📄 exeshellctl.h
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#if !defined(AFX_EXESHELLCTL_H__78D50EBD_3FD0_48C9_8A58_9EFF5D8F5203__INCLUDED_)
#define AFX_EXESHELLCTL_H__78D50EBD_3FD0_48C9_8A58_9EFF5D8F5203__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// EXEshellCtl.h : Declaration of the CEXEshellCtrl ActiveX Control class.
/////////////////////////////////////////////////////////////////////////////
// CEXEshellCtrl : See EXEshellCtl.cpp for implementation.
class CEXEshellCtrl : public COleControl
{
DECLARE_DYNCREATE(CEXEshellCtrl)
// Constructor
public:
CEXEshellCtrl();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEXEshellCtrl)
public:
virtual void OnDraw(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid);
virtual void DoPropExchange(CPropExchange* pPX);
virtual void OnResetState();
//}}AFX_VIRTUAL
// Implementation
protected:
~CEXEshellCtrl();
DECLARE_OLECREATE_EX(CEXEshellCtrl) // Class factory and guid
DECLARE_OLETYPELIB(CEXEshellCtrl) // GetTypeInfo
DECLARE_PROPPAGEIDS(CEXEshellCtrl) // Property page IDs
DECLARE_OLECTLTYPE(CEXEshellCtrl) // Type name and misc status
// Message maps
//{{AFX_MSG(CEXEshellCtrl)
// NOTE - ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// Dispatch maps
//{{AFX_DISPATCH(CEXEshellCtrl)
afx_msg short command();
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
afx_msg void AboutBox();
// Event maps
//{{AFX_EVENT(CEXEshellCtrl)
//}}AFX_EVENT
DECLARE_EVENT_MAP()
// Dispatch and event IDs
public:
enum {
//{{AFX_DISP_ID(CEXEshellCtrl)
dispidCommand = 1L,
//}}AFX_DISP_ID
};
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EXESHELLCTL_H__78D50EBD_3FD0_48C9_8A58_9EFF5D8F5203__INCLUDED)
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