📄 tthreads.cpp
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: tthreads.cpp,v 1.2.48.3 2004/07/09 01:44:00 hubbe Exp $ * * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks. You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL. Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. * * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** */#include <stdio.h>#include <unistd.h> //for sleep#include "hxassert.h"#include "hxthread.h"#include "hxthread.h"#include "microsleep.h"#include "hlxclib/stdlib.h"#include "hxmsgs.h" extern "C"{ //XXXgfw TODO//// 1) Add support for those advanced thread features some platforms// support (timed waits, message passing, named objects, etc).// 2) Clean up all the memory leaks. If an error occurs I just return// without cleaning up at all. #define MAGIC_NUMBER 1234//Global int for tests...int nFlag = 0;HXMutex* pMutex = NULL;void* _threadFunc1(void* pData){ fprintf( stderr, "Thread is running...\n"); fprintf( stderr, "pData is %p and should match the magic number %p\n", pData, (void*)MAGIC_NUMBER); if( pData != (void*)MAGIC_NUMBER ) { fprintf( stderr, "FAILED:Thread arg is wrong...\n" ); exit(1); } sleep(3); return pData;}void* _threadFunc2(void* pData){ HXMutex* pMutex = (HXMutex*)pData; fprintf( stderr, "Mutex test thread: is running....\n" ); fprintf( stderr, "Mutex test thread: Going to lock mutex...\n" ); nFlag = MAGIC_NUMBER; pMutex->Lock(); nFlag = 0; fprintf( stderr, "Mutex test thread: Got mutex...exiting...\n" ); pMutex->Unlock(); return (void*)66;}void* _threadFuncEvent1(void* pData){ HXEvent* pEvent = (HXEvent*)pData; fprintf( stderr, "Event thread1: is running....\n" ); pEvent->Wait(); pMutex->Lock(); nFlag++; pMutex->Unlock(); return (void*)0;}void* _threadFuncEvent2(void* pData){ HXEvent* pEvent = (HXEvent*)pData; fprintf( stderr, "Event thread2: is running....\n" ); pEvent->Wait(); pMutex->Lock(); nFlag++; pMutex->Unlock(); return (void*)0;}void _timerProc1( void* hwnd, UINT32 msg, UINT32 id, ULONG32 CurrentTime){ fprintf( stderr, "id: %d current time: %lu\n", id, CurrentTime ); nFlag++;}typedef struct _stuff{ HXThread* pThread; HXEvent* pEvent;} ST_STUFF;void* _timerProc2(void* pData){ ST_STUFF* pTmp = (ST_STUFF*)pData; HXEvent* pEvent = (HXEvent*)pTmp->pEvent; HXThread* pThread = (HXThread*)pTmp->pThread; HXThreadMessage msgTmp; fprintf( stderr, "_timerProc2: is running....\n" ); while(1) { if( HXR_OK == pThread->GetMessage(&msgTmp)) { //Got a message. If it is HXMSG_QUIT get our of here. if( msgTmp.m_ulMessage == HXMSG_QUIT ) { fprintf( stderr, "Thread got quit message.\n" ); break; } if( msgTmp.m_ulMessage == HXMSG_ASYNC_TIMER ) { fprintf( stderr, "nFlag: %d\n", nFlag ); nFlag++; } if( nFlag >= 5 ) { fprintf( stderr, "Telling main thread to wake up...\n" ); //Tell the master thread to wake up and kill us. pEvent->SignalEvent(); } } } nFlag = 0; return (void*)0;}int main(){ fprintf( stderr, "Threads test running....\n" ); //////////////////////// // // THREAD TESTS // //////////////////////// //Test thread creation. HX_RESULT res = HXR_OK; HXThread* pThread = NULL; res = HXThread::MakeThread(pThread); if( !pThread || FAILED(res) ) { fprintf( stderr, "FAILED:Failed to make thread.\n" ); return 1; } //Run the thread and make sure the two thread IDs are different. //ThreadFunc1 will sleep for 5 seconds. We can also test the basic //join at this point. pThread->CreateThread(_threadFunc1, (void*)MAGIC_NUMBER ); //Thread is running, get the IDs.. ULONG32 otherThread = 0; ULONG32 myThread = pThread->GetCurrentThreadID(); pThread->GetThreadId(otherThread); if( 0==otherThread || otherThread==myThread || 0==myThread ) { fprintf( stderr, "FAILED:Thread IDs should not match and should not be zero.