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📄 win_net.h

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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: win_net.h,v 1.3.2.3 2004/07/09 01:46:56 hubbe Exp $ *  * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. *  * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks.  You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL.  Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. *  * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. *  * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. *  * Technology Compatibility Kit Test Suite(s) Location: *    http://www.helixcommunity.org/content/tck *  * Contributor(s): *  * ***** END LICENSE BLOCK ***** */#ifndef _WIN_NET#define	_WIN_NET#include "hlxclib/sys/types.h"#include <stdio.h>#include <winsock.h>#include "conn.h"#include "hxmap.h"//	Predeclare this guy#ifndef WIN32_PLATFORM_PSPCclass CAsyncSockN;						class HXAsyncNetCallback;#endifclass win_net : public conn {public:	/*  call new_socket() to automatically create the correct platform specific network object.    The type parameter may be either HX_TCP_SOCKET or HX_UDP_SOCKET. If new_socket() returns     NULL, an error occurred and the conn object was not created. Call last_error() to get the error */        static	win_net	*new_socket 	(UINT16 type);		~win_net		(void);/* call init_drivers() to do any platform specific initialization of the network drivers    before calling any other functions in this class */        static	HX_RESULT	init_drivers 	(void *params);/*  close_drivers() should close any network drivers used by the program    NOTE: The program MUST not make any other calls to the network drivers    until init_drivers() has been called */    static	HX_RESULT	close_drivers 	(void *params);/*  host_to_ip_str() converts the host name to an ASCII ip address of    the form "XXX.XXX.XXX.XXX" */    static 	HX_RESULT 	host_to_ip_str	(char *host, char *ip, UINT32 ulIPBufLen);/*  call done() when you are finsihed with the socket. Done() will close the socket.    You may reuse the socket by calling init() or connect() */    static HX_RESULT get_host_name(char *name, int namelen);    static HX_RESULT get_host_by_name(char *name, REF(struct hostent*) pHostent);        virtual void        done            (void);    virtual ULONG32	    AddRef	    (void);    virtual ULONG32	    Release	    (void);	        // just for DNS for hostname...    // is introduced for RTSP...    virtual HX_RESULT	dns_find_ip_addr (const char * host, UINT16 blocking=0);    virtual BOOL	dns_ip_addr_found(BOOL * valid, ULONG32 *addr);	    virtual HX_RESULT	init			(UINT32	local_addr,						 UINT16 	port, 						 UINT16 	blocking=0)=0;									         virtual HX_RESULT	init_win		(UINT16 type, 						 UINT32		local_addr,						 UINT16 	port, 						 UINT16 	blocking=0);									         virtual HX_RESULT	listen			(ULONG32	ulAddr,						 UINT16		port,						 UINT16		backlog,						 UINT16		blocking = 0,						 ULONG32	ulPlatform = 0);	        virtual HX_RESULT	connect			(const char		*host, 						 UINT16 	port,						 UINT16 	blocking=0,						 ULONG32	ulPlatform=0);        virtual HX_RESULT	connect			(sockaddr_in *addr);    virtual HX_RESULT	blocking		(void);	        virtual HX_RESULT	nonblocking		(void);	        virtual HX_RESULT	read			(void 		*buf, 						 UINT16 	*size);    virtual HX_RESULT	readfrom		(REF(IHXBuffer*)   pBuffer,						 REF(UINT32)	    ulAddress,						 REF(UINT16)	    ulPort);        virtual HX_RESULT	write			(void 		*buf,						 UINT16 	*size);    virtual HX_RESULT	writeto			(void 		*buf,						 UINT16 	*len, 						 ULONG32 	addr,						 UINT16 	port);    virtual BOOL        set_receive_buf_size	(int DesiredSize);    virtual UINT16	connection_really_open	(void)	{return m_SocketState == CONN_OPEN;};    /* don't make sense for TCP */    virtual HX_RESULT join_multicast_group(ULONG32 addr, ULONG32 if_addr)    {    	return HXR_INVALID_OPERATION;    }    virtual HX_RESULT leave_multicast_group(ULONG32 addr, ULONG32 if_addr)    {    	return HXR_INVALID_OPERATION;    }    virtual HX_RESULT set_broadcast(BOOL enable)    {    	return HXR_INVALID_OPERATION;    }      virtual HX_RESULT set_multicast_if(ULONG32 ulInterface)    {    	return HXR_INVALID_OPERATION;    }    virtual HX_RESULT set_send_size(ULONG32 send_size)    {	return HXR_INVALID_OPERATION;    }    virtual HX_RESULT set_multicast()    {	return HXR_INVALID_OPERATION;    }    virtual HX_RESULT set_multicast_ttl(unsigned char ttl)    {	return HXR_INVALID_OPERATION;    }    virtual HX_RESULT	reuse_addr(BOOL enable);    virtual HX_RESULT	reuse_port(BOOL enable);        virtual ULONG32	get_addr		(void) ;    virtual UINT16	get_local_port		(void) ;        // we need it for dns_find_ip_addr since async stuff needs a window handle...    