📄 debugopt.bkl
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<?xml version="1.0" ?><!-- $Id: debugopt.bkl 40 2006-12-02 15:22:02Z frm $ --><!--Adds the logic for handling a DEBUG=0/1 option, which switches between debug andrelease builds.Usage: use template "debugopt" for your targets: <include file="presets/debugopt.bkl"/> <exe id="myapp" template="debugopt"> <sources>myapp.cpp</sources> </exe>--><makefile> <set var="DEBUG_DEFAULT" overwrite="0">0</set> <option name="DEBUG"> <values>0,1</values> <default-value>$(DEBUG_DEFAULT)</default-value> <values-description>Release,Debug</values-description> <description>Set to 1 to build debug version</description> </option> <template id="debugopt"> <define> $(substituteFromDict(DEBUG,{'1':'','0':'NDEBUG'})) </define> <optimize> $(substituteFromDict(DEBUG,{'1':'off','0':'speed'})) </optimize> <debug-info> $(substituteFromDict(DEBUG,{'1':'on','0':'off'})) </debug-info> <warnings> $(substituteFromDict(DEBUG,{'1':'max','0':'no'})) </warnings> <debug-runtime-libs> $(substituteFromDict(DEBUG,{'1':'on','0':'off'})) </debug-runtime-libs> </template> <!-- The DEBUGBUILDPOSTFIX variable is useful to set the BUILDDIR variable as done in presets/setbuilddir.bkl --> <set var="DEBUGBUILDPOSTFIX"> <if cond="DEBUG=='0'">rel</if> <if cond="DEBUG=='1'">dbg</if> </set></makefile>
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