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📄 pokeysnd.c

📁 wince下著名的视频播放器源码
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/* * pokeysnd.c - POKEY sound chip emulation, v2.4 * * Copyright (C) 1996-1998 Ron Fries * Copyright (C) 1998-2006 Atari800 development team (see DOC/CREDITS) * * This file is part of the Atari800 emulator project which emulates * the Atari 400, 800, 800XL, 130XE, and 5200 8-bit computers. * * Atari800 is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Atari800 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Atari800; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#include "config.h"#ifdef ASAP /* external project, see http://asap.sf.net */#include "asap_internal.h"#else#include "atari.h"#ifndef __PLUS#include "sndsave.h"#else#include "sound_win.h"#endif#endif#include "mzpokeysnd.h"#include "pokeysnd.h"#ifdef WORDS_UNALIGNED_OK#  define READ_U32(x)     (*(uint32 *) (x))#  define WRITE_U32(x, d) (*(uint32 *) (x) = (d))#else#  ifdef WORDS_BIGENDIAN#    define READ_U32(x) (((*(unsigned char *)(x)) << 24) | ((*((unsigned char *)(x) + 1)) << 16) | \                        ((*((unsigned char *)(x) + 2)) << 8) | ((*((unsigned char *)(x) + 3))))#    define WRITE_U32(x, d) \  { \  uint32 i = d; \  (*(unsigned char *) (x)) = (((i) >> 24) & 255); \  (*((unsigned char *) (x) + 1)) = (((i) >> 16) & 255); \  (*((unsigned char *) (x) + 2)) = (((i) >> 8) & 255); \  (*((unsigned char *) (x) + 3)) = ((i) & 255); \  }#  else#    define READ_U32(x) ((*(unsigned char *) (x)) | ((*((unsigned char *) (x) + 1)) << 8) | \                        ((*((unsigned char *) (x) + 2)) << 16) | ((*((unsigned char *) (x) + 3)) << 24))#    define WRITE_U32(x, d) \  { \  uint32 i = d; \  (*(unsigned char *)(x)) = ((i) & 255); \  (*((unsigned char *)(x) + 1)) = (((i) >> 8) & 255); \  (*((unsigned char *)(x) + 2)) = (((i) >> 16) & 255); \  (*((unsigned char *)(x) + 3)) = (((i) >> 24) & 255); \  }#  endif#endif/* GLOBAL VARIABLE DEFINITIONS *//* number of pokey chips currently emulated */static uint8 Num_pokeys;static uint8 AUDV[4 * MAXPOKEYS];	/* Channel volume - derived */static uint8 Outbit[4 * MAXPOKEYS];		/* current state of the output (high or low) */static uint8 Outvol[4 * MAXPOKEYS];		/* last output volume for each channel *//* Initialze the bit patterns for the polynomials. *//* The 4bit and 5bit patterns are the identical ones used in the pokey chip. *//* Though the patterns could be packed with 8 bits per byte, using only a *//* single bit per byte keeps the math simple, which is important for *//* efficient processing. */static uint8 bit4[POLY4_SIZE] =#ifndef POKEY23_POLY{1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0};	/* new table invented by Perry */#else{1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0};	/* original POKEY 2.3 table */#endifstatic uint8 bit5[POLY5_SIZE] =#ifndef POKEY23_POLY{1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0};#else{0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1};#endifstatic uint32 P4 = 0,			/* Global position pointer for the 4-bit  POLY array */ P5 = 0,						/* Global position pointer for the 5-bit  POLY array */ P9 = 0,						/* Global position pointer for the 9-bit  POLY array */ P17 = 0;						/* Global position pointer for the 17-bit POLY array */static uint32 Div_n_cnt[4 * MAXPOKEYS],		/* Divide by n counter. one for each channel */ Div_n_max[4 * MAXPOKEYS];		/* Divide by n maximum, one for each channel */static uint32 Samp_n_max,		/* Sample max.  For accuracy, it is *256 */ Samp_n_cnt[2];					/* Sample cnt. */extern int atari_speaker;#ifdef INTERPOLATE_SOUNDstatic uint16 last_val = 0;		/* last output value */#ifdef STEREO_SOUNDstatic uint16 last_val2 = 0;	/* last output value */#endif#endif/* Volume only emulations declarations */#ifdef VOL_ONLY_SOUND#define	SAMPBUF_MAX	2000int	sampbuf_val[SAMPBUF_MAX];	/* volume values */int	sampbuf_cnt[SAMPBUF_MAX];	/* relative start time */int	sampbuf_ptr = 0;		/* pointer to sampbuf */int	sampbuf_rptr = 0;		/* pointer to read from sampbuf */int	sampbuf_last = 0;		/* last absolute time */int	sampbuf_AUDV[4 * MAXPOKEYS];	/* prev. channel volume */int	sampbuf_lastval = 0;		/* last volume */int	sampout;			/* last out volume */uint16 samp_freq;int	samp_consol_val = 0;		/* actual value of console sound */#ifdef STEREO_SOUNDint	sampbuf_val2[SAMPBUF_MAX];	/* volume values */int	sampbuf_cnt2[SAMPBUF_MAX];	/* relative start time */int	sampbuf_ptr2 = 0;		/* pointer to sampbuf */int	sampbuf_rptr2 = 0;		/* pointer to read from sampbuf */int	sampbuf_last2 = 0;		/* last absolute time */int	sampbuf_lastval2 = 0;		/* last volume */int	sampout2;			/* last out volume */#endif#endif  /* VOL_ONLY_SOUND */static uint32 snd_freq17 = FREQ_17_EXACT;int32 snd_playback_freq = 44100;uint8 snd_num_pokeys = 1;static int snd_flags = 