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📄 cbbqueue.cpp

📁 linux下的一款播放器
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		return( FALSE );	}	//	Ensure m_pHead is in range	if (m_pHead < m_pData || m_pHead >= m_pMax)	{		return( FALSE );	}	//	Ensure m_pMax is the correct value for our size	if (m_pMax != m_pData + m_ulSize)	{		return( FALSE );	}    //	Everything looks good!	return( TRUE );}	//	IsQueueValid()/* ** UINT32 CBigByteQueue::Base_DeQueueBytes( pOutBuffer, ulByteCount ) * *  PARAMETERS: *		void 	*pOutBuffer		Pointer  to buffer to receive data. *		UINT32		ulAmount	Number of bytes desired. * *  DESCRIPTION: *		Attempts to dequeue nAmount bytes from the Queue and transfers them  *		to pOutBuffer. * *  RETURNS: *		Number of bytes written to pOutBuffer. */UINT32 CBigByteQueue::Base_DeQueueBytes( void *pOutBuffer, UINT32 ulByteCount ){	UINT32		ulRead;	HX_ASSERT( this );	HX_ASSERT( IsQueueValid() );	HX_ASSERT( pOutBuffer );	//	First read the Queue into pOutBuffer		ulRead = Base_PeekBuff( pOutBuffer, ulByteCount );		//	Now update m_pHead which is our read pointer	m_pHead = Base_Normalize( m_pHead, ulRead );	HX_ASSERT( IsQueueValid() );	return( ulRead );}	//	Base_DeQueueBytes()voidCBigByteQueue::SetMaxSize(UINT32 ulMax){    m_ulMaxSize = ulMax;}/* * Grow the queue to twice its size or at least big enough to hold n more, * whichever is greater.  returns 1 for good, 0 for bad. */intCBigByteQueue::Grow(UINT32 ulItems){    if (m_ulSize == m_ulMaxSize)    {	return 0;    }    /*     * Set our initial guess for the new target size by doubling the     * current size.     */    UINT32 ulUsedBytes = Base_GetUsedByteCount();    UINT32 ulMinFinalCapacity = ulUsedBytes  + ulItems * m_ulElementSize;    UINT32 ulNewSize = m_ulSize * 2;    if (m_ulMaxSize && ulMinFinalCapacity > m_ulMaxSize)    {	return 0;    }    /*     * Keep doubling until we can hold at least ulFinalMinCapacity.     */    while (ulNewSize < ulMinFinalCapacity)    {	ulNewSize *= 2;    }    if (m_ulMaxSize && ulNewSize > m_ulMaxSize)    {	ulNewSize = m_ulMaxSize;    }    UCHAR* pNewBuf = new UCHAR[ulNewSize];    /*     * Let the queue copy every thing over for us.     * +1 because its best to start out with head pointing at 0,     * and data starting at 1.     */    Base_DeQueueBytes((void*)(pNewBuf + 1), ulUsedBytes);    /*     * Destroy current structure and re-create with new buffer.     */    delete[] m_pData;    m_pData = pNewBuf;    m_ulSize = ulNewSize;    //max points one past the end.    m_pMax = m_pData + m_ulSize;    //head points at spot before first queued data    m_pHead = m_pData;    //tail points at last used byte    m_pTail = m_pData + ulUsedBytes;    return 1;}/* ** UINT32 CBigByteQueue::Base_EnQueueBytes( pInBuffer, ulByteCount ) * *  PARAMETERS: *		void	*pInBuffer		Pointer to buffer containing data to EnQueue *		UINT32	ulByteCount		Number of bytes items in buffer for EnQueue. * *  DESCRIPTION: *		Attempts to put nByteCount bytes into queue.  If insufficient room, will *		not enqueue anything. * *  RETURNS: *		Number of bytes written to pInBuffer. *		Should be nByteCount or 0 because we fail if we don't have  *		room for ALL data */UINT32 CBigByteQueue::Base_EnQueueBytes( void *pInBuffer, UINT32 ulByteCount ){	HX_ASSERT( this );	HX_ASSERT( IsQueueValid() );	HX_ASSERT( pInBuffer );	if (!ulByteCount || Base_GetAvailableBytes() < ulByteCount)	{		return( 0 );	}	//	Ok, we've guaranteed that we have enough room to enqueue nAmount items	//	Now switch on the state of our head & tail pointers	if (m_pTail < m_pHead)	{		//	No need to normalize pointers, because we're guaranteed		//	that we have room, hence m_pTail + nAmount HAS to be remain < m_pHead		//	Remember that m_pTail points at the postion just BEFORE our next		//	empty spot in the queue		memcpy( m_pTail + 1, pInBuffer, ulByteCount ); /* Flawfinder: ignore */		m_pTail += ulByteCount;	}	else	{		//	m_pTail >= m_pHead		//	This may require a copy in two passes if we have to wrap around the buffer		UINT32		ulCopy;		UINT32		ulPrevCopy;		void		*pDest;		//	Copying from (m_pTail + 1) to the end of the allocated buffer or nAmount		//	which ever comes first.		