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📄 winaudio.h

📁 linux下的一款播放器
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: winaudio.h,v 1.3.8.1 2004/07/09 02:02:07 hubbe Exp $ *  * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. *  * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks.  You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL.  Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. *  * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. *  * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. *  * Technology Compatibility Kit Test Suite(s) Location: *    http://www.helixcommunity.org/content/tck *  * Contributor(s): *  * ***** END LICENSE BLOCK ***** */#ifndef _WINAUDIO_H_#define _WINAUDIO_H_struct IHXCallback;class CHXSimpleList;class CPtrQueue;#define	WND_CLASS   _T("AudioServicesInternal")#if defined( _WIN32 )typedef    LPWAVEFORMATEX	WAVEFMTPTR;#elif defined( _WINDOWS )typedef    LPWAVEFORMAT		WAVEFMTPTR;#endiftypedef enum {    HXAUDIO_UNKNOWN,    HXAUDIO_BADDEVICE,    HXAUDIO_GOODDEVICE} audioDevice;/**************************************************************************** *  *  Class:	CWindowsWaveFormat *  *  Purpose:	Used to hide 16bit vs. 32bit bullsheet for the windows  *		wave format structs... */class CWindowsWaveFormat{public:    CWindowsWaveFormat()		{		    mpwf = NULL;		    SetFormatDflt();		}    ~CWindowsWaveFormat()		{//    		    if (mpwf != NULL)//			delete [] mpwf;		}    void SetFormatDflt()		{#if defined(_WIN32)		    mwf.wFormatTag = WAVE_FORMAT_PCM;		    mwf.nChannels = 1;		    mwf.nSamplesPerSec = 8000; // 11025;		    mwf.nAvgBytesPerSec = 16000; // 22050;		    mwf.nBlockAlign = 2;		    mwf.wBitsPerSample = 16;		    mwf.cbSize = 0;#else		    mwf.wf.wFormatTag = WAVE_FORMAT_PCM;		    mwf.wf.nChannels = 1;		    mwf.wf.nSamplesPerSec = 8000; // 11025;		    mwf.wf.nAvgBytesPerSec = 16000; // 22050;		    mwf.wf.nBlockAlign = 2;		    mwf.wBitsPerSample = 16;#endif		}    void SetFormat		(		    ULONG32 inSampleRate,		    UINT16  channels,		    UINT16  bitsPerSample		)		{#if defined(_WIN32)		    mwf.wFormatTag = WAVE_FORMAT_PCM;		    mwf.nChannels = channels;		    mwf.nSamplesPerSec = inSampleRate;	//8000; // 11025;		    // note this works for 1 or 2 channels only!!		    mwf.nAvgBytesPerSec = bitsPerSample <= 8 ? inSampleRate * channels													    : inSampleRate * channels * 2;		    mwf.nBlockAlign = bitsPerSample <= 8 ? 1 * channels : channels * 2;		    mwf.wBitsPerSample = bitsPerSample;		    mwf.cbSize = 0;#else		    mwf.wf.wFormatTag = WAVE_FORMAT_PCM;		    mwf.wf.nChannels = channels;		    mwf.wf.nSamplesPerSec = inSampleRate; //8000; // 11025;		    mwf.wf.nAvgBytesPerSec = bitsPerSample <= 8 ? inSampleRate * channels													    : inSampleRate * channels * 2;		    mwf.wf.nBlockAlign = bitsPerSample <= 8 ? 1 * channels : channels * 2;		    mwf.wBitsPerSample = bitsPerSample;#endif		}    WAVEFMTPTR GetWaveFormat()		{//		    if (mpwf != NULL)//			return (mpwf);		    return (WAVEFMTPTR(&mwf));		}    WORD GetWaveFormatSize ()		{//		    if (mpwf != NULL) return (mcbWaveFmt);		    return (sizeof (mwf));		}private:	WAVEFMTPTR	mpwf;				// ptr to wave format header	WORD		mcbWaveFmt;			// size of wave format header#if defined(_WIN32)	WAVEFORMATEX	mwf;				// default PCM wave format header#else	PCMWAVEFORMAT	mwf;				// default