📄 virtch_common.c
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/* MikMod sound library (c) 1998, 1999, 2000, 2001 Miodrag Vallat and others - see file AUTHORS for complete list. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*//*============================================================================== $Id: virtch_common.c,v 1.2 2004/02/13 13:31:54 raph Exp $ Common source parts between the two software mixers. This file is probably the ugliest part of libmikmod...==============================================================================*/#ifndef _IN_VIRTCH_#include "mikmod_internals.h"extern BOOL VC1_Init(void);extern BOOL VC2_Init(void);static BOOL (*VC_Init_ptr)(void)=VC1_Init;extern void VC1_Exit(void);extern void VC2_Exit(void);static void (*VC_Exit_ptr)(void)=VC1_Exit;extern BOOL VC1_SetNumVoices(void);extern BOOL VC2_SetNumVoices(void);static BOOL (*VC_SetNumVoices_ptr)(void);extern ULONG VC1_SampleSpace(int);extern ULONG VC2_SampleSpace(int);static ULONG (*VC_SampleSpace_ptr)(int);extern ULONG VC1_SampleLength(int,SAMPLE*);extern ULONG VC2_SampleLength(int,SAMPLE*);static ULONG (*VC_SampleLength_ptr)(int,SAMPLE*);extern BOOL VC1_PlayStart(void);extern BOOL VC2_PlayStart(void);static BOOL (*VC_PlayStart_ptr)(void);extern void VC1_PlayStop(void);extern void VC2_PlayStop(void);static void (*VC_PlayStop_ptr)(void);extern SWORD VC1_SampleLoad(struct SAMPLOAD*,int);extern SWORD VC2_SampleLoad(struct SAMPLOAD*,int);static SWORD (*VC_SampleLoad_ptr)(struct SAMPLOAD*,int);extern void VC1_SampleUnload(SWORD);extern void VC2_SampleUnload(SWORD);static void (*VC_SampleUnload_ptr)(SWORD);extern ULONG VC1_WriteBytes(SBYTE*,ULONG);extern ULONG VC2_WriteBytes(SBYTE*,ULONG);static ULONG (*VC_WriteBytes_ptr)(SBYTE*,ULONG);extern ULONG VC1_SilenceBytes(SBYTE*,ULONG);extern ULONG VC2_SilenceBytes(SBYTE*,ULONG);static ULONG (*VC_SilenceBytes_ptr)(SBYTE*,ULONG);extern void VC1_VoiceSetVolume(UBYTE,UWORD);extern void VC2_VoiceSetVolume(UBYTE,UWORD);static void (*VC_VoiceSetVolume_ptr)(UBYTE,UWORD);extern UWORD VC1_VoiceGetVolume(UBYTE);extern UWORD VC2_VoiceGetVolume(UBYTE);static UWORD (*VC_VoiceGetVolume_ptr)(UBYTE);extern void VC1_VoiceSetFrequency(UBYTE,ULONG);extern void VC2_VoiceSetFrequency(UBYTE,ULONG);static void (*VC_VoiceSetFrequency_ptr)(UBYTE,ULONG);extern ULONG VC1_VoiceGetFrequency(UBYTE);extern ULONG VC2_VoiceGetFrequency(UBYTE);static ULONG (*VC_VoiceGetFrequency_ptr)(UBYTE);extern void VC1_VoiceSetPanning(UBYTE,ULONG);extern void VC2_VoiceSetPanning(UBYTE,ULONG);static void (*VC_VoiceSetPanning_ptr)(UBYTE,ULONG);extern ULONG VC1_VoiceGetPanning(UBYTE);extern ULONG VC2_VoiceGetPanning(UBYTE);static ULONG (*VC_VoiceGetPanning_ptr)(UBYTE);extern void VC1_VoicePlay(UBYTE,SWORD,ULONG,ULONG,ULONG,ULONG,UWORD);extern void VC2_VoicePlay(UBYTE,SWORD,ULONG,ULONG,ULONG,ULONG,UWORD);static void (*VC_VoicePlay_ptr)(UBYTE,SWORD,ULONG,ULONG,ULONG,ULONG,UWORD);extern