📄 bmpbutton.h
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#if !defined(AFX_BMPBUTTON_H__7604480E_B8E7_11D5_8A13_00E0293DE0CC__INCLUDED_)
#define AFX_BMPBUTTON_H__7604480E_B8E7_11D5_8A13_00E0293DE0CC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BmpButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CBmpButton window
class CBmpButton : public CStatic
{
// Construction
public:
CBmpButton();
BOOL LoadButtonBitmaps(int idDefault, int idUp = -1, int idDown = -1);
void ResetButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBmpButton)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CBmpButton();
// Generated message map functions
protected:
CBitmap m_bmpDefault;
CBitmap m_bmpUp;
CBitmap m_bmpDown;
//{{AFX_MSG(CBmpButton)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BMPBUTTON_H__7604480E_B8E7_11D5_8A13_00E0293DE0CC__INCLUDED_)
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