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📄 audopwave.h

📁 linux下的一款播放器
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: audopwave.h,v 1.2.28.1 2004/07/09 02:01:53 hubbe Exp $ *  * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. *  * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks.  You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL.  Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. *  * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. *  * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. *  * Technology Compatibility Kit Test Suite(s) Location: *    http://www.helixcommunity.org/content/tck *  * Contributor(s): *  * ***** END LICENSE BLOCK ***** */#ifndef _AUDOPWAVE#define _AUDOPWAVE#define OPWV_SUPPORT_LOW_LEVEL_SOUND_API#include <op_sound.h>#include "hxengin.h"#include "hxcom.h"#include "hxausvc.h"#include "auderrs.h"#include "hxaudev.h"#include "hxaudply.h"#define MAX_DEV_NAME 255class CAudioOutOpenwave : public CHXAudioDevice{  public:    CAudioOutOpenwave();//	OpCmdEvent		*m_pDoneEvent;            //-1 is usually considered to be no file descriptor.    static const int NO_FILE_DESCRIPTOR;    static const int MAX_VOLUME;        // Used to indicate the current exported state of the virtual audio device.    typedef enum audio_state    {        RA_AOS_CLOSED,          // Normal non-playing state        RA_AOS_OPENING,         // Opened, before first audio buffer play b        RA_AOS_OPEN_PAUSED,     // Opened and paused        RA_AOS_OPEN_PLAYING,    // Opened and after first audio buffer play begins        RA_AOS_CLOSING          // We've been told to close after audio fin    } AUDIOSTATE;        inline BOOL IsOpen() const { return (m_wState==RA_AOS_OPEN_PLAYING || m_wState==RA_AOS_OPEN_PAUSED);}    void iodone(); // callback        // Create friend class for scheduled playback callback.    class HXPlaybackCountCB : public IHXCallback    {      private:        BOOL           m_timed;        LONG32         m_lRefCount;        CAudioOutOpenwave* m_pAudioDeviceObject;                virtual ~HXPlaybackCountCB();        PRIVATE_DESTRUCTORS_ARE_NOT_A_CRIME      public:        //Ctors        HXPlaybackCountCB(CAudioOutOpenwave* object, BOOL timed = TRUE) :            m_timed(timed),            m_lRefCount(0),            m_pAudioDeviceObject( object )        {};        //IUnkown methods        STDMETHOD(QueryInterface)   (THIS_ REFIID riid, void** ppvObj);        STDMETHOD_(ULONG32,AddRef)  (THIS);        STDMETHOD_(ULONG32,Release) (THIS);                //IHXCallback methods        STDMETHOD(Func) (THIS);    };    friend class CAudioOutOpenwave::HXPlaybackCountCB;    //To get the last return code.    HX_RESULT GetLastError() const { return m_wLastError; }      protected:    //--------------------------------------------------    // NON-DEVICE SPECIFIC METHODS    //--------------------------------------------------    virtual ~CAudioOutOpenwave();        HX_RESULT _Imp_Open( const HXAudioFormat* pFormat );         //Implemented.    HX_RESULT _Imp_Close( void );                                 //Implemented.    HX_RESULT _Imp_Write( const HXAudioData* pAudioOutHdr );     //Implemented.    HX_RESULT _Imp_Reset( void );                                 //Implemented.    HX_RESULT _Imp_Drain( void );                                 //Implemented.    HX_RESULT _Imp_SetVolume( const UINT16 uVolume );             //Implemented.    HX_RESULT _Imp_GetCurrentTime( ULONG32& ulCurrentTime);       //Implemented.    BOOL      _Imp_SupportsVolume( void );                        //Implemented.    UINT16    _Imp_GetVolume( void );                             //Implemented.    //Not used but defined in CHXAudioDevice as pure virtual.    UINT16    _NumberOfBlocksRemainingToPlay(void);               //Implemented.    void      _initAfterContext();                                //Implemented.    //-------------------------------------------    // DEVICE SPECIFIC METHODS.    //-------------------------------------------    virtual HX_RESULT _Imp_Seek(ULONG32 ulSeekTime); //default provided    virtual HX_RESULT _Imp_Resume( void );           //default provided    virtual HX_RESULT _Imp_Pause( void );            //default provided    virtual HX_RESULT _Imp_CheckFormat( const HXAudioFormat* pFormat); //default provided.    //Device specific methods to Pause/Resume the device. If a device can't handle    //the pause/resume in hardware then it must return RA_AOE_NOTSUPPORTED, the    //default. In this case we use a 'rollback' method.    virtual HX_RESULT _Pause();                     //default provided.      virtual HX_RESULT _Resume();                    //default provided.      //Now a couple of routines to help us determine the type    //of hardware device we are dealing with.        //A method to determine if the audio devices file descriptor,    //if it has one, should be added to the client core's select loop.    //The default implementation is 'yes it should be added'.    virtual BOOL _IsSelectable() const;    //A mehtod to let us know if the hardware supports puase/resume.    //We can use this to remove unneeded memcpys and other expensive    //operations. The default implementation is 'No, not supported'.    virtual BOOL _HardwarePauseSupported() const;    //The Imp_Write method just fills up our write list. This method    //is the one that actually sends the data to the audio device.    ULONG32 _PushBits();        //-------------------------------------------------------    // These Device Specific methods must be implemented     // by the platform specific sub-classes.    //-------------------------------------------------------    //What should we do if there are no file descriptors?    virtual INT16 _Imp_GetAudioFd(void);            //Device specific method to return number of bytes played.    //default implementation is to do a low precision calculation    //to compute an estimate. Device capable of computing this     //acturatly will override this method. This should never     //return a number greater than m_ulTotalWritten.    virtual UINT64 _GetBytesActualyPlayed(void) const;    //Device specific method to set the audio device characteristics. Sample rate,    //bits-per-sample, etc.    //Method *must* set member vars. m_unSampleRate, m_unNumChannels and    //m_ulDeviceBufferSize.    virtual HX_RESULT _SetDeviceConfig( const HXAudioFormat* pFormat );    //deprecated.....    virtual HX_RESULT _CheckSampleRate( ULONG32 ulSampleRate );    //Device specific method to write bytes out to the audiodevice and return a    //count of bytes written.     virtual HX_RESULT _WriteBytes( UCHAR* buffer, ULONG32 ulBuffLength, LONG32& lCount );    //Device specific methods to open/close the mixer and audio devices.    virtual HX_RESULT _OpenAudio();    virtual HX_RESULT _CloseAudio();    virtual HX_RESULT _OpenMixer();    virtual HX_RESULT _CloseMixer();    //--------------------------------------------------    // Other stuff.    //--------------------------------------------------    void      DoTimeSyncs(void);    HX_RESULT ReschedPlaybackCheck(void);    HXPlaybackCountCB* m_pCallback;        AUDIOSTATE        m_wState;               // This is     BOOL              m_bMixerPresent;    UINT16            m_wBlockSize;    UINT64            m_ulLastNumBytes;       // Number of bytes played back since last open    UINT32	      m_ulLastTick;		// Ticks in ms when the audio playback starts    BOOL              m_bFirstWrite;          // First write    BOOL              m_bInitCallback;        // Initialize the callback once    UINT64            m_ulTotalWritten;       // Total bytes written    Timeval*          m_pPlaybackCountCBTime;    ULONG32           m_PendingCallbackID;    // Used for fake time sync    BOOL              m_bCallbackPending;     // Used for fake time sync    CHXSimpleList*    m_pWriteList;    UINT32            m_unSampleRate;    UINT32            m_unNumChannels;    UINT32            m_unBitsPerSample;    UINT32            m_unBytesPerSec;    mutable HX_RESULT m_wLastError;           // The last error d    //Some member vars to help keep track of data that is currently    //in the device. We use this do a smart Pause/Resume for those    //devices that can't do it in hardware.    //block size is in audOpenwave::m_wBlockSize    //here is the buffer list to keep a copy of the data in the    //device. We need to keep as many buffers, at m_wBlockSize in    //size each, to cover the entire data space of the device.    //CHXAudioDevice passes in chunks of size m_wBlockSize.    //The device holds fragment_size*num_fragments as reported by    //the device after it has had a chance to compute the frag size.    //This occurs AFTER the other qualities like sample size, sample    //rate have already been set.    ULONG32 m_ulDeviceBufferSize;     ULONG32 m_ulSampleBufSize;       private:        //protect the unintentional copy ctor.    CAudioOutOpenwave( const CAudioOutOpenwave& );    op_sound_handle*	m_pSndDev;	// Device's audio channel, used for all calls to Openwave's API    op_sound_buffer	m_SndBuf[10];	// Sound sample buffer descriptors, used for writing data to the device    int		m_nCurBuf;	// Current buffer to fill, 0 or 1. (double buffering)    bool	m_bWriteDone;};#endif  //_AudioOutOpwave

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