📄 pokeysnd.h
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/*****************************************************************************//* *//* Module: POKEY Chip Simulator Includes, V2.3 *//* Purpose: To emulate the sound generation hardware of the Atari POKEY chip. *//* Author: Ron Fries *//* *//* Revision History: *//* *//* 09/22/96 - Ron Fries - Initial Release *//* 04/06/97 - Brad Oliver - Some cross-platform modifications. Added *//* big/little endian #defines, removed <dos.h>, *//* conditional defines for TRUE/FALSE *//* 01/19/98 - Ron Fries - Changed signed/unsigned sample support to a *//* compile-time option. Defaults to unsigned - *//* define SIGNED_SAMPLES to create signed. *//* *//*****************************************************************************//* *//* License Information and Copyright Notice *//* ======================================== *//* *//* PokeySound is Copyright(c) 1996-1998 by Ron Fries *//* *//* This library is free software; you can redistribute it and/or modify it *//* under the terms of version 2 of the GNU Library General Public License *//* as published by the Free Software Foundation. *//* *//* This library is distributed in the hope that it will be useful, but *//* WITHOUT ANY WARRANTY; without even the implied warranty of *//* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library *//* General Public License for more details. *//* To obtain a copy of the GNU Library General Public License, write to the *//* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* *//* Any permitted reproduction of these routines, in whole or in part, must *//* bear this legend. *//* *//*****************************************************************************/#ifndef _POKEYSOUND_H#define _POKEYSOUND_H#include "config.h"#include "pokey.h"#ifndef _TYPEDEF_H#define _TYPEDEF_H/* define some data types to keep it platform independent */#ifdef COMP16 /* if 16-bit compiler defined */#define int8 char#define int16 int#define int32 long#else /* else default to 32-bit compiler */#define int8 char#define int16 short#define int32 int#endif#define uint8 unsigned int8#define uint16 unsigned int16#define uint32 unsigned int32#endif/* CONSTANT DEFINITIONS *//* As an alternative to using the exact frequencies, selecting a playback frequency that is an exact division of the main clock provides a higher quality output due to less aliasing. For best results, a value of 1787520 MHz is used for the main clock. With this value, both the 64 kHz and 15 kHz clocks are evenly divisible. Selecting a playback frequency that is also a division of the clock provides the best results. The best options are FREQ_64 divided by either 2, 3, or 4. The best selection is based on a trade off between performance and sound quality. Of course, using a main clock frequency that is not exact will affect the pitch of the output. With these numbers, the pitch will be low by 0.127%. (More than likely, an actual unit will vary by this much!) */#define FREQ_17_EXACT 1789790 /* exact 1.79 MHz clock freq */#define FREQ_17_APPROX 1787520 /* approximate 1.79 MHz clock freq */#ifdef __cplusplusextern "C" {#endif /* #define SIGNED_SAMPLES */ /* define for signed output */#ifdef SIGNED_SAMPLES /* if signed output selected */#define SAMP_MAX 127 /* then set signed 8-bit clipping ranges */#define SAMP_MIN -128#define SAMP_MID 0#else#define SAMP_MAX 255 /* else set unsigned 8-bit clip ranges */#define SAMP_MIN 0#define SAMP_MID 128#endif/* init flags */#define SND_BIT16 1#define SND_STEREO 2extern int32 snd_playback_freq;extern uint8 snd_num_pokeys;extern int enable_new_pokey;extern int stereo_enabled;extern int serio_sound_enabled;extern int console_sound_enabled;extern void (*Pokey_process_ptr)(void *sndbuffer, unsigned int sndn);extern void (*Update_pokey_sound)(uint16 addr, uint8 val, uint8 /*chip*/, uint8 gain);extern void (*Update_serio_sound)(int out, UBYTE data);extern void (*Update_consol_sound)(int set);extern void (*Update_vol_only_sound)(void);int Pokey_sound_init(uint32 freq17, uint16 playback_freq, uint8 num_pokeys, unsigned int flags#ifdef __PLUS , int clear_regs#endif );void Pokey_process(void *sndbuffer, unsigned int sndn);int Pokey_DoInit(void);void Pokey_set_mzquality(int quality);#ifdef __cplusplus}#endif#endif
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