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📄 casynnet.cpp

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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: casynnet.cpp,v 1.4.2.3 2004/07/09 01:46:44 hubbe Exp $ *  * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. *  * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks.  You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL.  Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. *  * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. *  * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. *  * Technology Compatibility Kit Test Suite(s) Location: *    http://www.helixcommunity.org/content/tck *  * Contributor(s): *  * ***** END LICENSE BLOCK ***** */#include "hxtypes.h"#include <windows.h>	//	For Window-isms#include "hxcom.h"#include "hxslist.h"#include "platform/win/sock.h"#include "platform/win/hxsock.h"   // For Socket related constants and macros#include "platform/win/casynnet.h"	//	Our definition#include "hxmap.h"	//	Map object#include "debugout.h"	//	DEBUGOUTSTR()#include "hxassert.h"	//	HX_ASSERT()#include "hxstrutl.h"#include "hxheap.h"#ifdef _DEBUG#undef HX_THIS_FILE		static const char HX_THIS_FILE[] = __FILE__;#endif									 /* Constant Definitions */#define	WND_CLASS_BASE		"HX_Internal_Sock_Async"#define	MAX_WND_CLASS_LENGTH	50#define	OFFSET_THIS		0/* Class Static Definitions */BOOL		CAsyncSockN::zm_bClassRegistered    = FALSE;CAsyncSockN*	CAsyncSockN::zm_pSockNotifiers	    = NULL;SockGlobals sockGlobals;/* Class Public Methods */// Either creates a socket notifier, or returns a pointer// to the socket notifier that should be used for this instance.CAsyncSockN *CAsyncSockN::GetCAsyncSockNotifier( HINSTANCE hInst , BOOL Create){    CAsyncSockN*    pThis = 0;    //	Does our current session already have a net notifier?    if (!(pThis = FindSockNotifier()) && Create)    {	//	No, then create one	pThis = new CAsyncSockN(hInst);	if (pThis && !pThis->IsValid())	{	    //	If creation failed then delete the pointer	    delete pThis;	    pThis = NULL;	}	if (pThis)	{	    LinkUs(pThis);	}    }    //	return the results of our labor    return (pThis);}//	Our client win_net object calls this method to//	start an async DNS request.BOOL CAsyncSockN::DoAsyncDNS( win_net *fpSock, LPCSTR lpHostName, LPSTR pBuff, int cbBuffSize ){    //	Preliminary checks    HX_ASSERT(this);    HX_ASSERT(fpSock);    HX_ASSERT(m_hWnd);    HX_ASSERT(lpHostName && *lpHostName);    //	Bail on bad input    if (!this || !fpSock || !lpHostName || !*lpHostName)    {	return(FALSE);    }    DNS_REQUEST* pDNSRequest = new DNS_REQUEST;    pDNSRequest->fpSock = fpSock;    if (lpHostName)    {	pDNSRequest->lpHostName = new CHAR[strlen(lpHostName)+1];	memset(pDNSRequest->lpHostName, 0, strlen(lpHostName)+1);	strcpy(pDNSRequest->lpHostName, lpHostName); /* Flawfinder: ignore */    }        pDNSRequest->lpBuffer = pBuff;    pDNSRequest->cbBufferSize = cbBuffSize;    sockGlobals.m_DNSQueue.AddTail(pDNSRequest);        return ProcessDNSQueue();}BOOL CAsyncSockN::ProcessDNSQueue(void){    BOOL	    bResult = TRUE;    DNS_REQUEST*    pDNSRequest = NULL;    HANDLE	    hAsyncHandle = NULL;    int		    nCount = 0;    if (sockGlobals.m_DNSQueue.GetCount())    {	if (sockGlobals.m_bWinSock2Suck)	{	    nCount = m_ClientHandlesMap->GetCount();	    if (!nCount)	    {		pDNSRequest = (DNS_REQUEST*)sockGlobals.m_DNSQueue.GetHead();	    }	    else	    {		goto cleanup;	    }	}	else	{	    pDNSRequest = (DNS_REQUEST*)sockGlobals.m_DNSQueue.RemoveHead();	}	// Start the async DNS	hAsyncHandle = sockObj->HXWSAAsyncGetHostByName(m_hWnd, 							PWM_ASYNC_DNS, 							pDNSRequest->lpHostName, 							pDNSRequest->lpBuffer, 							pDNSRequest->cbBufferSize);	// Create a mapping from the async handle to the win_net object pointer	m_ClientHandlesMap->SetAt((void*)hAsyncHandle, pDNSRequest->fpSock);	// You shouldn't already have an async operation active on this socket!	HX_ASSERT(pDNSRequest->fpSock->m_hAsyncHandle == NULL);	// Remember this in case we need to cancel!	