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📄 hailfinder.bif

📁 数据挖掘方面的源码
💻 BIF
📖 第 1 页 / 共 4 页
字号:
  (Strong, Average, LessThanAve, G) 0.48, 0.39, 0.13;
  (Strong, Average, LessThanAve, H) 0.58, 0.3, 0.12;
  (Strong, Average, LessThanAve, I) 0.25, 0.45, 0.3;
  (Strong, Average, LessThanAve, J) 0.5, 0.28, 0.22;
  (Strong, Average, LessThanAve, K) 0.65, 0.27, 0.08;
  (Strong, Average, Average, A) 0.18, 0.45, 0.37;
  (Strong, Average, Average, B) 0.3, 0.35, 0.35;
  (Strong, Average, Average, C) 0.45, 0.3, 0.25;
  (Strong, Average, Average, D) 0.45, 0.3, 0.25;
  (Strong, Average, Average, E) 0.35, 0.43, 0.22;
  (Strong, Average, Average, F) 0.62, 0.35, 0.03;
  (Strong, Average, Average, G) 0.2, 0.65, 0.15;
  (Strong, Average, Average, H) 0.52, 0.33, 0.15;
  (Strong, Average, Average, I) 0.23, 0.42, 0.35;
  (Strong, Average, Average, J) 0.47, 0.3, 0.23;
  (Strong, Average, Average, K) 0.55, 0.3, 0.15;
  (Strong, Average, MoreThanAve, A) 0.23, 0.4, 0.37;
  (Strong, Average, MoreThanAve, B) 0.25, 0.4, 0.35;
  (Strong, Average, MoreThanAve, C) 0.4, 0.3, 0.3;
  (Strong, Average, MoreThanAve, D) 0.4, 0.3, 0.3;
  (Strong, Average, MoreThanAve, E) 0.3, 0.45, 0.25;
  (Strong, Average, MoreThanAve, F) 0.57, 0.4, 0.03;
  (Strong, Average, MoreThanAve, G) 0.15, 0.65, 0.2;
  (Strong, Average, MoreThanAve, H) 0.5, 0.33, 0.17;
  (Strong, Average, MoreThanAve, I) 0.25, 0.36, 0.39;
  (Strong, Average, MoreThanAve, J) 0.5, 0.28, 0.22;
  (Strong, Average, MoreThanAve, K) 0.55, 0.3, 0.15;
  (Strong, MoreUnstable, LessThanAve, A) 0.18, 0.3, 0.52;
  (Strong, MoreUnstable, LessThanAve, B) 0.2, 0.4, 0.4;
  (Strong, MoreUnstable, LessThanAve, C) 0.3, 0.3, 0.4;
  (Strong, MoreUnstable, LessThanAve, D) 0.4, 0.3, 0.3;
  (Strong, MoreUnstable, LessThanAve, E) 0.25, 0.48, 0.27;
  (Strong, MoreUnstable, LessThanAve, F) 0.63, 0.32, 0.05;
  (Strong, MoreUnstable, LessThanAve, G) 0.15, 0.63, 0.22;
  (Strong, MoreUnstable, LessThanAve, H) 0.4, 0.38, 0.22;
  (Strong, MoreUnstable, LessThanAve, I) 0.2, 0.37, 0.43;
  (Strong, MoreUnstable, LessThanAve, J) 0.3, 0.35, 0.35;
  (Strong, MoreUnstable, LessThanAve, K) 0.5, 0.32, 0.18;
  (Strong, MoreUnstable, Average, A) 0.15, 0.2, 0.65;
  (Strong, MoreUnstable, Average, B) 0.18, 0.4, 0.42;
  (Strong, MoreUnstable, Average, C) 0.25, 0.35, 0.4;
  (Strong, MoreUnstable, Average, D) 0.25, 0.35, 0.4;
  (Strong, MoreUnstable, Average, E) 0.25, 0.42, 0.33;
  (Strong, MoreUnstable, Average, F) 0.58, 0.36, 0.06;
