📄 unicodeopt.bkl
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<?xml version="1.0" ?><!-- $Id: unicodeopt.bkl 40 2006-12-02 15:22:02Z frm $ --><!--Adds the logic for handling a UNICODE=0/1 option, which switches between unicode andansi builds.Usage: use template "unicodeopt" for your targets: <include file="presets/unicodeopt.bkl"/> <exe id="myapp" template="unicodeopt"> <sources>myapp.cpp</sources> </exe>--><makefile> <set var="UNICODE_DEFAULT" overwrite="0">0</set> <option name="UNICODE"> <values>0,1</values> <default-value>$(UNICODE_DEFAULT)</default-value> <values-description>ANSI,Unicode</values-description> <description>Set to 1 to build Unicode version</description> </option> <template id="unicodeopt"> <define> $(substituteFromDict(UNICODE,{'1':'_UNICODE','0':''})) </define> </template> <!-- The UNICODEBUILDPOSTFIX variable is useful to set the BUILDDIR variable as done in presets/setbuilddir.bkl --> <set var="UNICODEBUILDPOSTFIX"> <if cond="UNICODE=='0'">a</if> <if cond="UNICODE=='1'">u</if> </set></makefile>
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