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📄 label.java

📁 asm的源码包 并且包含英文的文档
💻 JAVA
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/***
 * ASM: a very small and fast Java bytecode manipulation framework
 * Copyright (c) 2000-2005 INRIA, France Telecom
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the copyright holders nor the names of its
 *    contributors may be used to endorse or promote products derived from
 *    this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.objectweb.asm;

/**
 * A label represents a position in the bytecode of a method. Labels are used
 * for jump, goto, and switch instructions, and for try catch blocks.
 * 
 * @author Eric Bruneton
 */
public class Label {

    /**
     * Indicates if this label is only used for debug attributes. Such a label
     * is not the start of a basic block, the target of a jump instruction, or
     * an exception handler. It can be safely ignored in control flow graph
     * analysis algorithms (for optimization purposes).
     */
    final static int DEBUG = 1;

    /**
     * Indicates if the position of this label is known.
     */
    final static int RESOLVED = 2;

    /**
     * Indicates if this label has been updated, after instruction resizing.
     */
    final static int RESIZED = 4;

    /**
     * Indicates if this basic block has been pushed in the basic block stack.
     * See {@link MethodWriter#visitMaxs visitMaxs}.
     */
    final static int PUSHED = 8;

    /**
     * Indicates if this label is the target of a jump instruction, or the start
     * of an exception handler.
     */
    final static int TARGET = 16;

    /**
     * Indicates if a stack map frame must be stored for this label.
     */
    final static int STORE = 32;

    /**
     * Indicates if this label corresponds to a reachable basic block.
     */
    final static int REACHABLE = 64;

    /**
     * Indicates if this basic block ends with a JSR instruction.
     */
    final static int JSR = 128;

    /**
     * Indicates if this basic block ends with a RET instruction.
     */
    final static int RET = 256;

    /**
     * Field used to associate user information to a label.
     */
    public Object info;

    /**
     * Flags that indicate the status of this label.
     * 
     * @see #DEBUG
     * @see #RESOLVED
     * @see #RESIZED
     * @see #PUSHED
     * @see #TARGET
     * @see #STORE
     * @see #REACHABLE
     * @see #JSR
     * @see #RET
     */
    int status;

    /**
     * The line number corresponding to this label, if known.
     */
    int line;

    /**
     * The position of this label in the code, if known.
     */
    int position;

    /**
     * Number of forward references to this label, times two.
     */
    private int referenceCount;

    /**
     * Informations about forward references. Each forward reference is
     * described by two consecutive integers in this array: the first one is the
     * position of the first byte of the bytecode instruction that contains the
     * forward reference, while the second is the position of the first byte of
     * the forward reference itself. In fact the sign of the first integer
     * indicates if this reference uses 2 or 4 bytes, and its absolute value
     * gives the position of the bytecode instruction.
     */
    private int[] srcAndRefPositions;

    // ------------------------------------------------------------------------

    /*
     * Fields for the control flow and data flow graph analysis algorithms (used
     * to compute the maximum stack size or the stack map frames). A control
     * flow graph contains one node per "basic block", and one edge per "jump"
     * from one basic block to another. Each node (i.e., each basic block) is
     * represented by the Label object that corresponds to the first instruction
     * of this basic block. Each node also stores the list of its successors in
     * the graph, as a linked list of Edge objects.
     * 
     * The control flow analysis algorithms used to compute the maximum stack
     * size or the stack map frames are similar and use two steps. The first
     * step, during the visit of each instruction, builds information about the
     * state of the local variables and the operand stack at the end of each
     * basic block, called the "output frame", <i>relatively</i> to the frame
     * state at the beginning of the basic block, which is called the "input
     * frame", and which is <i>unknown</i> during this step. The second step,
     * in {@link MethodWriter#visitMaxs}, is a fix point algorithm that
     * computes information about the input frame of each basic block, from the
     * input state of the first basic block (known from the method signature),
     * and by the using the previously computed relative output frames.
     * 
     * The algorithm used to compute the maximum stack size only computes the
     * relative output and absolute input stack heights, while the algorithm
     * used to compute stack map frames computes relative output frames and
     * absolute input frames.
     */

    /**
     * Start of the output stack relatively to the input stack. The exact
     * semantics of this field depends on the algorithm that is used.
     * 
     * When only the maximum stack size is computed, this field is the number of
     * elements in the input stack.
     * 
     * When the stack map frames are completely computed, this field is the
     * offset of the first output stack element relatively to the top of the
     * input stack. This offset is always negative or null. A null offset means
     * that the output stack must be appended to the input stack. A -n offset
     * means that the first n output stack elements must replace the top n input
     * stack elements, and that the other elements must be appended to the input
     * stack.
     */
    int inputStackTop;

    /**
     * Maximum height reached by the output stack, relatively to the top of the
     * input stack. This maximum is always positive or null.
     */
    int outputStackMax;

    /**
     * Information about the input and output stack map frames of this basic
     * block. This field is only used when {@link ClassWriter#COMPUTE_FRAMES}
     * option is used.
     */
    Frame frame;

    /**
     * The successor of this label, in the order they are visited. This linked
     * list does not include labels used for debug info only. If
     * {@link ClassWriter#COMPUTE_FRAMES} option is used then, in addition, it
     * does not contain successive labels that denote the same bytecode position
     * (in this case only the first label appears in this list).
     */
    Label successor;

    /**
     * The successors of this node in the control flow graph. These successors
     * are stored in a linked list of {@link Edge Edge} objects, linked to each
     * other by their {@link Edge#next} field.
     */
    Edge successors;

    /**

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