESDGetAllInfoType   m_fpESDGetAllInfo;    ESDFreeAllInfoType  m_fpESDFreeAllInfo;    ESDCloseType        m_fpESDClose;    ESDSetStreamPanType m_fpESDSetStreamPan;    ESDAudioFlushType   m_fpESDAudioFlush;    ESDOpenSoundType    m_fpESDOpenSound;    };#endif // _ADUESOUND_H_

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