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Direct Input (OpenGL/Direct3D).
Created by the Programming Ace.
www.UltimateGameProgramming.com
This tutorial will deal with getting input using Direct Input. All you will need to
run and/or compile this tutorial is a keybaord, mouse, DirectX 8.0 or 9.0 and the
DirectX 8.0 or 9.0 SDK. The controls for the tutorial are as follows:
Mouse:
Left mouse button - Cycle through objects to render.
Right mouse button - Cycle through objects to render.
Keyboard:
1 number key - Select a to cube render.
2 number key - Select a to sphere render.
3 number key - Select a to torus render.
4 number key - Select a to teapot (wireframe) render.
Copyright March 2003
All Rights Reserved!
Allen Sherrod
ProgrammingAce@UltimateGameProgramming.com
www.UltimateGameProgramming.com
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