void VC1_VoiceStop(UBYTE);extern void VC2_VoiceStop(UBYTE);static void (*VC_VoiceStop_ptr)(UBYTE);extern BOOL VC1_VoiceStopped(UBYTE);extern BOOL VC2_VoiceStopped(UBYTE);static BOOL (*VC_VoiceStopped_ptr)(UBYTE);extern SLONG VC1_VoiceGetPosition(UBYTE);extern SLONG VC2_VoiceGetPosition(UBYTE);static SLONG (*VC_VoiceGetPosition_ptr)(UBYTE);extern ULONG VC1_VoiceRealVolume(UBYTE);extern ULONG VC2_VoiceRealVolume(UBYTE);static ULONG (*VC_VoiceRealVolume_ptr)(UBYTE);#if defined __STDC__ || defined _MSC_VER#define VC_PROC0(suffix) \MIKMODAPI void VC_##suffix (void) { VC_##suffix##_ptr(); }#define VC_FUNC0(suffix,ret) \MIKMODAPI ret VC_##suffix (void) { return VC_##suffix##_ptr(); }#define VC_PROC1(suffix,typ1) \MIKMODAPI void VC_##suffix (typ1 a) { VC_##suffix##_ptr(a); }#define VC_FUNC1(suffix,ret,typ1) \MIKMODAPI ret VC_##suffix (typ1 a) { return VC_##suffix##_ptr(a); }#define VC_PROC2(suffix,typ1,typ2) \MIKMODAPI void VC_##suffix (typ1 a,typ2 b) { VC_##suffix##_ptr(a,b); }#define VC_FUNC2(suffix,ret,typ1,typ2) \MIKMODAPI ret VC_##suffix (typ1 a,typ2 b) { return VC_##suffix##_ptr(a,b); }#else#define VC_PROC0(suffix) \MIKMODAPI void VC_/**/suffix (void) { VC_/**/suffix/**/_ptr(); }#define VC_FUNC0(suffix,ret) \MIKMODAPI ret VC_/**/suffix (void) { return VC_/**/suffix/**/_ptr(); }#define VC_PROC1(suffix,typ1) \MIKMODAPI void VC_/**/suffix (typ1 a) { VC_/**/suffix/**/_ptr(a); }#define VC_FUNC1(suffix,ret,typ1) \MIKMODAPI ret VC_/**/suffix (typ1 a) { return VC_/**/suffix/**/_ptr(a); }#define VC_PROC2(suffix,typ1,typ2) \MIKMODAPI void VC_/**/suffix (typ1 a,typ2 b) { VC_/**/suffix/**/_ptr(a,b); }#define VC_FUNC2(suffix,ret,typ1,typ2) \MIKMODAPI ret VC_/**/suffix (typ1 a,typ2 b) { return VC_/**/suffix/**/_ptr(a,b); }#endifVC_FUNC0(Init,BOOL)VC_PROC0(Exit)VC_FUNC0(SetNumVoices,BOOL)VC_FUNC1(SampleSpace,ULONG,int)VC_FUNC2(SampleLength,ULONG,int,SAMPLE*)VC_FUNC0(PlayStart,BOOL)VC_PROC0(PlayStop)VC_FUNC2(SampleLoad,SWORD,struct SAMPLOAD*,int)VC_PROC1(SampleUnload,SWORD)VC_FUNC2(WriteBytes,ULONG,SBYTE*,ULONG)VC_FUNC2(SilenceBytes,ULONG,SBYTE*,ULONG)VC_PROC2(VoiceSetVolume,UBYTE,UWORD)VC_FUNC1(VoiceGetVolume,UWORD,UBYTE)VC_PROC2(VoiceSetFrequency,UBYTE,ULONG)VC_FUNC1(VoiceGetFrequency,ULONG,UBYTE)VC_PROC2(VoiceSetPanning,UBYTE,ULONG)VC_FUNC1(VoiceGetPanning,ULONG,UBYTE) void VC_VoicePlay(UBYTE a,SWORD b,ULONG c,ULONG d,ULONG e,ULONG f,UWORD g){ VC_VoicePlay_ptr(a,b,c,d,e,f,g); }VC_PROC1(VoiceStop,UBYTE)VC_FUNC1(VoiceStopped,BOOL,UBYTE)VC_FUNC1(VoiceGetPosition,SLONG,UBYTE)VC_FUNC1(VoiceRealVolume,ULONG,UBYTE) void VC_SetupPointers(void){ if (md_mode&DMODE_HQMIXER) { VC_Init_ptr=VC2_Init; VC_Exit_ptr=VC2_Exit; VC_SetNumVoices_ptr=VC2_SetNumVoices; VC_SampleSpace_ptr=VC2_SampleSpace; VC_SampleLength_ptr=VC2_SampleLength; VC_PlayStart_ptr=VC2_PlayStart; VC_PlayStop_ptr=VC2_PlayStop; VC_SampleLoad_ptr=VC2_SampleLoad; VC_SampleUnload_ptr=VC2_SampleUnload; VC_WriteBytes_ptr=VC2_WriteBytes; VC_SilenceBytes_ptr=VC2_SilenceBytes; VC_VoiceSetVolume_ptr=VC2_VoiceSetVolume; VC_VoiceGetVolume_ptr=VC2_VoiceGetVolume; VC_VoiceSetFrequency_ptr=VC2_VoiceSetFrequency; VC_VoiceGetFrequency_ptr=VC2_VoiceGetFrequency; VC_VoiceSetPanning_ptr=VC2_VoiceSetPanning; VC_VoiceGetPanning_ptr=VC2_VoiceGetPanning; VC_VoicePlay_ptr=VC2_VoicePlay; VC_VoiceStop_ptr=VC2_VoiceStop; VC_VoiceStopped_ptr=VC2_VoiceStopped; VC_VoiceGetPosition_ptr=VC2_VoiceGetPosition; VC_VoiceRealVolume_ptr=VC2_VoiceRealVolume; } else { VC_Init_ptr=VC1_Init; VC_Exit_ptr=VC1_Exit; VC_SetNumVoices_ptr=VC1_SetNumVoices; VC_SampleSpace_ptr=VC1_SampleSpace; VC_SampleLength_ptr=VC1_SampleLength; VC_PlayStart_ptr=VC1_PlayStart; VC_PlayStop_ptr=VC1_PlayStop; VC_SampleLoad_ptr=VC1_SampleLoad; VC_SampleUnload_ptr=VC1_SampleUnload; VC_WriteBytes_ptr=VC1_WriteBytes; VC_SilenceBytes_ptr=VC1_SilenceBytes; VC_VoiceSetVolume_ptr=VC1_VoiceSetVolume; VC_VoiceGetVolume_ptr=VC1_VoiceGetVolume; VC_VoiceSetFrequency_ptr=VC1_VoiceSetFrequency; VC_VoiceGetFrequency_ptr=VC1_VoiceGetFrequency; VC_VoiceSetPanning_ptr=VC1_VoiceSetPanning; VC_VoiceGetPanning_ptr=VC1_VoiceGetPanning; VC_VoicePlay_ptr=VC1_VoicePlay; VC_VoiceStop_ptr=VC1_VoiceStop; VC_VoiceStopped_ptr=VC1_VoiceStopped; VC_VoiceGetPosition_ptr=VC1_VoiceGetPosition; VC_VoiceRealVolume_ptr=VC1_VoiceRealVolume; }}#else#ifndef _VIRTCH_COMMON_#define _VIRTCH_COMMON_static ULONG samples2bytes(ULONG samples){ if(vc_mode & DMODE_FLOAT) samples <<= 2; else if(vc_mode & DMODE_16BITS) samples <<= 1; if(vc_mode & DMODE_STEREO) samples <<= 1; return samples;}static ULONG bytes2samples(ULONG bytes){ if(vc_mode & DMODE_FLOAT) bytes >>= 2; else if(vc_mode & DMODE_16BITS) bytes >>= 1; if(vc_mode & DMODE_STEREO) bytes >>= 1; return bytes;}/* Fill the buffer with 'todo' bytes of silence (it depends on the mixing mode how the buffer is filled) */ULONG VC1_SilenceBytes(SBYTE* buf,ULONG todo){ todo=samples2bytes(bytes2samples(todo)); /* clear the buffer to zero (16 bits signed) or 0x80 (8 bits unsigned) */ if(vc_mode & DMODE_FLOAT) memset(buf,0,todo); else if(vc_mode & DMODE_16BITS) memset(buf,0,todo); else memset(buf,0x80,todo); return todo;}void VC1_WriteSamples(SBYTE*,ULONG);/* Writes 'todo' mixed SBYTES (!!) to 'buf'. It returns the number of SBYTES actually written to 'buf' (which is rounded to number of samples that fit into 'todo' bytes). */ULONG VC1_WriteBytes(SBYTE* buf,ULONG todo){ if(!vc_softchn) return VC1_SilenceBytes(buf,todo); todo = bytes2samples(todo); VC1_WriteSamples(buf,todo); return samples2bytes(todo);}void VC1_Exit(void){ if(vc_tickbuf) free(vc_tickbuf); if(vinf) free(vinf); if(Samples) free(Samples); vc_tickbuf = NULL; vinf = NULL; Samples = NULL; VC_SetupPointers();}UWORD VC1_VoiceGetVolume(UBYTE voice){ return vinf[voice].vol;}ULONG VC1_VoiceGetPanning(UBYTE voice){ return vinf[voice].pan;}void VC1_VoiceSetFrequency(UBYTE voice,ULONG frq){ vinf[voice].frq=frq;}ULONG