📄 new.cpp
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/*============================================================================* * * (c) 1995-2002 RealNetworks, Inc. Patents pending. All rights reserved. * *============================================================================*/ // We can only overload new/malloc on the platform; dll stuff on emulator prevents this.#ifdef __MARM__#include <e32base.h>#include <estlib.h>#include <string.h>void* operator new(size_t size){ /* based on Symbian document, passing size > KMaxTInt/2 causes the Alloc function to throw USER 47 exception. In order to avoid the exception such that the player will gracefully shutdown with out of memory condition, the following check is added.*/ if( size > (KMaxTInt/2) ) User::Leave(KErrNoMemory); void *p = User::Alloc(size); if (p) memset(p, 0, size); else // allocation failure User::Leave(KErrNoMemory); return p;}void* operator new[](size_t size){ if( size > (KMaxTInt/2) ) User::Leave(KErrNoMemory); void *p = User::Alloc(size); if (p) memset(p, 0, size); else // allocation failure User::Leave(KErrNoMemory); return p;}void operator delete(void* p){ if (p) User::Free(p);}void operator delete[](void* p){ if (p) User::Free(p);}extern "C"{ void* malloc(size_t size); void* realloc(void* pOld, size_t size); void free(void* p);}void* malloc(size_t size){ if( size > (KMaxTInt/2) ) User::Leave(KErrNoMemory); void *p = User::Alloc(size); if (p == 0) // allocation failure User::Leave(KErrNoMemory); return p;}void* realloc(void* pOld, size_t size){ void* p = User::ReAlloc(pOld, size); if (p == 0) // allocation failure User::Leave(KErrNoMemory); return p;}void free(void* p){ if (p) User::Free(p);}#endif // __MARM__
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