📄 cbbqueue.cpp
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: cbbqueue.cpp,v 1.5.32.3 2004/07/09 01:45:59 hubbe Exp $ * * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks. You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL. Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. * * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** *//******************************************************************* * * NAME: cbbqueue.h * * CLASS: * CBigByteQueue class declaration. * * DESCRIPTION: * Class declaration for a 'Queue of bytes' object. * This object is meant to serve the needs of either clients as * an abstract object, or of subclasses as a base object. * * That is a client may use this instances of this class directly, * or they may inherit from the class and provide expanded * * NOTES: * This is a re-implementation of CBigByteQueue using 32-bit pointers * *******************************************************************/#include "cbbqueue.h"#include "hlxclib/string.h" // for memcpy()#include "hxassert.h"#if defined( _WINDOWS ) || defined( _WIN32 )#include <stdlib.h> // for __min()#endif#if !defined( __min )#define __min(a,b) (((a) < (b)) ? (a) : (b))#endif // !defined( __min )#include "hxheap.h"#ifdef _DEBUG#undef HX_THIS_FILE static const char HX_THIS_FILE[] = __FILE__;#endif /* ** CBigByteQueue::CBigByteQueue( ulSize, ulElementSize ) * * PARAMETERS: * ulSize Number of bytes we want to be able to put in queue * ulElementSize Make our buffer a multiple of this size. * (for subclasses) * * DESCRIPTION: * Parameterized constructor. * * RETURNS: * void */CBigByteQueue::CBigByteQueue( UINT32 ulSize, UINT32 ulElementSize ) : m_pData( 0 ), m_pTail( 0 ), m_pHead( 0 ), m_pMax( 0 ), m_ulMaxSize(0), m_ulElementSize( ulElementSize ){ HX_ASSERT( this ); // We add one here because the queue MUST maintain at least one byte // free in the allocated buffer (to distinguish full from empty states). m_ulSize = CBigByteQueue::Base_GranulatedSize( ulSize, ulElementSize ) + 1; m_pData = new UCHAR[m_ulSize]; if (!m_pData) { // If we used exceptions, now would be a good time // to throw one. m_ulSize = 0; HX_ASSERT( 0 ); return; } else { m_pMax = m_pData + Base_GetBufferSize(); Base_SetEmpty();#if defined( _DEBUG ) HX_ASSERT( IsQueueValid() ); // Init our buffer w/ known garbage memset( m_pData, 0xfc, Base_GetBufferSize() );#endif // _DEBUG } return;} // CBigByteQueue() - Parameterized constructor/* ** CBigByteQueue::CBigByteQueue( const CBigByteQueue &rReferent ) * * PARAMETERS: * rReferent A constant reference to the object we want to copy. * * DESCRIPTION: * Copy constructor. * * RETURNS: * void */CBigByteQueue::CBigByteQueue( const CBigByteQueue &rReferent ) : m_pData( 0 ), m_pTail( 0 ), m_pHead( 0 ), m_pMax( 0 ), m_ulSize( 0 ), m_ulElementSize( 0 ), m_ulMaxSize(0){ HX_ASSERT( this ); // Are we copying ourselves? It's a nop if we are. if (&rReferent == this) { return; } // Ok, figure out how large a buffer to get and allocate it m_pData = new UCHAR[rReferent.Base_GetBufferSize()]; if (!m_pData) { // If we had exceptions, now would be a good time // to throw one. m_ulSize = 0; HX_ASSERT( 0 ); return; } else { m_ulSize = rReferent.Base_GetBufferSize(); m_pMax = m_pData + Base_GetBufferSize(); m_ulElementSize = rReferent.m_ulElementSize; // Get a copy of the referent's data into our buffer rReferent.Base_PeekBuff( m_pData + 1, Base_GetBufferSize() ); m_pHead = m_pData; m_pTail = m_pData + rReferent.Base_GetUsedByteCount(); } return;} // CBigByteQueue() - Copy constructor/* ** CBigByteQueue::~CBigByteQueue() * * PARAMETERS: * void * * DESCRIPTION: * Virtual destructor for the base class. * * RETURNS: * void */CBigByteQueue::~CBigByteQueue(){ HX_ASSERT( this ); if (m_pData) { HX_ASSERT( IsQueueValid() ); delete [] m_pData; } m_pData = NULL; m_pTail = NULL; m_pHead = NULL; m_pMax = NULL; m_ulSize = 0; m_ulElementSize = 0;#if defined( _DEBUG ) memset( this, FILLER_BYTE, sizeof( *this ) );#endif} // ~CBigByteQueue() - Destructor/* ** CBigByteQueue & CBigByteQueue::operator=( const CBigByteQueue &rReferent ) * * PARAMETERS: * rReferant Constant reference to an object to assign from (rValue). * * DESCRIPTION: * This is our assignment operator. It assigns from rReferent to * an existing object. * * RETURNS: * A reference to ourselves. */CBigByteQueue & CBigByteQueue::operator=( const CBigByteQueue &rReferent ){ HX_ASSERT( this ); HX_ASSERT( rReferent.IsQueueValid() ); HX_ASSERT( &rReferent ); // Do we need to allocate a new buffer? if (rReferent.Base_GetBufferSize() != Base_GetBufferSize()) { // Yes, Allocate the new buffer & copy into it. UCHAR * pByte; // Ok, figure out how large a buffer to get and allocate it pByte = new UCHAR[rReferent.Base_GetBufferSize()]; if (pByte) { if (m_pData) { delete [] m_pData; } m_pData = NULL; m_pData = pByte; } else { // Failed buffer allocataion request.... // It would be nice if we could fail gracefully or throw // an exception. HX_ASSERT( 0 ); return( *this ); } } // Now need to copy over all of the other elements // Or at least set our elements to the correct data m_ulSize = rReferent.Base_GetBufferSize(); m_pMax = m_pData + m_ulSize; m_ulElementSize = rReferent.m_ulElementSize; // Get a copy of the referent's data into our buffer rReferent.Base_PeekBuff( m_pData + 1, Base_GetBufferSize() ); m_pHead = m_pData; m_pTail = m_pData + rReferent.Base_GetUsedByteCount(); HX_ASSERT( IsQueueValid() ); return( *this );} // operator=()/* ** BOOL CBigByteQueue::IsQueueValid() * * PARAMETERS: * void * * DESCRIPTION: * This is meant to validate our queue either for debugging * purposes, or to ensure a queue was correctly created. * (A memory allocation at create time didn't occur). * * RETURNS: * void */BOOL CBigByteQueue::IsQueueValid() const{ HX_ASSERT( this ); // Ensure we have no NULL pointers & we have a size if (!m_pData || !m_pTail || !m_pHead || !m_pMax || !m_ulSize || !m_ulElementSize) { return( FALSE ); } // Ensure m_pTail is in range if (m_pTail < m_pData || m_pTail >= m_pMax) {
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