\n" ); return 1; } fprintf( stderr, "Thread ID 1: %lu Thread ID 2: %lu\n", myThread, otherThread ); //This should let us join on the other thread. In the current implementation //there is not way to return the exit value of the thread. fprintf( stderr, "Joining thread. Should be a 4-5 second wait...\n" ); pThread->Exit(0); fprintf( stderr, "Back! Yeah...\n" ); sleep(1); //Clean up the thread. HX_DELETE( pThread ); //////////////////////// // // MUTEX TESTS // //////////////////////// HXMutex::MakeMutex(pMutex); //Lock it... fprintf( stderr, "Going to lock the mutex for the first time. If this dead\n" ); fprintf( stderr, "locks...you did not pass the test..\n" ); res = pMutex->Lock(); if( FAILED(res) ) { fprintf( stderr, "FAILED:Lock failed...\n" ); return 1; } //Test to make sure its recursive as our mutexes must be... fprintf( stderr, "Going to lock the mutex for the second time. If this dead\n" ); fprintf( stderr, "locks...you did not pass the test..\n" ); res = pMutex->Lock(); if( FAILED(res) ) { fprintf( stderr, "FAILED: recursive Lock failed...\n" ); return 1; } //Now we have the mutex locked 2 times, spawn a thread and make //sure it can't lock it. HXThread::MakeThread(pThread); if( !pThread || FAILED(res) ) { fprintf( stderr, "FAILED:Failed to make thread for mutex test.\n" ); return 1; } //Thread func 2 will just try and lock the mutex we pass in. //It better block until we release it 2 times... nFlag = 0; pThread->CreateThread(_threadFunc2, (void*)pMutex ); //make sure the thread has a chance to run and set the magic number. sleep(1); fprintf( stderr, "test thread should now be blocked...\n" ); if( nFlag != MAGIC_NUMBER ) { fprintf( stderr, "FAILED:test thread did no block on locked mutex...\n" ); return 1; } fprintf( stderr, "Unlocking the mutex once...test thread should not be free.\n" ); pMutex->Unlock(); sleep(1); if( nFlag != MAGIC_NUMBER ) { fprintf( stderr, "FAILED:mutex lock count does not work...\n" ); return 1; } fprintf( stderr, "Unlocking the mutex again. This should free test thread..\n" ); pMutex->Unlock(); sleep(1); if( nFlag != 0 ) { fprintf( stderr, "FAILED: test thread should have been unlocked....\n" ); return 1; } HX_DELETE( pThread ); HX_DELETE( pMutex ); //////////////////////// // // EVENT TESTS // //////////////////////// HXEvent* pEvent = NULL; HXEvent::MakeEvent(pEvent, "foo", FALSE); if( !pEvent ) { fprintf( stderr, "FAILED: Can't make events...\n" ); return 1; } //Non manual resets events. Only one thread should wake up each signal. HXThread* pThread1 = NULL; HXThread* pThread2 = NULL; HXThread::MakeThread(pThread1); HXThread::MakeThread(pThread2); HXMutex::MakeMutex(pMutex); //to protect out flag. if( !pThread1 || !pThread2 || !pMutex ) { fprintf( stderr, "FAILED:Failed to make thread for Event test.\n" ); return 1; } nFlag = 0; //Thread func 2 will just try and lock the mutex we pass in. //It better block until we release it 2 times... res = pThread1->CreateThread(_threadFuncEvent1, (void*)pEvent ); if( FAILED(res) ) { fprintf( stderr, "FAILED: Can't create Event Thread1\n" ); return 1; } res = pThread2->CreateThread(_threadFuncEvent2, (void*)pEvent ); if( FAILED(res) ) { fprintf( stderr, "FAILED: Can't create Event Thread2\n" ); return 1; } sleep(1); //Both threads should be waiting on us to signal the event then. if( nFlag != 0 ) { fprintf( stderr, "FAILED: nFlag should be zero.\n" ); return 1; } //Let one thread go... pEvent->SignalEvent(); sleep(1); if( nFlag != 1 ) { //Either the thread didn't go or both went. Either way its //bad. fprintf( stderr, "FAILED: nFlag should be 1.