📄 bmpbutton.cpp
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// BmpButton.cpp : implementation file
//
#include "stdafx.h"
#include "BmpButs.h"
#include "BmpButton.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBmpButton
CBmpButton::CBmpButton()
{
}
CBmpButton::~CBmpButton()
{
}
BEGIN_MESSAGE_MAP(CBmpButton, CStatic)
//{{AFX_MSG_MAP(CBmpButton)
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBmpButton message handlers
//--------------------------------------------------
//-- LoadButtonBitmaps
// Use this function to load the bitmaps you will
// use for different states of the button
//---------------------------------------------------
BOOL CBmpButton::LoadButtonBitmaps(int idDefault, int idUp, int idDown)
{
BOOL retVal = TRUE;
retVal &= m_bmpDefault.LoadBitmap(idDefault);
if (idUp < 0) m_bmpUp.LoadBitmap(idDefault);
else retVal &= m_bmpUp.LoadBitmap(idUp);
if (idDown < 0) m_bmpDown.LoadBitmap(idDefault);
else retVal &= m_bmpDown.LoadBitmap(idDown);
return retVal;
}
//--------------------------------------------------
//-- ResetButton
// Use this function to set the button default state
//---------------------------------------------------
void CBmpButton::ResetButton()
{
SetBitmap(HBITMAP(m_bmpDefault));
}
//--------------------------------------------------
//-- ON_WM_LBUTTONDOWN
// Change the bitmap to "down" state
//---------------------------------------------------
void CBmpButton::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
SetBitmap(HBITMAP(m_bmpDown));
CStatic::OnLButtonDown(nFlags, point);
}
//--------------------------------------------------
//-- ON_WM_LBUTTONDOWN
// Change the bitmap to "up" state
//---------------------------------------------------
void CBmpButton::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
SetBitmap(HBITMAP(m_bmpUp));
CStatic::OnLButtonUp(nFlags, point);
}
//--------------------------------------------------
//-- ON_WM_MOUSEMOVE
// Change the bitmap to "selected" state
//---------------------------------------------------
void CBmpButton::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
SetBitmap(HBITMAP(m_bmpUp));
CStatic::OnMouseMove(nFlags, point);
}
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