pDest = Base_Normalize( m_pTail, 1);		ulCopy = __min((UINT32)(m_pMax - (UCHAR*)pDest), ulByteCount );		memcpy( pDest, pInBuffer, ulCopy ); /* Flawfinder: ignore */		m_pTail = (UCHAR *)pDest + ulCopy - 1;		//	Figure out how much more we have to copy (if any)		ulPrevCopy = ulCopy;		ulCopy = ulByteCount - ulCopy;		if (ulCopy)		{			//	Now we're copying into the base of the allocated array			//	whatever we didn't copy the first pass around			memcpy( m_pData, (UCHAR *)pInBuffer + ulPrevCopy, ulCopy ); /* Flawfinder: ignore */			m_pTail = m_pData + ulCopy - 1;		}	}	HX_ASSERT( IsQueueValid() );	return( ulByteCount );}	//	Base_EnQueueBytes()UINT32CBigByteQueue::PeekAt( UINT32 ulIndex, void *pOutBuffer ) const{	UINT32		ulCopy;	UINT32		ulByteCount;	void	*pHead;	void	*pTail;	HX_ASSERT( pOutBuffer );	HX_ASSERT( this );	HX_ASSERT( IsQueueValid() );	if (ulIndex >= GetQueuedItemCount())	{		return( 0 );	}	//	We don't want to modify m_pTail or m_pHead here, so copy them	//	and use our copies to manipulate the buffer.	pTail = m_pTail;	//	Advance pHead till it points at the correct position	//	relative to the index we want.	ulByteCount = m_ulElementSize;	pHead = Base_Normalize( m_pHead,  (ulIndex * ulByteCount + 1) );	if (pHead < pTail)	{		memcpy( pOutBuffer, (UCHAR *)pHead, ulByteCount ); /* Flawfinder: ignore */		return( ulByteCount );	}	else	{		//	pHead > pTail		UINT32		ulPrevCopy;		//	Copying from (pHead + 1) to the end of the allocated buffer or		//	nByteCount which ever comes first.		ulCopy = __min( (UINT32)(m_pMax - (UCHAR *)pHead), ulByteCount );		memcpy( pOutBuffer, pHead, ulCopy ); /* Flawfinder: ignore */				//	Figure out how much more we have to copy (if any)		ulPrevCopy = ulCopy;		ulCopy = ulByteCount - ulCopy;		if (ulCopy)		{			//	Now we're copying from the base of the allocated array			//	whatever we didn't copy the first pass around			memcpy( (UCHAR *)pOutBuffer + ulPrevCopy, m_pData, ulCopy ); /* Flawfinder: ignore */		}		return( ulCopy + ulPrevCopy );	}}/* ** UINT32 CBigByteQueue::Base_PeekBuff( pOutBuffer, ulByteCount ) * *  PARAMETERS: *		pOutBuffer		Pointer to buffer to receive data in queue. *		ulByteCount		Number of bytes to copy out of queue. * *  DESCRIPTION: *		Private primitive used to copy data out of a queue buffer. *		This is a workhorse function used in DeQueue(), operator=(), *		and our copy constructor. * *  RETURNS: *		The number of bytes copied out of the buffer. */UINT32CBigByteQueue::Base_PeekBuff( void *pOutBuffer, UINT32 ulByteCount ) const{	UINT32	ulCopy;	void	*pHead;	void	*pTail;	HX_ASSERT( this );	HX_ASSERT( IsQueueValid() );    	//	if the Queue is empty, then we can't get anything	if (IsEmpty())	{		return( 0 );	}	//	We don't want to modify m_pTail or m_pHead here, so copy them	//	and use our copies to manipulate the buffer.	pTail = m_pTail;	pHead = m_pHead;	if (pHead < pTail)	{		//	We can do the copy in one pass w/o having to Normalize() the pointer		ulCopy = __min( ulByteCount, Base_GetUsedByteCount() );		memcpy( pOutBuffer, (UCHAR *)pHead + 1, ulCopy ); /* Flawfinder: ignore */		return( ulCopy );	}	else	{		//	pHead > pTail		UINT32		ulPrevCopy;		UCHAR *	pSrc;		//	Copying from (pHead + 1) to the end of the allocated buffer or		//	nByteCount which ever comes first.		pSrc = Base_Normalize( (UCHAR *)pHead, 1 );		ulCopy = __min( (UINT32)(m_pMax - pSrc), ulByteCount );		memcpy( pOutBuffer, pSrc, ulCopy ); /* Flawfinder: ignore */				//	The __min() above ensures we don't need to Normalize the pointer		pHead = pSrc + ulCopy - 1;		//	Figure out how much more we have to copy (if any)		ulPrevCopy = ulCopy;		ulCopy = ulByteCount - ulCopy;		if (ulCopy)		{			//	Now we're copying from the base of the allocated array			//	whatever we didn't copy the first pass around			memcpy( (UCHAR *)pOutBuffer + ulPrevCopy, m_pData, ulCopy ); /* Flawfinder: ignore */		}		return( ulCopy + ulPrevCopy );	}}	//	Base_PeekBuff()

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