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📄 readme.txt

📁 This tutorial will deal with getting input using Direct Input. All you will need to run and/or com
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Direct Input (OpenGL/Direct3D).
Created by the Programming Ace.
www.UltimateGameProgramming.com


   This tutorial will deal with getting input using Direct Input.  All you will need to
   run and/or compile this tutorial is a keybaord, mouse, DirectX 8.0 or 9.0 and the
   DirectX 8.0 or 9.0 SDK.  The controls for the tutorial are as follows:

   Mouse:
      Left mouse button  - Cycle through objects to render.
      Right mouse button - Cycle through objects to render.

   Keyboard:
      1 number key - Select a to cube render.
      2 number key - Select a to sphere render.
      3 number key - Select a to torus render.
      4 number key - Select a to teapot (wireframe) render.


Copyright March 2003
All Rights Reserved!
Allen Sherrod
ProgrammingAce@UltimateGameProgramming.com
www.UltimateGameProgramming.com

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