  (Strong, MoreUnstable, Average, G) 0.13, 0.62, 0.25;
  (Strong, MoreUnstable, Average, H) 0.3, 0.45, 0.25;
  (Strong, MoreUnstable, Average, I) 0.22, 0.35, 0.43;
  (Strong, MoreUnstable, Average, J) 0.35, 0.32, 0.33;
  (Strong, MoreUnstable, Average, K) 0.5, 0.3, 0.2;
  (Strong, MoreUnstable, MoreThanAve, A) 0.1, 0.2, 0.7;
  (Strong, MoreUnstable, MoreThanAve, B) 0.2, 0.3, 0.5;
  (Strong, MoreUnstable, MoreThanAve, C) 0.2, 0.4, 0.4;
  (Strong, MoreUnstable, MoreThanAve, D) 0.23, 0.3, 0.47;
  (Strong, MoreUnstable, MoreThanAve, E) 0.15, 0.45, 0.4;
  (Strong, MoreUnstable, MoreThanAve, F) 0.5, 0.42, 0.08;
  (Strong, MoreUnstable, MoreThanAve, G) 0.1, 0.65, 0.25;
  (Strong, MoreUnstable, MoreThanAve, H) 0.28, 0.4, 0.32;
  (Strong, MoreUnstable, MoreThanAve, I) 0.2, 0.32, 0.48;
  (Strong, MoreUnstable, MoreThanAve, J) 0.3, 0.28, 0.42;
  (Strong, MoreUnstable, MoreThanAve, K) 0.38, 0.32, 0.3;
}
probability ( LLIW ) {
  table 0.12, 0.32, 0.38, 0.18;
}
probability ( InsChange | LoLevMoistAd, CompPlFcst ) {
  (StrongPos, IncCapDecIns) 0, 0.05, 0.95;
  (StrongPos, LittleChange) 0, 0.12, 0.88;
  (StrongPos, DecCapIncIns) 0.05, 0.15, 0.8;
  (WeakPos, IncCapDecIns) 0.05, 0.15, 0.8;
  (WeakPos, LittleChange) 0.1, 0.4, 0.5;
  (WeakPos, DecCapIncIns) 0.25, 0.5, 0.25;
  (Neutral, IncCapDecIns) 0.15, 0.5, 0.35;
  (Neutral, LittleChange) 0.2, 0.6, 0.2;
  (Neutral, DecCapIncIns) 0.35, 0.5, 0.15;
  (Negative, IncCapDecIns) 0.5, 0.4, 0.1;
  (Negative, LittleChange) 0.8, 0.16, 0.04;
  (Negative, DecCapIncIns) 0.9, 0.09, 0.01;
}
probability ( IRCloudCover ) {
  table 0.15, 0.45, 0.4;
}
probability ( SfcWndShfDis | Scenario ) {
  (A) 0.65, 0.05, 0.1, 0.08, 0.04, 0.07, 0.01;
  (B) 0.65, 0.05, 0.1, 0.1, 0.02, 0.07, 0.01;
  (C) 0, 0.65, 0.2, 0.02, 0.06, 0.05, 0.02;
  (D) 0.12, 0.02, 0.02, 0.02, 0.45, 0.27, 0.1;
  (E) 0.06, 0.14, 0.04, 0.04, 0.25, 0.4, 0.07;
  (F) 0.1, 0.1, 0.1, 0.02, 0, 0.56, 0.12;
  (G) 0.02, 0.05, 0.05, 0, 0.35, 0.33, 0.2;
  (H) 0.01, 0.1, 0.15, 0.4, 0, 0.23, 0.11;
  (I) 0.02, 0.1, 0.5, 0.3, 0.01, 0.02, 0.05;
  (J) 0.06, 0.08, 0.04, 0.02, 0.6, 0.14, 0.06;
  (K) 0.05, 0.13, 0.05, 0.39, 0.13, 0.15, 0.1;
}
probability ( LatestCIN ) {
  table 0.4, 0.4, 0.15, 0.05;
}
probability ( CompPlFcst | Boundaries, CldShadeConv, AreaMeso_ALS, CldShadeOth ) {
  (None, None, StrongUp, Cloudy) 0.4, 0.35, 0.25;
  (None, None, StrongUp, PC) 0.1, 0.35, 0.55;
  (None, None, StrongUp, Clear) 0.05, 0.3, 0.65;
  (None, None, WeakUp, Cloudy) 0.6, 0.25, 0.15;