VC1_VoiceGetFrequency(UBYTE voice){ return vinf[voice].frq;}void VC1_VoicePlay(UBYTE voice,SWORD handle,ULONG start,ULONG size,ULONG reppos,ULONG repend,UWORD flags){ vinf[voice].flags = flags; vinf[voice].handle = handle; vinf[voice].start = start; vinf[voice].size = size; vinf[voice].reppos = reppos; vinf[voice].repend = repend; vinf[voice].kick = 1;}void VC1_VoiceStop(UBYTE voice){ vinf[voice].active = 0;} BOOL VC1_VoiceStopped(UBYTE voice){ return(vinf[voice].active==0);}SLONG VC1_VoiceGetPosition(UBYTE voice){ return(vinf[voice].current>>FRACBITS);}void VC1_VoiceSetVolume(UBYTE voice,UWORD vol){ /* protect against clicks if volume variation is too high */ if(abs((int)vinf[voice].vol-(int)vol)>32) vinf[voice].rampvol=CLICK_BUFFER; vinf[voice].vol=vol;}void VC1_VoiceSetPanning(UBYTE voice,ULONG pan){ /* protect against clicks if panning variation is too high */ if(abs((int)vinf[voice].pan-(int)pan)>48) vinf[voice].rampvol=CLICK_BUFFER; vinf[voice].pan=pan;}/*========== External mixer interface */void VC1_SampleUnload(SWORD handle){ if (handle<MAXSAMPLEHANDLES) { if (Samples[handle]) free(Samples[handle]); Samples[handle]=NULL; }}SWORD VC1_SampleLoad(struct SAMPLOAD* sload,int type){ SAMPLE *s = sload->sample; int handle; ULONG t, length,loopstart,loopend; if(type==MD_HARDWARE) return -1; /* Find empty slot to put sample address in */ for(handle=0;handle<MAXSAMPLEHANDLES;handle++) if(!Samples[handle]) break; if(handle==MAXSAMPLEHANDLES) { _mm_errno = MMERR_OUT_OF_HANDLES; return -1; } /* Reality check for loop settings */ if (s->loopend > s->length) s->loopend = s->length; if (s->loopstart >= s->loopend) s->flags &= ~SF_LOOP; length = s->length; loopstart = s->loopstart; loopend = s->loopend; SL_SampleSigned(sload); SL_Sample8to16(sload); if(!(Samples[handle]=(SWORD*)_mm_malloc((length+20)<<1))) { _mm_errno = MMERR_SAMPLE_TOO_BIG; return -1; } /* read sample into buffer */ if (SL_Load(Samples[handle],sload,length)) return -1; /* Unclick sample */ if(s->flags & SF_LOOP) { if(s->flags & SF_BIDI) for(t=0;t<16;t++) Samples[handle][loopend+t]=Samples[handle][(loopend-t)-1]; else for(t=0;t<16;t++) Samples[handle][loopend+t]=Samples[handle][t+loopstart]; } else for(t=0;t<16;t++) Samples[handle][t+length]=0; return handle;}ULONG VC1_SampleSpace(int type){ return vc_memory;}ULONG VC1_SampleLength(int type,SAMPLE* s){ if (!s) return 0; return (s->length*((s->flags&SF_16BITS)?2:1))+16;}ULONG VC1_VoiceRealVolume(UBYTE voice){ ULONG i,s,size; int k,j; SWORD *smp; SLONG t; t = vinf[voice].current>>FRACBITS; if(!vinf[voice].active) return 0; s = vinf[voice].handle; size = vinf[voice].size; i=64; t-=64; k=0; j=0; if(i>size) i = size; if(t<0) t = 0; if(t+i > size) t = size-i; i &= ~1; /* make sure it's EVEN. */ smp = &Samples[s][t]; for(;i;i--,smp++) { if(k<*smp) k = *smp; if(j>*smp) j = *smp; } return abs(k-j);}#endif#endif/* ex:set ts=4: */
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