\n" ); return 1; } //Let the next thread go... pEvent->SignalEvent(); sleep(1); if( nFlag != 2 ) { //Either the thread didn't go or both went. Either way its //bad. fprintf( stderr, "FAILED: nFlag should be 2.\n" ); return 1; } HX_DELETE(pEvent); HX_DELETE(pThread1); HX_DELETE(pThread2); //Now test manual reset ones... HXEvent::MakeEvent(pEvent, "foo", TRUE); if( !pEvent ) { fprintf( stderr, "FAILED: Can't make events...\n" ); return 1; } //Non manual resets events. Only one thread should wake up each signal. HXThread::MakeThread(pThread1); HXThread::MakeThread(pThread2); if( !pThread1 || !pThread2 || !pMutex ) { fprintf( stderr, "FAILED:Failed to make thread for Event test.\n" ); return 1; } nFlag = 0; //Thread func 2 will just try and lock the mutex we pass in. //It better block until we release it 2 times... pThread1->CreateThread(_threadFuncEvent1, (void*)pEvent ); pThread2->CreateThread(_threadFuncEvent2, (void*)pEvent ); sleep(1); //Both thread should be waiting on the broadcast... if( nFlag != 0 ) { fprintf( stderr, "FAILED: nFlag should be zero.\n" ); return 1; } //Let all threads go... pEvent->SignalEvent(); sleep(1); if( nFlag != 2 ) { fprintf( stderr, "FAILED: both threads should have gone..\n" ); return 1; } HX_DELETE(pEvent); HX_DELETE(pThread1); HX_DELETE(pThread2); HX_DELETE(pMutex); //////////////////////// // // ASYNC TIMER TESTS // //////////////////////// //Try a timer that calls a proc first.... fprintf( stderr, "You should see our timer proc fire every second...\n" ); nFlag = 0; int id = HXAsyncTimer::SetTimer( 1000, _timerProc1 ); sleep(5); HXAsyncTimer::KillTimer(id); int ttt = nFlag; fprintf( stderr, "You should see no more timer procs....\n" ); sleep(3); //The timer proc incrments nFlag each time it is called. So, since //we slept for 5 seconds and we were suppose to call it every second //I will take it as a fail if it hasn't at least been incremnted //at least once. Also, if nFlag gets incremented again it didn't kill //correctly. if( 0==ttt ) { fprintf( stderr, "FAILED: The timer proc didn't ever fire.\n" ); return 1; } if( nFlag!=ttt ) { fprintf( stderr, "FAILED: The timer proc didn't stop firing when we killed it.\n" ); return 1; } //Now try posting timer messages to a thread.... HXThread::MakeThread(pThread1); if( !pThread1 ) { fprintf( stderr, "FAILED:Failed to make thread for Timer test.\n" ); return 1; } nFlag = 0; //Send it a few messages. When it gets 5 messages it will signal //this event that we are waiting on and then we will kill the timer //and send it a quit event to it can die. HXEvent::MakeEvent(pEvent, "foo", TRUE); if( !pEvent ) { fprintf( stderr, "FAILED: Can't make event for timer test.\n" ); return 1; } ST_STUFF stuff; stuff.pEvent = pEvent; stuff.pThread = pThread1; pThread1->CreateThread(_timerProc2, (void*)&stuff ); id = HXAsyncTimer::SetTimer( 1000, pThread1 ); pEvent->Wait(); //Verify that the thread got at least 5 async messages. if( nFlag < 5 ) { fprintf( stderr, "FAILED: _timerProc2 didn't get enough messages.\n" ); return 1; } //Kill the timer before we destroy the thread. HXAsyncTimer::KillTimer(id); //When the thread exits it will set the nFlag back to zero... HXThreadMessage msgQuit(HXMSG_QUIT, NULL, NULL); pThread1->PostMessage( &msgQuit ); //Join the thread. pThread1->Exit(0); if( nFlag != 0 ) { fprintf( stderr, "FAILED: Thread didn't quit correctly\n" ); return 1; } HX_DELETE( pThread1 ); fprintf( stderr, "PASSED!\n" ); return 0;}}
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