0;static int mz_quality = 0;		/* default quality for mzpokeysnd */#ifdef __PLUSint mz_clear_regs = 0;#endifint enable_new_pokey = TRUE;#ifndef ASAPint stereo_enabled = FALSE;#endif/* multiple sound engine interface */static void Pokey_process_8(void *sndbuffer, unsigned sndn);static void Pokey_process_16(void *sndbuffer, unsigned sndn);static void null_pokey_process(void *sndbuffer, unsigned int sndn) {}void (*Pokey_process_ptr)(void *sndbuffer, unsigned int sndn) = null_pokey_process;static void Update_pokey_sound_rf(uint16, uint8, uint8, uint8);static void null_pokey_sound(uint16 addr, uint8 val, uint8 chip, uint8 gain) {}void (*Update_pokey_sound) (uint16 addr, uint8 val, uint8 chip, uint8 gain)  = null_pokey_sound;#ifdef SERIO_SOUNDstatic void Update_serio_sound_rf(int out, UBYTE data);static void null_serio_sound(int out, UBYTE data) {}void (*Update_serio_sound)(int out, UBYTE data) = null_serio_sound;int serio_sound_enabled = 1;#endif#ifdef CONSOLE_SOUNDstatic void Update_consol_sound_rf(int set);static void null_consol_sound(int set) {}void (*Update_consol_sound)(int set) = null_consol_sound;int console_sound_enabled = 1;#endif#ifdef VOL_ONLY_SOUNDstatic void Update_vol_only_sound_rf(void);static void null_vol_only_sound(void) {}void (*Update_vol_only_sound)(void) = null_vol_only_sound;#endif/*****************************************************************************//* In my routines, I treat the sample output as another divide by N counter  *//* For better accuracy, the Samp_n_cnt has a fixed binary decimal point      *//* which has 8 binary digits to the right of the decimal point.  I use a two *//* byte array to give me a minimum of 40 bits, and then use pointer math to  *//* reference either the 24.8 whole/fraction combination or the 32-bit whole  *//* only number.  This is mainly used to keep the math simple for             *//* optimization. See below:                                                  *//*                                                                           *//* Representation on little-endian machines:                                 *//* xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx | xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx *//* fraction   whole    whole    whole      whole   unused   unused   unused  *//*                                                                           *//* Samp_n_cnt[0] gives me a 32-bit int 24 whole bits with 8 fractional bits, *//* while (uint32 *)((uint8 *)(&Samp_n_cnt[0])+1) gives me the 32-bit whole   *//* number only.                                                              *//*                                                                           *//* Representation on big-endian machines:                                    *//* xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx | xxxxxxxx xxxxxxxx xxxxxxxx.xxxxxxxx *//*  unused   unused   unused    whole      whole    whole    whole  fraction *//*                                                                           *//* Samp_n_cnt[1] gives me a 32-bit int 24 whole bits with 8 fractional bits, *//* while (uint32 *)((uint8 *)(&Samp_n_cnt[0])+3) gives me the 32-bit whole   *//* number only.                                                              *//*****************************************************************************//*****************************************************************************//* Module:  Pokey_sound_init()                                               *//* Purpose: to handle the power-up initialization functions                  *//*          these functions should only be executed on a cold-restart        *//*                                                                           *//* Author:  Ron Fries                                                        *//* Date:    January 1, 1997                                                  *//*                                                                           *//* Inputs:  freq17 - the value for the '1.79MHz' Pokey audio clock           *//*          playback_freq - the playback frequency in samples per second     *//*          num_pokeys - specifies the number of pokey chips to be emulated  *//*                                                                           *//* Outputs: Adjusts local globals - no return value                          *//*                                                                           *//*****************************************************************************/static int Pokey_sound_init_rf(uint32 freq17, uint16 playback_freq,           uint8 num_pokeys, unsigned int flags);int Pokey_DoInit(void){	if (enable_new_pokey)		return Pokey_sound_init_mz(snd_freq17, (uint16) snd_playback_freq,				snd_num_pokeys, snd_flags, mz_quality#ifdef __PLUS				