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📄 debugopt.bkl

📁 用于计算逻辑与算术表达式
💻 BKL
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<?xml version="1.0" ?><!-- $Id: debugopt.bkl 40 2006-12-02 15:22:02Z frm $ --><!--Adds the logic for handling a DEBUG=0/1 option, which switches between debug andrelease builds.Usage: use template "debugopt" for your targets:  <include file="presets/debugopt.bkl"/>  <exe id="myapp" template="debugopt">    <sources>myapp.cpp</sources>  </exe>--><makefile>    <set var="DEBUG_DEFAULT" overwrite="0">0</set>    <option name="DEBUG">        <values>0,1</values>        <default-value>$(DEBUG_DEFAULT)</default-value>        <values-description>Release,Debug</values-description>        <description>Set to 1 to build debug version</description>    </option>    <template id="debugopt">        <define>            $(substituteFromDict(DEBUG,{'1':'','0':'NDEBUG'}))        </define>        <optimize>            $(substituteFromDict(DEBUG,{'1':'off','0':'speed'}))        </optimize>        <debug-info>            $(substituteFromDict(DEBUG,{'1':'on','0':'off'}))        </debug-info>        <warnings>            $(substituteFromDict(DEBUG,{'1':'max','0':'no'}))        </warnings>        <debug-runtime-libs>            $(substituteFromDict(DEBUG,{'1':'on','0':'off'}))        </debug-runtime-libs>    </template>    <!-- The DEBUGBUILDPOSTFIX variable is useful to set the BUILDDIR variable         as done in presets/setbuilddir.bkl -->    <set var="DEBUGBUILDPOSTFIX">        <if cond="DEBUG=='0'">rel</if>        <if cond="DEBUG=='1'">dbg</if>    </set></makefile>

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