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📄 cbbqueue.h

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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: cbbqueue.h,v 1.2.36.3 2004/07/09 01:45:50 hubbe Exp $ *  * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. *  * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks.  You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL.  Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. *  * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. *  * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. *  * Technology Compatibility Kit Test Suite(s) Location: *    http://www.helixcommunity.org/content/tck *  * Contributor(s): *  * ***** END LICENSE BLOCK ***** *//******************************************************************* * *	NAME:	CBBQueue.h * *	CLASS: *		CBigByteQueue class declaration. * *	DESCRIPTION: *		Class declaration for a 'Queue of bytes' object. *		This object is meant to serve the needs of either clients as *		an abstract object, or of subclasses as a base object. * *		That is a client may use this instances of this class directly, *		or they may inherit from the class and provide expanded *		functionality. * *	NOTES: *		This is a reimplementation of the existing CBigByteQueue *		class using 32-bit pointers instead of 16-bit pointers. * *******************************************************************/#ifndef _CBBQUEUE_H_#define _CBBQUEUE_H_ #include "hxtypes.h"#include "hxassert.h"#if !defined( NULL )#define NULL	0#endif#if !defined( FALSE )#define FALSE	0#endif	//	!defined( FALSE )#if !defined( TRUE )#define TRUE	!FALSE#endif	//	!defined( TRUE )class CBigByteQueue{/* *	Our public interface. *	These are the methods we export to the world. *	These methods are primarily used by our clients. */public:   /*	** CBigByteQueue( ulSize, ulElementSize )	*	*  PARAMETERS:	*	ulSize			Size of the bytequeue in bytes.	*	ulElementSize		For subclasses we ensure our size is a multiple of this.	*	*  DESCRIPTION:	*	Parameterized constructor.	*	This is the primary means of creating an instance of CBigByteQueue.	*	*  RETURNS:	*	void	*/	CBigByteQueue( UINT32 ulSize, UINT32 ulElementSize = 1);   /*	** CBigByteQueue( rReferent )	*	*  PARAMETERS:	*	rReferent	Constant reference to another CBigByteQueue object.	*	*  DESCRIPTION:    	*	Copy constructor (ctor).  Copies a CBigByteQueue into	*	another CBigByteQueue that is under construction.	*	This guy is called in construction situations like this:	*		CBigByteQueue		rQueueOrig( 10 );			//	Call param ctor	*		CBigByteQueue		rQueueCopy = rQueueOrig;	//	Call copy ctor	*	*  RETURNS:	*	void	*/	CBigByteQueue( const CBigByteQueue &rReferent );   /*********************************************************    *	Here are are non-virtual methods that provide	*	primitive functionality to all queues.	*********************************************************/   /*	** GetQueuedItemCount()	*	*  PARAMETERS:	*	void	*	*  DESCRIPTION:	*	Returns a count of the items we have queue'd up.	*	This function is accurate even in subclasses with	*	elements that are a different size from a UCHAR.	*	*  RETURNS:	*	Returns the number of ITEMS we have queued up.	*	*/	UINT32 GetQueuedItemCount() const	{		HX_ASSERT( this );		HX_ASSERT( IsQueueValid() );    		return( Base_GetUsedByteCount() / m_ulElementSize );	}   /*	** UINT32 GetAvailableElements()	*	*  PARAMETERS:	*	void	*	*  DESCRIPTION:	*	Returns the number of ITEMS we can EnQueue w/o failing.	*	*  RETURNS:	*	0 if the queue is full	*	non-zero to indicate how many ITEMS we can EnQueue.	*/	UINT32 GetAvailableElements() const	{		HX_ASSERT( this );		HX_ASSERT( IsQueueValid() );    		return( Base_GetAvailableBytes() / m_ulElementSize );	}   /*	** UINT32 GetMaxAvailableElements()	*	*  PARAMETERS:	*	void	*	*  DESCRIPTION:	*	Returns the number of ITEMS we can EnQueue w/o failing AFTER 	*	we have grown the queue to its Maximum size.	*	*  RETURNS:	*	0 if the queue is full AND there is no more room to grow	*	beyond the max size	*	non-zero to indicate how many ITEMS we can EnQueue.	