📄 win_net.h
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: win_net.h,v 1.3.2.3 2004/07/09 01:46:56 hubbe Exp $ * * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks. You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL. Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. * * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** */#ifndef _WIN_NET#define _WIN_NET#include "hlxclib/sys/types.h"#include <stdio.h>#include <winsock.h>#include "conn.h"#include "hxmap.h"// Predeclare this guy#ifndef WIN32_PLATFORM_PSPCclass CAsyncSockN; class HXAsyncNetCallback;#endifclass win_net : public conn {public: /* call new_socket() to automatically create the correct platform specific network object. The type parameter may be either HX_TCP_SOCKET or HX_UDP_SOCKET. If new_socket() returns NULL, an error occurred and the conn object was not created. Call last_error() to get the error */ static win_net *new_socket (UINT16 type); ~win_net (void);/* call init_drivers() to do any platform specific initialization of the network drivers before calling any other functions in this class */ static HX_RESULT init_drivers (void *params);/* close_drivers() should close any network drivers used by the program NOTE: The program MUST not make any other calls to the network drivers until init_drivers() has been called */ static HX_RESULT close_drivers (void *params);/* host_to_ip_str() converts the host name to an ASCII ip address of the form "XXX.XXX.XXX.XXX" */ static HX_RESULT host_to_ip_str (char *host, char *ip, UINT32 ulIPBufLen);/* call done() when you are finsihed with the socket. Done() will close the socket. You may reuse the socket by calling init() or connect() */ static HX_RESULT get_host_name(char *name, int namelen); static HX_RESULT get_host_by_name(char *name, REF(struct hostent*) pHostent); virtual void done (void); virtual ULONG32 AddRef (void); virtual ULONG32 Release (void); // just for DNS for hostname... // is introduced for RTSP... virtual HX_RESULT dns_find_ip_addr (const char * host, UINT16 blocking=0); virtual BOOL dns_ip_addr_found(BOOL * valid, ULONG32 *addr); virtual HX_RESULT init (UINT32 local_addr, UINT16 port, UINT16 blocking=0)=0; virtual HX_RESULT init_win (UINT16 type, UINT32 local_addr, UINT16 port, UINT16 blocking=0); virtual HX_RESULT listen (ULONG32 ulAddr, UINT16 port, UINT16 backlog, UINT16 blocking = 0, ULONG32 ulPlatform = 0); virtual HX_RESULT connect (const char *host, UINT16 port, UINT16 blocking=0, ULONG32 ulPlatform=0); virtual HX_RESULT connect (sockaddr_in *addr); virtual HX_RESULT blocking (void); virtual HX_RESULT nonblocking (void); virtual HX_RESULT read (void *buf, UINT16 *size); virtual HX_RESULT readfrom (REF(IHXBuffer*) pBuffer, REF(UINT32) ulAddress, REF(UINT16) ulPort); virtual HX_RESULT write (void *buf, UINT16 *size); virtual HX_RESULT writeto (void *buf, UINT16 *len, ULONG32 addr, UINT16 port); virtual BOOL set_receive_buf_size (int DesiredSize); virtual UINT16 connection_really_open (void) {return m_SocketState == CONN_OPEN;}; /* don't make sense for TCP */ virtual HX_RESULT join_multicast_group(ULONG32 addr, ULONG32 if_addr) { return HXR_INVALID_OPERATION; } virtual HX_RESULT leave_multicast_group(ULONG32 addr, ULONG32 if_addr) { return HXR_INVALID_OPERATION; } virtual HX_RESULT set_broadcast(BOOL enable) { return HXR_INVALID_OPERATION; } virtual HX_RESULT set_multicast_if(ULONG32 ulInterface) { return HXR_INVALID_OPERATION; } virtual HX_RESULT set_send_size(ULONG32 send_size) { return HXR_INVALID_OPERATION; } virtual HX_RESULT set_multicast() { return HXR_INVALID_OPERATION; } virtual HX_RESULT set_multicast_ttl(unsigned char ttl) { return HXR_INVALID_OPERATION; } virtual HX_RESULT reuse_addr(BOOL enable); virtual HX_RESULT reuse_port(BOOL enable); virtual ULONG32 get_addr (void) ; virtual UINT16 get_local_port (void) ; // we need it for dns_find_ip_addr since async stuff needs a window handle... virtual HX_RESULT SetWindowHandle(ULONG32 handle); virtual