virtual HX_RESULT 	SetWindowHandle(ULONG32 handle);    virtual void IgnoreWSAECONNRESET(BOOL b) {m_bIgnoreWSAECONNRESET = b;}#if defined(HELIX_FEATURE_NETWORK_USE_SELECT)    virtual HX_RESULT	WaitforSelect(void *,void *);    virtual HX_RESULT	CheckForConnection();#endif HELIX_FEATURE_NETWORK_USE_SELECT    private:    virtual HX_RESULT connect_accept		(ULONG32 ulPlatform, sockaddr_in Addr);    char*			m_pInBuffer;    static int			zm_LibRefCount;    static CHXMapPtrToPtr	zm_MapObjectsToWinsockTasks;    static CHXMapPtrToPtr	zm_WinsockTasksRefCounts;public:    static  int         IsWinsockAvailable(void* pObject);    static  int         ReleaseWinsockUsage(void* pObject);        HX_RESULT           WriteComplete   (char * Buffer, int length);    int			ReadyToWrite    ();#ifndef WIN32_PLATFORM_PSPC    //	Callbacks from our Async Net notifier object    void		CB_DNSComplete( int iSuccess );    void		CB_ConnectionComplete( int iSuccess );    void		CB_ReadWriteNotification( int iType );    void		CB_CloseNotification();    void		CB_AcceptNotification();    HX_RESULT		ConnectAsync( LPCSTR host, UINT16 port );    void		ContinueAsyncConnect();    // Handle to any active Async DNS type operations. Usually NULL meaning    // no such operations are active.    HANDLE 		m_hAsyncHandle;#endifprotected:			win_net		(void); #ifndef WIN32_PLATFORM_PSPC    HX_RESULT 		DoStartAsyncConn();#endif					        int                 callRaConnect;					    int			InBlockingMode;     int                 bReadyToWrite;    struct sockaddr 	from;    //	NEW ASYNC DNS STUFF    typedef enum tagCONN_STATE    {	CONN_CLOSED = 0,			//	Socket not readable or writeable	CONN_NO_CONN,				//	Socket needs to be connected (TCP)	CONN_DNS_INPROG,			//	DNS is in progress reads/writes will return HX_WOULDBLOCK	CONN_DNS_FAILED,			//	Error doing DNS (return HXR_INVALID_HOST error next read or write)	CONN_CONNECT_INPROG,		//	DNS is complete, but the connection not complete	CONN_CONNECT_FAILED,		//	Error doing Connect (return error next read or write)	CONN_OPEN,					//	Socket readable/writeable	CONN_CLOSING,				//	Socket is shutdown, reading might work, writing will fail	CONN_LISTENNING,			// Socket is listenning for connections	CONN_BOGUS_STATE			//	NOT A VALID SOCKET STATE - USED FOR RANGE CHECKING AT MOST    } CONN_STATE;    HINSTANCE		m_hInst;    UINT16		m_AsyncPort;    char*		m_pAsyncHost;    char*		m_AsyncAddress;#ifndef WIN32_PLATFORM_PSPC    CAsyncSockN*	m_AsyncNotifier;#endif    CONN_STATE		m_SocketState;        // stores addr about where we are connected to currently    ULONG32		CurrentAddr;      // just for DNS for hostname...    // is introduced for RTSP...    BOOL		m_DNSOnly;    LONG32		m_lRefCount;    //     BOOL		m_bReuseAddr;    BOOL		m_bReusePort;    BOOL		m_bIgnoreWSAECONNRESET;};class win_UDP: public win_net {public :    HX_RESULT	init(UINT32 local_addr, UINT16 port, 		             UINT16 blocking=0)    {        	 callRaConnect = 0;	 return win_net::init_win(SOCK_DGRAM, local_addr, port, 		                      blocking);    };    HX_RESULT	connect(const char* host, UINT16 port, UINT16  blocking=0, ULONG32 ulPlatform = 0 );    HX_RESULT	connect(sockaddr_in *addr, UINT16 blocking=0);    HX_RESULT 	SetWindowHandle(ULONG32 handle);    HX_RESULT	join_multicast_group(ULONG32 addr, ULONG32 if_addr);    HX_RESULT	leave_multicast_group(ULONG32 addr, ULONG32 if_addr);    HX_RESULT	set_multicast_if(ULONG32 ulInterface);        HX_RESULT	set_broadcast(BOOL enable);    HX_RESULT   set_send_size(UINT32 send_size);    HX_RESULT set_multicast();    HX_RESULT set_multicast_ttl(unsigned char ttl);    HX_RESULT	listen (ULONG32 ulLocalAddr, UINT16 port, UINT16 backlog, UINT16 blocking=0, ULONG32 ulPlatform = 0);    HX_RESULT	GetFromInfo(ULONG32& ulAddr, UINT16& nPort);};class win_TCP: public win_net {public :    HX_RESULT		init(UINT32 local_addr, UINT16 port, 		                 UINT16 blocking=0)    {	     return win_net::init_win(SOCK_STREAM, local_addr, port, 			                      blocking);};    HX_RESULT		connect(const char* host, UINT16 port, UINT16 blocking=0, ULONG32 ulPlatform = 0 );    HX_RESULT		connect(sockaddr_in *addr, UINT16 blocking=0);    HX_RESULT		listen (ULONG32 ulLocalAddr, UINT16 port, UINT16 backlog, UINT16 blocking=0, ULONG32 ulPlatform = 0);};class WinsockManager{public :    WinsockManager();    ~WinsockManager();    void    Initialize();    BOOL    IsInitialized();private :    BOOL bInitialized;};#endif // _WIN_NET

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