📄 cbbqueue.h
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: cbbqueue.h,v 1.2.36.3 2004/07/09 01:45:50 hubbe Exp $ * * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks. You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL. Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. * * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** *//******************************************************************* * * NAME: CBBQueue.h * * CLASS: * CBigByteQueue class declaration. * * DESCRIPTION: * Class declaration for a 'Queue of bytes' object. * This object is meant to serve the needs of either clients as * an abstract object, or of subclasses as a base object. * * That is a client may use this instances of this class directly, * or they may inherit from the class and provide expanded * functionality. * * NOTES: * This is a reimplementation of the existing CBigByteQueue * class using 32-bit pointers instead of 16-bit pointers. * *******************************************************************/#ifndef _CBBQUEUE_H_#define _CBBQUEUE_H_ #include "hxtypes.h"#include "hxassert.h"#if !defined( NULL )#define NULL 0#endif#if !defined( FALSE )#define FALSE 0#endif // !defined( FALSE )#if !defined( TRUE )#define TRUE !FALSE#endif // !defined( TRUE )class CBigByteQueue{/* * Our public interface. * These are the methods we export to the world. * These methods are primarily used by our clients. */public: /* ** CBigByteQueue( ulSize, ulElementSize ) * * PARAMETERS: * ulSize Size of the bytequeue in bytes. * ulElementSize For subclasses we ensure our size is a multiple of this. * * DESCRIPTION: * Parameterized constructor. * This is the primary means of creating an instance of CBigByteQueue. * * RETURNS: * void */ CBigByteQueue( UINT32 ulSize, UINT32 ulElementSize = 1); /* ** CBigByteQueue( rReferent ) * * PARAMETERS: * rReferent Constant reference to another CBigByteQueue object. * * DESCRIPTION: * Copy constructor (ctor). Copies a CBigByteQueue into * another CBigByteQueue that is under construction. * This guy is called in construction situations like this: * CBigByteQueue rQueueOrig( 10 ); // Call param ctor * CBigByteQueue rQueueCopy = rQueueOrig; // Call copy ctor * * RETURNS: * void */ CBigByteQueue( const CBigByteQueue &rReferent ); /********************************************************* * Here are are non-virtual methods that provide * primitive functionality to all queues. *********************************************************/ /* ** GetQueuedItemCount() * * PARAMETERS: * void * * DESCRIPTION: * Returns a count of the items we have queue'd up. * This function is accurate even in subclasses with * elements that are a different size from a UCHAR. * * RETURNS: * Returns the number of ITEMS we have queued up. * */ UINT32 GetQueuedItemCount() const { HX_ASSERT( this ); HX_ASSERT( IsQueueValid() ); return( Base_GetUsedByteCount() / m_ulElementSize ); } /* ** UINT32 GetAvailableElements() * * PARAMETERS: * void * * DESCRIPTION: * Returns the number of ITEMS we can EnQueue w/o failing. * * RETURNS: * 0 if the queue is full * non-zero to indicate how many ITEMS we can EnQueue. */ UINT32 GetAvailableElements() const { HX_ASSERT( this ); HX_ASSERT( IsQueueValid() ); return( Base_GetAvailableBytes() / m_ulElementSize ); } /* ** UINT32 GetMaxAvailableElements() * * PARAMETERS: * void * * DESCRIPTION: * Returns the number of ITEMS we can EnQueue w/o failing AFTER * we have grown the queue to its Maximum size. * * RETURNS: * 0 if the queue is full AND there is no more room to grow * beyond the max size * non-zero to indicate how many ITEMS we can EnQueue. */ UINT32 GetMaxAvailableElements() const { HX_ASSERT( this ); HX_ASSERT( IsQueueValid() ); return( Base_GetMaxAvailableBytes() / m_ulElementSize ); } /* ** BOOL IsEmpty() * * PARAMETERS: * void * * DESCRIPTION: * Tells us if the queue is empty. * * RETURNS: * Returns TRUE if the queue is empty. * */ BOOL IsEmpty() const { HX_ASSERT( this ); HX_ASSERT( IsQueueValid() ); return( m_pTail == m_pHead ); } /* ** CBigByteQueue &operator=( rReferent ) * * PARAMETERS: * Constant reference to the CBigByteQueue object we are assigning from * (the rValue). * * DESCRIPTION: * Assignment operator. * This guy gets called when we assign a CBigByteQueue. * This guy creates a fully functional copy of the source queue. * * Subclasses that want an assignment operator SHOULD redefine * this guy, but they should use the base method to copy the * bits of the base class. * * RETURNS: * A reference to the object we are assigning into. */ CBigByteQueue &operator=( const CBigByteQueue &rReferent ); /* ** UINT32 PeekAt( ulIndex, pOutBuffer ) * * PARAMETERS: * ulIndex The ulIndex'th object from the head of the queue * that we are interested in. * pOutBuffer Pointer to the buffer to receive the contents of the * element. * * DESCRIPTION: * Peeks at a particular index off of the first element in the queue. * The index is 0 based, hence an index of 0 will indicate the queue * Head element. * Will copy the element of size GetElementSize() into the pOutBuffer. * *pbIsValid is set to FALSE if the element is not valid data. * Notice that the client needn't redifine this guy if the default * is satisfactory. * In particular this method will remain valid even across changes * of object size in the subclass. * The client will only NEED to imlement an override if they need * to provide another level of indirection. * * RETURNS: * Returns the number of bytes copied into pOutBuffer. * 0 if nIndex specifies an invalid position in the queue. * (for instance if nIndex is 3, but there are only 2 elements * queued up we wil return 0) */ UINT32 PeekAt( UINT32 ulIndex, void *pOutBuffer ) const; /* ** FlushQueue() * * PARAMETERS: * void * * DESCRIPTION: * Instantly flush all elements from the queue. * * RETURNS: * void */ void FlushQueue() { HX_ASSERT( this ); HX_ASSERT( IsQueueValid() ); Base_SetEmpty(); } /********************************************************* * The rest of these public methods are virtual. * * HOWEVER, the default behavior is will remain fully * functional across all changes in object size. * * The only reason to provide overrides in subclasses * is to provide additional behavior. If you do * implement an override make sure it calls the base * virtual method. *********************************************************/ /* ** ~CBigByteQueue() * * PARAMETERS: * void * * DESCRIPTION: * Destructor * Notice that this is a virtual destructor. * The base class CBigByteQueue will delete the buffer. * The subclass need only implement on override if they * need additional cleanup besides the buffer. * * RETURNS: * void */ virtual ~CBigByteQueue(); /* ** BOOL IsQueueValid() * * PARAMETERS: * void * * DESCRIPTION: * This method allows the client to test the queue object for * validity. The base class implements default behavior that * tests it's internal buffer pointers. * The subclass will only need to implement an override if they * have additional validity checks. * * Any override of this funcion MUST return the logical AND of * it's validity checks and the checks of the base method. * Sort of like: * return( CBigByteQueue::IsQueueValid() && CSubClass::IsQueueValid() ) * * RETURNS: * TRUE If the queue is valid. * FALSE If there is an error in the queue members. */ virtual BOOL IsQueueValid() const; /* ** UINT32 DeQueue( pOutBuffer, ulItemCount ) * * PARAMETERS: * pOutBuffer Pointer to buffer to receive bytes we're pulling
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