pDNSRequest->fpSock->m_hAsyncHandle = hAsyncHandle;	// Bump our client count up	IncrementHandlesClientCount();    }cleanup:    if (!sockGlobals.m_bWinSock2Suck)    {	HX_DELETE(pDNSRequest);    }    return bResult;}   //	Our client win_net object calls this method to //	start receiving async select notifications//	on a socket.BOOL CAsyncSockN::DoAsyncSelect(win_net* fpSock){    SOCKET	theSocket;    //	Preliminary checks    HX_ASSERT(this);    HX_ASSERT(fpSock);    //	Bail on bad input    if (!this || !fpSock)    {	return(FALSE);    }    //	Get and verify we have a good socket handle    theSocket = fpSock->get_sock();    HX_ASSERT(theSocket != INVALID_SOCKET);    //	Request async Notifications on the socket    long lEvent = (FD_CONNECT | FD_READ | FD_CLOSE) ;#ifndef HELIX_FEATURE_NETWORK_USE_SELECT    lEvent |= (FD_WRITE | FD_ACCEPT);#endif    sockObj->HXWSAAsyncSelect(theSocket, m_hWnd, PWM_ASYNC_SELECT, lEvent);    //	Create a mapping from socket handle to win_net object pointer    m_ClientSocketsMap->SetAt((void*)theSocket, fpSock);    //	Bump our client count up    IncrementSocketsClientCount();    return (TRUE);}//	Our client win_net object calls this method to //	stop receiving async select notifications//	on a socket.BOOL CAsyncSockN::CancelSelect(win_net* fpSock){    SOCKET	    theSocket;    DNS_REQUEST*    pDNSRequest = NULL;    LISTPOSITION    lPos;    //	Preliminary checks    HX_ASSERT(this);    HX_ASSERT(fpSock);    //	Bail on bad input    if (!this || !fpSock)    {	return(FALSE);    }    m_bInCancelMode = TRUE;    // If we haven't returned from an Asyn operation like GetHostByName    // then we need to tell Winsock to cancel the opertation!    HANDLE hAsyncHandle = fpSock->m_hAsyncHandle;    if (hAsyncHandle)    {	sockObj->HXWSACancelAsyncRequest(hAsyncHandle);	fpSock->m_hAsyncHandle = NULL;	// If we've canceled the async DNS is done, 	// then we can forget the Async handle	if (m_ClientHandlesMap->RemoveKey((void*)hAsyncHandle))	{	    DecrementHandlesClientCount();	}    }    if (sockGlobals.m_bWinSock2Suck)    {	lPos = sockGlobals.m_DNSQueue.GetHeadPosition();	while (lPos)	{	    pDNSRequest = (DNS_REQUEST *)sockGlobals.m_DNSQueue.GetAt(lPos);	    if (pDNSRequest->fpSock == fpSock)	    {		sockGlobals.m_DNSQueue.RemoveAt(lPos);		HX_DELETE(pDNSRequest);		break;	    }	    sockGlobals.m_DNSQueue.GetNext(lPos);	}    }    //	Get and verify we have a good socket handle    theSocket = fpSock->get_sock();    //    HX_ASSERT(theSocket != INVALID_SOCKET);    /* This may actually happen since we do not check for CONN_CLOSED     * condition in win_net any more     */    if (theSocket == INVALID_SOCKET)    {	m_bInCancelMode = FALSE;	return FALSE;    }    //	Turn off async Notifications on the socket    sockObj->HXWSAAsyncSelect(theSocket, m_hWnd, 0, 0);    // According to the Winsock help, just cause we cancel    // the notifications, doesn't mean we still won't get notified    // of something that has already been posted to our window,    // so... let's flush our message queue...    //    // HACK ATTACK: Notice that both of these message pumps    // are needed. If you run a debug build or a retail build    // on some machines without the two message pumps, you    // won't have any trouble. But on some machines having only    // this last message pump will cause a GPF.    MSG msg;    while (m_hWnd && PeekMessage(&msg, m_hWnd,0,0,PM_REMOVE))    {	// This will remove any messages!	HX_TRACE("There's a message that would've go you!!\r\n");	if(msg.message == WM_QUIT) 	{   	    // When peeking WM_QUIT message in the main thread of an application 	    // we have to put it back into message queue to allow the application 	    // to exit correctly. SB	    PostQuitMessage(0);	    break;	}	else	{	    // Even though we want them removed, we also want to act on them.	    DispatchMessage(&msg);	}    }    if (m_ClientSocketsMap)    {	//	Delete the mapping from socket handle to win_net object pointer	if (m_ClientSocketsMap->RemoveKey((void*)theSocket))	{	    //	Decrement our client count and conditionally	    //	delete ourselves.	    DecrementSocketsClientCount();	}    }    m_bInCancelMode = FALSE;    // check to see if we are in use    CheckClients();    return (TRUE);}/* *	Private Class Methods *///	Static method//	Computes a session id that should be thread unique//	In Win32 we have a thread ID//	In Win16 we have the task (single threaded)ULONG32 CAsyncSockN::GetSession(){#if defined( _WIN32 )	return (GetCurrentThreadId());#else	return ((ULONG32)(LPSTR)GetCurrentTask());#endif}//	Hidden Constructor, called by GetAsyncNotifier() if there//	is no Socket Notifier for the current sessionCAsyncSockN::CAsyncSockN(HINSTANCE hInst)    : m_hWnd(NULL)    , m_bValid(FALSE)    , m_hInst(hInst)    , m_cbNumHandlesClients(0)    , m_cbNumSocketsClients(0)    , m_bInCancelMode(FALSE)    , m_pNextNotifier(0){    //	Validate input    HX_ASSERT(this);    // assert( hInst );    if (!this)    {	return;    }

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