gamedraw.c

来自「linux/unix环境下的建站系统」· C语言 代码 · 共 74 行

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#include"gamedraw.h"#include"gameinit.h"#include"screens.h"extern int PadWidth, PadHeight;extern char * GamePad;extern BoxPoint WorkerPoint;void DrawElement(int x, int y, int type){	switch(type) {		case PadSpace :			background(x, y);			break;		case PadWall :			rectwall(x, y);			break;		case PadBox :			rectbox(x, y);			break;		case PadTarget :			target(x, y);			break;		case PadWorker :			worker(x, y);			break;		default :			if(type & PadTarget && type & PadBox)				rectboxtarget(x, y);			break;	}}void DrawCell(int x, int y){	if(y < 0 || x < 0 || y >= PadHeight || x >= PadWidth) return;	DrawElement(x, y, GamePad[y*PadWidth + x ]);}void DrawPad(void){	int i,j, val, ptr;	ptr = 0;	for(j=0;j<PadHeight;j++)		for(i=0;i<PadWidth;i++) {			val = GamePad[ptr++];			if(i%2) continue;			DrawElement(i, j, val);		}	worker(WorkerPoint.x, WorkerPoint.y);}#if 0void DrawData(void){	int j, val, ptr;	PadPoint * pptr;	ptr = 0;	for(j=0;j<PadPointNum;j++) {		pptr = GamePadData + ptr++;		if(pptr->orientation == Horizontal) {			val = pptr->start;			pptr->start -= val % 2;			val = pptr->end;			pptr->end -= (1 - val % 2);		} else {			val = pptr->pos;			pptr->pos -= val%2;		}		gcharline(pptr->pos, pptr->start, pptr->end, pptr->orientation);	}}#endif

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