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📄 rtwin.h

📁 linux下的一款播放器
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: rtwin.h,v 1.1.2.2 2004/07/09 01:50:49 hubbe Exp $ *  * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. *  * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks.  You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL.  Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. *  * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. *  * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. *  * Technology Compatibility Kit Test Suite(s) Location: *    http://www.helixcommunity.org/content/tck *  * Contributor(s): *  * ***** END LICENSE BLOCK ***** *////////////////////////////////////////////////////////////////////////////////// RTWIN.H//// Function://	BOOL OnPaint(TextWindow* pTextWindow, void* pDC, void* pPaintstruct//		ULONG32 timeOfLastTimeSynch);// Purpose://  This function does the actual rendering of text by doing a TextOut() of//	all text in all TextContainers in the TextContainerList of textWindow//	whose text is visible in the rectangle to be updated//	This Function is called from WM_PAINT and hdc and ps are from//	BeginPaint(); ps holds the invalid rectangle to be updated: // Returns://	Returns FALSE on error, TRUE otherwise. ////// Function://	BOOL PaintBackground(TextWindow* pTextWindow, void* pPaintstruct);// Purpose://  This function paints the background of the window at the given rectangle//	of pPaintstruct.//	This Function is called from WM_PAINT, and pPaintstruct is (in Windows)//	from  BeginPaint(); pPaintstruct holds the invalid rectangle to be//	painted.// Returns://	Returns FALSE on error, TRUE otherwise. //#if !defined(_RTWIN_H_)#define _RTWIN_H_#define HANDLE_TRANSPARENT_WINDOW_BACKGROUND#define XXXMEH_BACKGROUND_NO_GDI//[XXXEH- We'll support this optimization in the other platforms after// we get them working well with the basic draw code:]#if defined(_WINDOWS)  ||  defined(_MACINTOSH) || defined(_MAC_UNIX)//Define this to do scrolling rather than repainting window each time:#define DO_CPU_FRIENDLY_SCROLLING#endif#if defined(DO_CPU_FRIENDLY_SCROLLING)//If the following is defined, then a larger offscreen window is created and// drawn into, and "scrolling" is handled by Blt()ing from a different source// rectangle within that window until the edge is reached at which point the// whole window is refreshed and the process starts over:#define SCROLLINGVERSION_SCROLL_BY_MOVING_WINDOW//If the following is defined, then ScrollDC() is used to do the scrolling:#if !defined(SCROLLINGVERSION_SCROLL_BY_MOVING_WINDOW)#define SCROLLINGVERSION_SCROLLDC#endif //!defined(MOVE_WINDOW_TO_SCROLL_VERSION).#define MAX_MSEC_BETWEEN_NON_SCROLLWINDOW_DRAWS  10000#endif //defined(DO_CPU_FRIENDLY_SCROLLING)#if !defined(WIDTHBYTES)#define WIDTHBYTES(i)	((ULONG32)((i+31)&(~31))/8)	/* ULONG aligned ! */#endif#if defined(_WINDOWS)COLORREF convertCOLORTYPEtoWinBGRColor(	COLORTYPE RGBVal);#endif// MBCS helper macros#define IS_UNICODE_CHARSET(CS)    (!(!((CS)&HX_UNICODE_CHARSET)))#define IS_DBCS_CHARSET(CS)       (!(!((CS)&HX_DBCS_CHARSET)))#define IS_MULTI_BYTE_CHARSET(CS) (IS_UNICODE_CHARSET(CS)||IS_DBCS_CHARSET(CS))BOOL OnPaint(TextWindow* pTextWindow, void* pVoid, void* pPaintstruct,#if defined(_UNIX) && (!(defined(_BEOS))) && (!(defined(_MAC_UNIX)))	HXBitmapInfoHeader *pHeader,#endif	ULONG32 timeOfLastTimeSynch,	BOOL bSomeonesBeginOrEndTimeWasCrossedOverSinceLastDraw,	INT16 xScrollWindowAmt, INT16 yScrollWindowAmt);// /This is OnPaint() for plain text: uses OS's native text handler to format// and output plain text:BOOL DrawPlainText(TextWindow* pTextWindow, void* pVoid, void* pPaintstruct,	ULONG32 ulTimeOfCurrentDraw);BOOL PaintBackground(TextWindow* pTextWindow, void* pPaintstruct);#if defined(_WINDOWS)BOOL PaintRectangle(TextWindow* pTextWindow, RECT& updateRect,		    COLORREF rectColor, UINT32 ulOpacity,		    BOOL bIsPaintBackgroundCall=FALSE);#endifBOOL ApplyTextOpacity(#if defined(_MACINTOSH)					  GWorldPtr   pTheMacGWorld,					  INT32       lTotalOffscrnHeight,#else					  TextWindow* pTextWindow,#endif                      INT32       lX,                      INT32       lY,                      INT32       lW,                      INT32       lH,                      BOOL        bRowsInverted,                      UINT32      ulColor,                      UINT32      ulOpacity);BOOL DoesChromaKeyChannelMatch(UINT32 ulColor,                               UINT32 ulChromaKey,                               UINT32 ulChromaKeyTol);BOOL DoesChromaKeyMatch(UINT32 ulColor,                        UINT32 ulChromaKey,                        UINT32 ulChromaKeyTol);                        #if defined(_MACINTOSH)// /NOTE: this is cross-platform-capable code, but only Mac needs to call it// so it's in mac:mrtwin.cpp only:BOOL applyBGOpacity(UINT32 ulOpacity, UINT32 ulBGColorNoAlpha,	UINT32* pulBits, UINT32 ulBufferSizeIn4byteUnits,	BOOL bSetEvenIfFullyOpaque);#endif /* _MACINTOSH. */#endif

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