PCM wave format header#endif};/**************************************************************************** *  *  Class:	CWaveHeader *  *  Purpose:	Manages a WAVEHDR struct, includes info about usage, etc. *  */class CWaveHeader{public:	ULONG32		    m_ulTimeEnd;	void*		    m_pUser;	    // General Purpose user object.protected:	WAVEHDR		    m_WAVEHDR;	BOOL		    m_bAvail;	BOOL		    m_pPrepared;	CWaveHeader()	    {		memset( &m_WAVEHDR, 0, sizeof(m_WAVEHDR) );		m_bAvail = FALSE;		m_pPrepared = FALSE; 		m_ulTimeEnd = 0;		m_pUser = NULL;	    }	friend class CAudioOutWindows;};class CHXAudioDevice;class HXMutex;/**************************************************************************** *  *  Class:	CAudioOutWindows *  *  Purpose:	Windows implementation of audio out *  */class CAudioOutWindows : public CHXAudioDevice{public:	CAudioOutWindows();#if defined(_WIN32)	static LRESULT __declspec(dllexport) CALLBACK 		WaveOutWndProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam );	#else	static LRESULT CALLBACK __export 		WaveOutWndProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam );	#endifprotected:	virtual ~CAudioOutWindows();	HX_RESULT   	    _Imp_Open( const HXAudioFormat* pFormat );	HX_RESULT   	    _Imp_Close( void );	HX_RESULT	    _Imp_Seek(ULONG32 ulSeekTime);	HX_RESULT   	    _Imp_Pause( void );	HX_RESULT   	    _Imp_Resume( void );	HX_RESULT   	    _Imp_Write( const HXAudioData* pAudioOutData );	HX_RESULT   	    _Imp_Reset( void );	HX_RESULT  	    _Imp_Drain( void );	BOOL 		    _Imp_SupportsVolume( void );	UINT16   	    _Imp_GetVolume( void );	HX_RESULT   	    _Imp_SetVolume( const UINT16 uVolume );	HX_RESULT   	    _Imp_CheckFormat( const HXAudioFormat* pFormat);	HX_RESULT 	    _Imp_GetCurrentTime( ULONG32& ulCurrentTime);	INT16		    _Imp_GetAudioFd(void) {return 0;};	UINT16		    _NumberOfBlocksRemainingToPlay(void);	BOOL		    _IsWaveOutDevice(void) { return TRUE; };private:	static BOOL	    zm_bVolSupport;	static BOOL	    zm_bLRVolSupport;	static WORD	    zm_uMaxVolume;	static BOOL	    zm_bMixerVolSupport;	static BOOL	    zm_bMixerVolSupportChecked;	CWindowsWaveFormat  m_WaveFormat;	HWAVEOUT	    m_hWave;	WAVEOUTCAPS	    m_waveOutCap;	UINT16		    m_unAllocedBufferCnt;	UINT16		    m_unAllocedBuffSize;        UCHAR**		    m_ppAllocedBuffers;	CWaveHeader*	    m_pWaveHdrs;	CPtrQueue	    m_rAvailBuffers;	CHXSimpleList	    m_UsedBuffersList;	BOOL		    m_bInitialized;	BOOL		    m_bResetting;	HXMutex*	    m_pMutex;		BOOL		    m_bIsFirstPacket;	BOOL		    AllocateBuffers(UINT16 unNumBuffers, UINT16 unBufSize);	HINSTANCE	    m_hInst;	HWND		    m_hWnd;	BOOL		    m_bClassRegistered;#if defined(_WIN32)	UINT32		    m_ulOriginalThreadId;#endif#if !defined(_WINCE) && ( !defined(_WINDOWS) || defined(_WIN32) ) 	void		    CheckForVolumeSupport(void);        HMIXER               m_hMixer;        MIXERCONTROLDETAILS  m_VolumeControlDetails;#endif // !defined(_WINDOWS) || defined(_WIN32) 	HX_RESULT	    Register();	void		    UnRegister();	INT64		    m_llDeviceBytesPlayed;	INT64		    m_llDeviceSamplesPlayed;	UINT32		    m_ulLastDeviceBytesPlayed;	UINT32		    m_ulLastDeviceSamplesPlayed;	UINT32		    m_ulDevPosRollOver;	static audioDevice  zm_audioDevice;	static BOOL	    zm_bClosed;	static UINT	    zm_uDestroyMessage;};#endif 	// _WINAUDIO_H_

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