, mz_clear_regs#endif		);	else		return Pokey_sound_init_rf(snd_freq17, (uint16) snd_playback_freq,				snd_num_pokeys, snd_flags);}int Pokey_sound_init(uint32 freq17, uint16 playback_freq, uint8 num_pokeys,                     unsigned int flags#ifdef __PLUS                     , int clear_regs#endif){	snd_freq17 = freq17;	snd_playback_freq = playback_freq;	snd_num_pokeys = num_pokeys;	snd_flags = flags;#ifdef __PLUS	mz_clear_regs = clear_regs;#endif	return Pokey_DoInit();}void Pokey_set_mzquality(int quality)	/* specially for win32, perhaps not needed? */{	mz_quality = quality;}void Pokey_process(void *sndbuffer, unsigned int sndn){	Pokey_process_ptr(sndbuffer, sndn);#if !defined(__PLUS) && !defined(ASAP)	WriteToSoundFile(sndbuffer, sndn);#endif}static int Pokey_sound_init_rf(uint32 freq17, uint16 playback_freq,           uint8 num_pokeys, unsigned int flags){	uint8 chan;	Update_pokey_sound = Update_pokey_sound_rf;#ifdef SERIO_SOUND	Update_serio_sound = Update_serio_sound_rf;#endif#ifdef CONSOLE_SOUND	Update_consol_sound = Update_consol_sound_rf;#endif#ifdef VOL_ONLY_SOUND	Update_vol_only_sound = Update_vol_only_sound_rf;#endif	Pokey_process_ptr = (flags & SND_BIT16) ? Pokey_process_16 : Pokey_process_8;#ifdef VOL_ONLY_SOUND	samp_freq = playback_freq;#endif	/* start all of the polynomial counters at zero */	P4 = 0;	P5 = 0;	P9 = 0;	P17 = 0;	/* calculate the sample 'divide by N' value based on the playback freq. */	Samp_n_max = ((uint32) freq17 << 8) / playback_freq;	Samp_n_cnt[0] = 0;			/* initialize all bits of the sample */	Samp_n_cnt[1] = 0;			/* 'divide by N' counter */	for (chan = 0; chan < (MAXPOKEYS * 4); chan++) {		Outvol[chan] = 0;		Outbit[chan] = 0;		Div_n_cnt[chan] = 0;		Div_n_max[chan] = 0x7fffffffL;		AUDV[chan] = 0;#ifdef VOL_ONLY_SOUND		sampbuf_AUDV[chan] = 0;#endif	}	/* set the number of pokey chips currently emulated */	Num_pokeys = num_pokeys;	return 0; /* OK */}/*****************************************************************************//* Module:  Update_pokey_sound()                                             *//* Purpose: To process the latest control values stored in the AUDF, AUDC,   *//*          and AUDCTL registers.  It pre-calculates as much information as  *//*          possible for better performance.  This routine has not been      *//*          optimized.                                                       *//*                                                                           *//* Author:  Ron Fries                                                        *//* Date:    January 1, 1997                                                  *//*                                                                           *//* Inputs:  addr - the address of the parameter to be changed                *//*          val - the new value to be placed in the specified address        *//*          gain - specified as an 8-bit fixed point number - use 1 for no   *//*                 amplification (output is multiplied by gain)              *//*                                                                           *//* Outputs: Adjusts local globals - no return value                          *//*                                                                           *//*****************************************************************************/static void Update_pokey_sound_rf(uint16 addr, uint8 val, uint8 chip,				  uint8 gain){	uint32 new_val = 0;	uint8 chan;	uint8 chan_mask;	uint8 chip_offs;	/* calculate the chip_offs for the channel arrays */	chip_offs = chip << 2;	/* determine which address was changed */	switch (addr & 0x0f) {	case _AUDF1:		/* AUDF[CHAN1 + chip_offs] = val; */		chan_mask = 1 << CHAN1;		if (AUDCTL[chip] & CH1_CH2)		/* if ch 1&2 tied together */			chan_mask |= 1 << CHAN2;	/* then also change on ch2 */		break;	case _AUDC1:		/* AUDC[CHAN1 + chip_offs] = val; */		AUDV[CHAN1 + chip_offs] = (val & VOLUME_MASK) * gain;		chan_mask = 1 << CHAN1;		break;	case _AUDF2:		/* AUDF[CHAN2 + chip_offs] = val; */		chan_mask = 1 << CHAN2;		break;	case _AUDC2:		/* AUDC[CHAN2 + chip_offs] = val; */		AUDV[CHAN2 + chip_offs] = (val & VOLUME_MASK) * gain;		chan_mask = 1 << CHAN2;		break;	case _AUDF3:		/* AUDF[CHAN3 + chip_offs] = val; */		chan_mask = 1 << CHAN3;		if (AUDCTL[chip] & CH3_CH4)		/* if ch 3&4 tied together */			chan_mask |= 1 << CHAN4;	/* then also change on ch4 */		break;	case _AUDC3:		/* AUDC[CHAN3 + chip_offs] = val; */		AUDV[CHAN3 + chip_offs] = (val & VOLUME_MASK) * gain;		chan_mask = 1 << CHAN3;		break;	case _AUDF4:		/* AUDF[CHAN4 + chip_offs] = val; */		chan_mask = 1 << CHAN4;		break;	case _AUDC4:		/* AUDC[CHAN4 + chip_offs] = val; */		AUDV[CHAN4 + chip_offs] = (val & VOLUME_MASK) * gain;		chan_mask = 1 << CHAN4;		break;	case _AUDCTL:

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