  (None, None, WeakUp, PC) 0.4, 0.3, 0.3;
  (None, None, WeakUp, Clear) 0.2, 0.5, 0.3;
  (None, None, Neutral, Cloudy) 0.6, 0.35, 0.05;
  (None, None, Neutral, PC) 0.45, 0.4, 0.15;
  (None, None, Neutral, Clear) 0.25, 0.45, 0.3;
  (None, None, Down, Cloudy) 0.7, 0.27, 0.03;
  (None, None, Down, PC) 0.65, 0.3, 0.05;
  (None, None, Down, Clear) 0.6, 0.35, 0.05;
  (None, Some, StrongUp, Cloudy) 0.4, 0.35, 0.25;
  (None, Some, StrongUp, PC) 0.25, 0.3, 0.45;
  (None, Some, StrongUp, Clear) 0.15, 0.35, 0.5;
  (None, Some, WeakUp, Cloudy) 0.65, 0.25, 0.1;
  (None, Some, WeakUp, PC) 0.45, 0.3, 0.25;
  (None, Some, WeakUp, Clear) 0.25, 0.5, 0.25;
  (None, Some, Neutral, Cloudy) 0.65, 0.3, 0.05;
  (None, Some, Neutral, PC) 0.5, 0.4, 0.1;
  (None, Some, Neutral, Clear) 0.3, 0.45, 0.25;
  (None, Some, Down, Cloudy) 0.75, 0.23, 0.02;
  (None, Some, Down, PC) 0.7, 0.26, 0.04;
  (None, Some, Down, Clear) 0.65, 0.32, 0.03;
  (None, Marked, StrongUp, Cloudy) 0.45, 0.3, 0.25;
  (None, Marked, StrongUp, PC) 0.4, 0.3, 0.3;
  (None, Marked, StrongUp, Clear) 0.35, 0.3, 0.35;
  (None, Marked, WeakUp, Cloudy) 0.7, 0.22, 0.08;
  (None, Marked, WeakUp, PC) 0.55, 0.3, 0.15;
  (None, Marked, WeakUp, Clear) 0.4, 0.45, 0.15;
  (None, Marked, Neutral, Cloudy) 0.7, 0.27, 0.03;
  (None, Marked, Neutral, PC) 0.6, 0.3, 0.1;
  (None, Marked, Neutral, Clear) 0.55, 0.33, 0.12;
  (None, Marked, Down, Cloudy) 0.85, 0.14, 0.01;
  (None, Marked, Down, PC) 0.8, 0.17, 0.03;
  (None, Marked, Down, Clear) 0.75, 0.23, 0.02;
  (Weak, None, StrongUp, Cloudy) 0.35, 0.35, 0.3;
  (Weak, None, StrongUp, PC) 0.05, 0.35, 0.6;
  (Weak, None, StrongUp, Clear) 0.03, 0.25, 0.72;
  (Weak, None, WeakUp, Cloudy) 0.5, 0.25, 0.25;
  (Weak, None, WeakUp, PC) 0.3, 0.35, 0.35;
  (Weak, None, WeakUp, Clear) 0.15, 0.45, 0.4;
  (Weak, None, Neutral, Cloudy) 0.55, 0.3, 0.15;
  (Weak, None, Neutral, PC) 0.4, 0.4, 0.2;
  (Weak, None, Neutral, Clear) 0.2, 0.4, 0.4;
  (Weak, None, Down, Cloudy) 0.6, 0.35, 0.05;
  (Weak, None, Down, PC) 0.6, 0.3, 0.1;
  (Weak, None, Down, Clear) 0.55, 0.33, 0.12;
  (Weak, Some, StrongUp, Cloudy) 0.35, 0.35, 0.3;
  (Weak, Some, StrongUp, PC) 0.1, 0.35, 0.55;
  (Weak, Some, StrongUp, Clear) 0.05, 0.3, 0.65;
  (Weak, Some, WeakUp, Cloudy) 0.55, 0.25, 0.2;
  (Weak, Some, WeakUp, PC) 0.35, 0.35, 0.3;
  (Weak, Some, WeakUp, Clear) 0.2, 0.5, 0.3;
  (Weak, Some, Neutral, Cloudy) 0.6, 0.3, 0.1;
  (Weak, Some, Neutral, PC) 0.45, 0.4, 0.15;
  (Weak, Some, Neutral, Clear) 0.25, 0.5, 0.25;