void IgnoreWSAECONNRESET(BOOL b) {m_bIgnoreWSAECONNRESET = b;}#if defined(HELIX_FEATURE_NETWORK_USE_SELECT) virtual HX_RESULT WaitforSelect(void *,void *); virtual HX_RESULT CheckForConnection();#endif HELIX_FEATURE_NETWORK_USE_SELECT private: virtual HX_RESULT connect_accept (ULONG32 ulPlatform, sockaddr_in Addr); char* m_pInBuffer; static int zm_LibRefCount; static CHXMapPtrToPtr zm_MapObjectsToWinsockTasks; static CHXMapPtrToPtr zm_WinsockTasksRefCounts;public: static int IsWinsockAvailable(void* pObject); static int ReleaseWinsockUsage(void* pObject); HX_RESULT WriteComplete (char * Buffer, int length); int ReadyToWrite ();#ifndef WIN32_PLATFORM_PSPC // Callbacks from our Async Net notifier object void CB_DNSComplete( int iSuccess ); void CB_ConnectionComplete( int iSuccess ); void CB_ReadWriteNotification( int iType ); void CB_CloseNotification(); void CB_AcceptNotification(); HX_RESULT ConnectAsync( LPCSTR host, UINT16 port ); void ContinueAsyncConnect(); // Handle to any active Async DNS type operations. Usually NULL meaning // no such operations are active. HANDLE m_hAsyncHandle;#endifprotected: win_net (void); #ifndef WIN32_PLATFORM_PSPC HX_RESULT DoStartAsyncConn();#endif int callRaConnect; int InBlockingMode; int bReadyToWrite; struct sockaddr from; // NEW ASYNC DNS STUFF typedef enum tagCONN_STATE { CONN_CLOSED = 0, // Socket not readable or writeable CONN_NO_CONN, // Socket needs to be connected (TCP) CONN_DNS_INPROG, // DNS is in progress reads/writes will return HX_WOULDBLOCK CONN_DNS_FAILED, // Error doing DNS (return HXR_INVALID_HOST error next read or write) CONN_CONNECT_INPROG, // DNS is complete, but the connection not complete CONN_CONNECT_FAILED, // Error doing Connect (return error next read or write) CONN_OPEN, // Socket readable/writeable CONN_CLOSING, // Socket is shutdown, reading might work, writing will fail CONN_LISTENNING, // Socket is listenning for connections CONN_BOGUS_STATE // NOT A VALID SOCKET STATE - USED FOR RANGE CHECKING AT MOST } CONN_STATE; HINSTANCE m_hInst; UINT16 m_AsyncPort; char* m_pAsyncHost; char* m_AsyncAddress;#ifndef WIN32_PLATFORM_PSPC CAsyncSockN* m_AsyncNotifier;#endif CONN_STATE m_SocketState; // stores addr about where we are connected to currently ULONG32 CurrentAddr; // just for DNS for hostname... // is introduced for RTSP... BOOL m_DNSOnly; LONG32 m_lRefCount; // BOOL m_bReuseAddr; BOOL m_bReusePort; BOOL m_bIgnoreWSAECONNRESET;};class win_UDP: public win_net {public : HX_RESULT init(UINT32 local_addr, UINT16 port, UINT16 blocking=0) { callRaConnect = 0; return win_net::init_win(SOCK_DGRAM, local_addr, port, blocking); }; HX_RESULT connect(const char* host, UINT16 port, UINT16 blocking=0, ULONG32 ulPlatform = 0 ); HX_RESULT connect(sockaddr_in *addr, UINT16 blocking=0); HX_RESULT SetWindowHandle(ULONG32 handle); HX_RESULT join_multicast_group(ULONG32 addr, ULONG32 if_addr); HX_RESULT leave_multicast_group(ULONG32 addr, ULONG32 if_addr); HX_RESULT set_multicast_if(ULONG32 ulInterface); HX_RESULT set_broadcast(BOOL enable); HX_RESULT set_send_size(UINT32 send_size); HX_RESULT set_multicast(); HX_RESULT set_multicast_ttl(unsigned char ttl); HX_RESULT listen (ULONG32 ulLocalAddr, UINT16 port, UINT16 backlog, UINT16 blocking=0, ULONG32 ulPlatform = 0); HX_RESULT GetFromInfo(ULONG32& ulAddr, UINT16& nPort);};class win_TCP: public win_net {public : HX_RESULT init(UINT32 local_addr, UINT16 port, UINT16 blocking=0) { return win_net::init_win(SOCK_STREAM, local_addr, port, blocking);}; HX_RESULT connect(const char* host, UINT16 port, UINT16 blocking=0, ULONG32 ulPlatform = 0 ); HX_RESULT connect(sockaddr_in *addr, UINT16 blocking=0); HX_RESULT listen (ULONG32 ulLocalAddr, UINT16 port, UINT16 backlog, UINT16 blocking=0, ULONG32 ulPlatform = 0);};class WinsockManager{public : WinsockManager(); ~WinsockManager(); void Initialize(); BOOL IsInitialized();private : BOOL bInitialized;};#endif // _WIN_NET
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