gamedraw.c
来自「linux/unix环境下的建站系统」· C语言 代码 · 共 74 行
C
74 行
#include"gamedraw.h"#include"gameinit.h"#include"screens.h"extern int PadWidth, PadHeight;extern char * GamePad;extern BoxPoint WorkerPoint;void DrawElement(int x, int y, int type){ switch(type) { case PadSpace : background(x, y); break; case PadWall : rectwall(x, y); break; case PadBox : rectbox(x, y); break; case PadTarget : target(x, y); break; case PadWorker : worker(x, y); break; default : if(type & PadTarget && type & PadBox) rectboxtarget(x, y); break; }}void DrawCell(int x, int y){ if(y < 0 || x < 0 || y >= PadHeight || x >= PadWidth) return; DrawElement(x, y, GamePad[y*PadWidth + x ]);}void DrawPad(void){ int i,j, val, ptr; ptr = 0; for(j=0;j<PadHeight;j++) for(i=0;i<PadWidth;i++) { val = GamePad[ptr++]; if(i%2) continue; DrawElement(i, j, val); } worker(WorkerPoint.x, WorkerPoint.y);}#if 0void DrawData(void){ int j, val, ptr; PadPoint * pptr; ptr = 0; for(j=0;j<PadPointNum;j++) { pptr = GamePadData + ptr++; if(pptr->orientation == Horizontal) { val = pptr->start; pptr->start -= val % 2; val = pptr->end; pptr->end -= (1 - val % 2); } else { val = pptr->pos; pptr->pos -= val%2; } gcharline(pptr->pos, pptr->start, pptr->end, pptr->orientation); }}#endif
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