  (Weak, Some, Down, Cloudy) 0.65, 0.3, 0.05;
  (Weak, Some, Down, PC) 0.65, 0.3, 0.05;
  (Weak, Some, Down, Clear) 0.6, 0.35, 0.05;
  (Weak, Marked, StrongUp, Cloudy) 0.4, 0.35, 0.25;
  (Weak, Marked, StrongUp, PC) 0.25, 0.4, 0.35;
  (Weak, Marked, StrongUp, Clear) 0.2, 0.4, 0.4;
  (Weak, Marked, WeakUp, Cloudy) 0.65, 0.25, 0.1;
  (Weak, Marked, WeakUp, PC) 0.45, 0.35, 0.2;
  (Weak, Marked, WeakUp, Clear) 0.3, 0.5, 0.2;
  (Weak, Marked, Neutral, Cloudy) 0.65, 0.3, 0.05;
  (Weak, Marked, Neutral, PC) 0.55, 0.3, 0.15;
  (Weak, Marked, Neutral, Clear) 0.5, 0.3, 0.2;
  (Weak, Marked, Down, Cloudy) 0.78, 0.18, 0.04;
  (Weak, Marked, Down, PC) 0.75, 0.2, 0.05;
  (Weak, Marked, Down, Clear) 0.7, 0.25, 0.05;
  (Strong, None, StrongUp, Cloudy) 0.3, 0.3, 0.4;
  (Strong, None, StrongUp, PC) 0.01, 0.25, 0.74;
  (Strong, None, StrongUp, Clear) 0.01, 0.2, 0.79;
  (Strong, None, WeakUp, Cloudy) 0.35, 0.25, 0.4;
  (Strong, None, WeakUp, PC) 0.15, 0.4, 0.45;
  (Strong, None, WeakUp, Clear) 0.1, 0.35, 0.55;
  (Strong, None, Neutral, Cloudy) 0.45, 0.3, 0.25;
  (Strong, None, Neutral, PC) 0.3, 0.4, 0.3;
  (Strong, None, Neutral, Clear) 0.15, 0.4, 0.45;
  (Strong, None, Down, Cloudy) 0.5, 0.35, 0.15;
  (Strong, None, Down, PC) 0.48, 0.32, 0.2;
  (Strong, None, Down, Clear) 0.45, 0.35, 0.2;
  (Strong, Some, StrongUp, Cloudy) 0.3, 0.3, 0.4;
  (Strong, Some, StrongUp, PC) 0.05, 0.6, 0.35;
  (Strong, Some, StrongUp, Clear) 0.04, 0.27, 0.69;
  (Strong, Some, WeakUp, Cloudy) 0.4, 0.25, 0.35;
  (Strong, Some, WeakUp, PC) 0.2, 0.4, 0.4;
  (Strong, Some, WeakUp, Clear) 0.12, 0.43, 0.45;
  (Strong, Some, Neutral, Cloudy) 0.5, 0.3, 0.2;
  (Strong, Some, Neutral, PC) 0.35, 0.4, 0.25;
  (Strong, Some, Neutral, Clear) 0.2, 0.45, 0.35;
  (Strong, Some, Down, Cloudy) 0.55, 0.35, 0.1;
  (Strong, Some, Down, PC) 0.55, 0.3, 0.15;
  (Strong, Some, Down, Clear) 0.5, 0.4, 0.1;
  (Strong, Marked, StrongUp, Cloudy) 0.3, 0.35, 0.35;
  (Strong, Marked, StrongUp, PC) 0.15, 0.35, 0.5;
  (Strong, Marked, StrongUp, Clear) 0.13, 0.35, 0.52;
  (Strong, Marked, WeakUp, Cloudy) 0.5, 0.25, 0.25;
  (Strong, Marked, WeakUp, PC) 0.35, 0.35, 0.3;
  (Strong, Marked, WeakUp, Clear) 0.2, 0.45, 0.35;
  (Strong, Marked, Neutral, Cloudy) 0.55, 0.35, 0.1;
  (Strong, Marked, Neutral, PC) 0.45, 0.35, 0.2;
  (Strong, Marked, Neutral, Clear) 0.4, 0.35, 0.25;
  (Strong, Marked, Down, Cloudy) 0.7, 0.24, 0.06;
  (Strong, Marked, Down, PC) 0.65, 0.28, 0.07;