*/	UINT32 GetMaxAvailableElements() const	{		HX_ASSERT( this );		HX_ASSERT( IsQueueValid() );    		return( Base_GetMaxAvailableBytes() / m_ulElementSize );	}   /*	** BOOL IsEmpty()	*	*  PARAMETERS:	*	void	*	*  DESCRIPTION:	*	Tells us if the queue is empty.	*	*  RETURNS:	*	Returns TRUE if the queue is empty.	*	*/	BOOL IsEmpty() const	{		HX_ASSERT( this );		HX_ASSERT( IsQueueValid() );    		return( m_pTail == m_pHead );	}   /*	** CBigByteQueue &operator=( rReferent )	*	*  PARAMETERS:	*	Constant reference to the CBigByteQueue object we are assigning from	*	(the rValue).	*	*  DESCRIPTION:	*	Assignment operator.	*	This guy gets called when we assign a CBigByteQueue.	*	This guy creates a fully functional copy of the source queue.	*	*	Subclasses that want an assignment operator SHOULD redefine	*	this guy, but they should use the base method to copy the 	*	bits of the base class.	*	*  RETURNS:	*	A reference to the object we are assigning into.	*/	CBigByteQueue &operator=( const CBigByteQueue &rReferent );   /*	** UINT32 PeekAt( ulIndex, pOutBuffer )	*	*  PARAMETERS:	*	ulIndex		The ulIndex'th object from the head of the queue	*				that we are interested in.	*	pOutBuffer	Pointer to the buffer to receive the contents of the	*				element.	*	*  DESCRIPTION:   	*	Peeks at a particular index off of the first element in the queue.   	*	The index is 0 based, hence an index of 0 will indicate the queue   	*	Head element.	*	Will copy the element of size GetElementSize() into the pOutBuffer.	*	*pbIsValid is set to FALSE if the element is not valid data.	*	Notice that the client needn't redifine this guy if the default	*	is satisfactory.	*	In particular this method will remain valid even across changes	*	of object size in the subclass.	*	The client will only NEED to imlement an override if they need	*	to provide another level of indirection.	*	*  RETURNS:	*		Returns the number of bytes copied into pOutBuffer.	*		0 if nIndex specifies an invalid position in the queue.	*		(for instance if nIndex is 3, but there are only 2 elements	*		queued up we wil return 0)	*/	UINT32 PeekAt( UINT32 ulIndex, void *pOutBuffer ) const;   /*	** FlushQueue()	*	*  PARAMETERS:	*	void	*	*  DESCRIPTION:	*	Instantly flush all elements from the queue.	*	*  RETURNS:	*	void	*/	void FlushQueue()	{		HX_ASSERT( this );		HX_ASSERT( IsQueueValid() );    		Base_SetEmpty();	}   /*********************************************************    *	The rest of these public methods are virtual.	*	*	HOWEVER, the default behavior is will remain fully	*	functional across all changes in object size.	*	*	The only reason to provide overrides in subclasses	*	is to provide additional behavior.  If you do	*	implement an override make sure it calls the base	*	virtual method.	*********************************************************/   /*	** ~CBigByteQueue()	*	*  PARAMETERS:	*	void	*	*  DESCRIPTION:	*	Destructor	*	Notice that this is a virtual destructor.  	*	The base class CBigByteQueue will delete the buffer.	*	The subclass need only implement on override if they	*	need additional cleanup besides the buffer.	*	*  RETURNS:	*	void	*/	virtual ~CBigByteQueue();	   /*	** BOOL IsQueueValid()	*	*  PARAMETERS:	*	void	*	*  DESCRIPTION:	*	This method allows the client to test the queue object for	*	validity.  The base class implements default behavior that	*	tests it's internal buffer pointers. 	*	The subclass will only need to implement an override if they	*	have additional validity checks.	*	*	Any override of this funcion MUST return the logical AND of	*	it's validity checks and the checks of the base method.	*	Sort of like:	*		return( CBigByteQueue::IsQueueValid() && CSubClass::IsQueueValid() )	*	*  RETURNS:	*	TRUE	If the queue is valid.	*	FALSE	If there is an error in the queue members.	*/	virtual BOOL IsQueueValid() const;   /*	** UINT32 DeQueue( pOutBuffer, ulItemCount )	*	*  PARAMETERS:	*	pOutBuffer		Pointer to buffer to receive bytes we're pulling

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