📄 label.java
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/***
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (c) 2000-2005 INRIA, France Telecom
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.objectweb.asm;
/**
* A label represents a position in the bytecode of a method. Labels are used
* for jump, goto, and switch instructions, and for try catch blocks.
*
* @author Eric Bruneton
*/
public class Label {
/**
* Indicates if this label is only used for debug attributes. Such a label
* is not the start of a basic block, the target of a jump instruction, or
* an exception handler. It can be safely ignored in control flow graph
* analysis algorithms (for optimization purposes).
*/
final static int DEBUG = 1;
/**
* Indicates if the position of this label is known.
*/
final static int RESOLVED = 2;
/**
* Indicates if this label has been updated, after instruction resizing.
*/
final static int RESIZED = 4;
/**
* Indicates if this basic block has been pushed in the basic block stack.
* See {@link MethodWriter#visitMaxs visitMaxs}.
*/
final static int PUSHED = 8;
/**
* Indicates if this label is the target of a jump instruction, or the start
* of an exception handler.
*/
final static int TARGET = 16;
/**
* Indicates if a stack map frame must be stored for this label.
*/
final static int STORE = 32;
/**
* Indicates if this label corresponds to a reachable basic block.
*/
final static int REACHABLE = 64;
/**
* Indicates if this basic block ends with a JSR instruction.
*/
final static int JSR = 128;
/**
* Indicates if this basic block ends with a RET instruction.
*/
final static int RET = 256;
/**
* Field used to associate user information to a label.
*/
public Object info;
/**
* Flags that indicate the status of this label.
*
* @see #DEBUG
* @see #RESOLVED
* @see #RESIZED
* @see #PUSHED
* @see #TARGET
* @see #STORE
* @see #REACHABLE
* @see #JSR
* @see #RET
*/
int status;
/**
* The line number corresponding to this label, if known.
*/
int line;
/**
* The position of this label in the code, if known.
*/
int position;
/**
* Number of forward references to this label, times two.
*/
private int referenceCount;
/**
* Informations about forward references. Each forward reference is
* described by two consecutive integers in this array: the first one is the
* position of the first byte of the bytecode instruction that contains the
* forward reference, while the second is the position of the first byte of
* the forward reference itself. In fact the sign of the first integer
* indicates if this reference uses 2 or 4 bytes, and its absolute value
* gives the position of the bytecode instruction.
*/
private int[] srcAndRefPositions;
// ------------------------------------------------------------------------
/*
* Fields for the control flow and data flow graph analysis algorithms (used
* to compute the maximum stack size or the stack map frames). A control
* flow graph contains one node per "basic block", and one edge per "jump"
* from one basic block to another. Each node (i.e., each basic block) is
* represented by the Label object that corresponds to the first instruction
* of this basic block. Each node also stores the list of its successors in
* the graph, as a linked list of Edge objects.
*
* The control flow analysis algorithms used to compute the maximum stack
* size or the stack map frames are similar and use two steps. The first
* step, during the visit of each instruction, builds information about the
* state of the local variables and the operand stack at the end of each
* basic block, called the "output frame", <i>relatively</i> to the frame
* state at the beginning of the basic block, which is called the "input
* frame", and which is <i>unknown</i> during this step. The second step,
* in {@link MethodWriter#visitMaxs}, is a fix point algorithm that
* computes information about the input frame of each basic block, from the
* input state of the first basic block (known from the method signature),
* and by the using the previously computed relative output frames.
*
* The algorithm used to compute the maximum stack size only computes the
* relative output and absolute input stack heights, while the algorithm
* used to compute stack map frames computes relative output frames and
* absolute input frames.
*/
/**
* Start of the output stack relatively to the input stack. The exact
* semantics of this field depends on the algorithm that is used.
*
* When only the maximum stack size is computed, this field is the number of
* elements in the input stack.
*
* When the stack map frames are completely computed, this field is the
* offset of the first output stack element relatively to the top of the
* input stack. This offset is always negative or null. A null offset means
* that the output stack must be appended to the input stack. A -n offset
* means that the first n output stack elements must replace the top n input
* stack elements, and that the other elements must be appended to the input
* stack.
*/
int inputStackTop;
/**
* Maximum height reached by the output stack, relatively to the top of the
* input stack. This maximum is always positive or null.
*/
int outputStackMax;
/**
* Information about the input and output stack map frames of this basic
* block. This field is only used when {@link ClassWriter#COMPUTE_FRAMES}
* option is used.
*/
Frame frame;
/**
* The successor of this label, in the order they are visited. This linked
* list does not include labels used for debug info only. If
* {@link ClassWriter#COMPUTE_FRAMES} option is used then, in addition, it
* does not contain successive labels that denote the same bytecode position
* (in this case only the first label appears in this list).
*/
Label successor;
/**
* The successors of this node in the control flow graph. These successors
* are stored in a linked list of {@link Edge Edge} objects, linked to each
* other by their {@link Edge#next} field.
*/
Edge successors;
/**
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