📄 fate.cpp
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///////////////////////////////////////////////////////////////////////////////
//
// Fate.cpp : Defines the class behaviors for the application.
//
// Purpose: Implementation of Main Application of 2D Collision System
//
// Created:
// JL 11/1/98
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright 1998 Jeff Lander, All Rights Reserved.
// For educational purposes only.
// Please do not republish in electronic or print form without permission
// Thanks - jeffl@darwin3d.com
//
///////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Fate.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFateApp
BEGIN_MESSAGE_MAP(CFateApp, CWinApp)
//{{AFX_MSG_MAP(CFateApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFateApp construction
CFateApp::CFateApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CFateApp object
CFateApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CFateApp initialization
BOOL CFateApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
CMainFrame* pFrame = new CMainFrame;
if (!pFrame->LoadFrame(IDR_MAINFRAME,
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_VISIBLE)) {
return FALSE;
}
m_pMainWnd = pFrame;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CFateApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CFateApp commands
BOOL CAboutDlg::DestroyWindow()
{
// TODO: Add your specialized code here and/or call the base class
return CDialog::DestroyWindow();
}
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