📄 rule2flg.h
字号:
/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: rule2flg.h,v 1.2.18.3 2004/07/09 01:45:13 hubbe Exp $ * * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks. You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL. Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. * * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** */#ifndef _RULE2FLG_H_#define _RULE2FLG_H_#include "hxtypes.h"#define HX_3GPPTT_RULE_TO_FLAG_MAP_PROPERTY "3GPP-TT 1.0 Flags"#define RULE_TO_FLAG_MAP_PROPERTY "RMFF 1.0 Flags"class RuleToFlagMap{public: UINT8* pack(UINT8* buf, UINT32 &len); UINT8* unpack(UINT8* buf, UINT32 len); const UINT32 static_size() {return 2;} UINT16 num_rules; UINT16* rule_to_flag_map;};inline UINT8*RuleToFlagMap::pack(UINT8* buf, UINT32 &len){ UINT8* off = buf; {*off++ = (UINT8) (num_rules>>8); *off++ = (UINT8) (num_rules);} {for (int i = 0; i < num_rules; i++) {*off++ = (UINT8) (rule_to_flag_map[i]>>8); *off++ = (UINT8) (rule_to_flag_map[i]);} } len = off-buf; return off;}inline UINT8*RuleToFlagMap::unpack(UINT8* buf, UINT32 len){ if (!buf || !len) return 0; UINT8* off = buf; {num_rules = *off++<<8; num_rules |= *off++;} { rule_to_flag_map = new UINT16[num_rules]; for (int i = 0; i < num_rules; i++) {rule_to_flag_map[i] = *off++<<8; rule_to_flag_map[i] |= *off++;} } return off;}/*class C3GPPTTRuleToFlagMap{ public: UINT8* pack(UINT8* buf, UINT32 &len); UINT8* unpack(UINT8* buf, UINT32 len); const UINT32 static_size() {return 2;} UINT16 m_uiNumRules; UINT16* m_pRuleToFlagMap;};inline UINT8*C3GPPTTRuleToFlagMap::pack(UINT8* buf, UINT32 &len){ UINT8* off = buf; {*off++ = (UINT8) (m_uiNumRules>>8); *off++ = (UINT8) (m_uiNumRules);} {for (int i = 0; i < m_uiNumRules; i++) {*off++ = (UINT8) (m_pRuleToFlagMap[i]>>8); *off++ = (UINT8) (m_pRuleToFlagMap[i]);} } len = off-buf; return off;}inline UINT8*C3GPPTTRuleToFlagMap::unpack(UINT8* buf, UINT32 len){ if (!buf || !len) return 0; UINT8* off = buf; {m_uiNumRules = *off++<<8; m_uiNumRules |= *off++;} { m_pRuleToFlagMap = new UINT16[m_uiNumRules]; for (int i = 0; i < m_uiNumRules; i++) {m_pRuleToFlagMap[i] = *off++<<8; m_pRuleToFlagMap[i] |= *off++;} } return off;}*/#endif /* _RULE2FLG_H_ */
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -