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📄 gettickcount.c

📁 linux下的一款播放器
💻 C
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: gettickcount.c,v 1.1.52.3 2004/07/09 01:43:33 hubbe Exp $ *  * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. *  * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks.  You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL.  Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. *  * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. *  * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. *  * Technology Compatibility Kit Test Suite(s) Location: *    http://www.helixcommunity.org/content/tck *  * Contributor(s): *  * ***** END LICENSE BLOCK ***** */#include "hxtypes.h"#include "hxtick.h"#ifdef _WIN32/* * In 32bit Windows we have a HX_GET_BETTERTICKCOUNT() * which uses the queryPerformance interface for highly accurate times. * XXXKB: This implementation is now thread safe; */ULONG32 GetBetterTickCount(){    static ULARGE_INTEGER s_ullPerformanceFrequency = { 0, 0 };    static BOOL s_bFrequencyChecked = FALSE;    ULARGE_INTEGER ullPerformanceCounter;        do    {        if (s_ullPerformanceFrequency.LowPart)        {            if (QueryPerformanceCounter((union _LARGE_INTEGER*)                                          &ullPerformanceCounter))            {                return (ULONG32) ((ullPerformanceCounter.QuadPart*1000) /                                   s_ullPerformanceFrequency.QuadPart);            }        }        if (!s_bFrequencyChecked)        {            // Hopefully this is atomic kernel call:            if (!QueryPerformanceFrequency((union _LARGE_INTEGER*)                                           &s_ullPerformanceFrequency)                // If the frequency > 32 bits, we lose range                || s_ullPerformanceFrequency.HighPart                 // If the frequency < 1000, we lose precision                || (s_ullPerformanceFrequency.LowPart < 1000))            {                s_ullPerformanceFrequency.LowPart = 0;            }            s_bFrequencyChecked = TRUE;        }            } while (s_ullPerformanceFrequency.LowPart);        return GetTickCount();}/* * In 32bit Windows we have a GetMSTickDouble32() * which uses the queryPerformance interface for highly accurate times. * XXXKB: This implementation is thread safe, returns milliseconds with * double precision.  We still wrap around at 2^32 -1 milliseconds. * We will have wraparound error if (maxCounter*1000 / maxFrequency) % (2^32 - 1) */                                 #ifndef MAX_ULONG32_AS_DOUBLE#define MAX_ULONG32_AS_DOUBLE	((double) ((ULONG32) 0xFFFFFFFF))#endifdouble GetMSTickDouble32(){    static double s_dFrequency = 0;    static BOOL s_bFrequencyChecked = FALSE;    double dTick;    UINT32 ulQuotient;    do    {        if (s_dFrequency)        {            ULARGE_INTEGER ullPerformanceCounter;            if (QueryPerformanceCounter((union _LARGE_INTEGER*)                                         &ullPerformanceCounter))            {                double dPerformanceCounter = 4294967296.0;                dPerformanceCounter *= ullPerformanceCounter.HighPart;                dPerformanceCounter += ullPerformanceCounter.LowPart;                                                             // Convert out of range doubles here; is there a standard                 // conversion from an out of range float64 to a uint32?                // We can't use fmod here; it's not in the pncrt nor in                // every Windows runtime:                dTick = dPerformanceCounter*1000 / s_dFrequency;                ulQuotient = (UINT32) (dTick / (MAX_ULONG32_AS_DOUBLE + 1));                return dTick - (ulQuotient*(MAX_ULONG32_AS_DOUBLE + 1));            }        }        if (!s_bFrequencyChecked)        {            ULARGE_INTEGER ullPerformanceFrequency;            // Hopefully this is atomic kernel call:            if (QueryPerformanceFrequency((union _LARGE_INTEGER*)                                           &ullPerformanceFrequency)                // If the frequency > 32 bits, we lose range                && !(ullPerformanceFrequency.HighPart                      // If the frequency < 1000, we lose precision                     || (ullPerformanceFrequency.LowPart < 1000)))            {                s_dFrequency = 4294967296.0;                s_dFrequency *= ullPerformanceFrequency.HighPart;                s_dFrequency += ullPerformanceFrequency.LowPart;            }            s_bFrequencyChecked = TRUE;        }            } while (s_dFrequency);        return GetTickCount();}#endif // _WIN32

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