  (Strong, Marked, Down, Clear) 0.6, 0.3, 0.1;
}
probability ( N0_7muVerMo ) {
  table 0.25, 0.25, 0.25, 0.25;
}
probability ( RHRatio | Scenario ) {
  (A) 0.05, 0.5, 0.45;
  (B) 0.1, 0.5, 0.4;
  (C) 0.4, 0.15, 0.45;
  (D) 0.2, 0.45, 0.35;
  (E) 0.8, 0.05, 0.15;
  (F) 0, 0, 1;
  (G) 0.6, 0, 0.4;
  (H) 0, 0.7, 0.3;
  (I) 0.1, 0.7, 0.2;
  (J) 0.4, 0.4, 0.2;
  (K) 0.15, 0.45, 0.4;
}
probability ( ScenRelAMIns | Scenario ) {
  (A) 1, 0, 0, 0, 0, 0;
  (B) 1, 0, 0, 0, 0, 0;
  (C) 0, 1, 0, 0, 0, 0;
  (D) 0, 1, 0, 0, 0, 0;
  (E) 0, 1, 0, 0, 0, 0;
  (F) 0, 0, 1, 0, 0, 0;
  (G) 0, 0, 0, 1, 0, 0;
  (H) 0, 0, 0, 0, 1, 0;
  (I) 1, 0, 0, 0, 0, 0;
  (J) 0, 1, 0, 0, 0, 0;
  (K) 0, 0, 0, 0, 0, 1;
}
probability ( ScenRelAMCIN | Scenario ) {
  (A) 1, 0;
  (B) 1, 0;
  (C) 0, 1;
  (D) 0, 1;
  (E) 0, 1;
  (F) 0, 1;
  (G) 0, 1;
  (H) 0, 1;
  (I) 0, 1;
  (J) 0, 1;
  (K) 0, 1;
}
probability ( Boundaries | OutflowFrMt, WndHodograph, MorningBound ) {
  (None, DCVZFavor, None) 0.5, 0.48, 0.02;
  (None, DCVZFavor, Weak) 0.3, 0.5, 0.2;
  (None, DCVZFavor, Strong) 0.1, 0.25, 0.65;
  (None, StrongWest, None) 0.75, 0.22, 0.03;
  (None, StrongWest, Weak) 0.45, 0.45, 0.1;
  (None, StrongWest, Strong) 0.25, 0.4, 0.35;
  (None, Westerly, None) 0.8, 0.18, 0.02;
  (None, Westerly, Weak) 0.35, 0.5, 0.15;
  (None, Westerly, Strong) 0.25, 0.35, 0.4;
  (None, Other, None) 0.7, 0.28, 0.02;
  (None, Other, Weak) 0.25, 0.6, 0.15;
  (None, Other, Strong) 0.05, 0.35, 0.6;
  (Weak, DCVZFavor, None) 0.3, 0.63, 0.07;
  (Weak, DCVZFavor, Weak) 0.1, 0.5, 0.4;
  (Weak, DCVZFavor, Strong) 0.05, 0.2, 0.75;
  (Weak, StrongWest, None) 0.15, 0.7, 0.15;
  (Weak, StrongWest, Weak) 0.1, 0.75, 0.15;
  (Weak, StrongWest, Strong) 0.05, 0.5, 0.45;
  (Weak, Westerly, None) 0.15, 0.7, 0.15;
  (Weak, Westerly, Weak) 0.05, 0.8, 0.15;
  (Weak, Westerly, Strong) 0.05, 0.45, 0.5;
  (Weak, Other, None) 0.4, 0.55, 0.05;
  (Weak, Other, Weak) 0.2, 0.65, 0.15;
  (Weak, Other, Strong) 0.05, 0.3, 0.65;
  (Strong, DCVZFavor, None) 0, 0.55, 0.45;
  (Strong, DCVZFavor, Weak) 0, 0.4, 0.6;
  (Strong, DCVZFavor, Strong) 0, 0.15, 0.85;
  (Strong, StrongWest, None) 0, 0.5, 0.5;
  (Strong, StrongWest, Weak) 0, 0.4, 0.6;
  (Strong, StrongWest, Strong) 0, 0.2, 0.8;
  (Strong, Westerly, None) 0, 0.7, 0.3;
  (Strong, Westerly, Weak) 0, 0.5, 0.5;
  (Strong, Westerly, Strong) 0, 0.2, 0.8;
  (Strong, Other, None) 0.02, 0.73, 0.25;
  (Strong, Other, Weak) 0.01, 0.5, 0.49;
  (Strong, Other, Strong) 0.01, 0.2, 0.79;
}
probability ( InsInMt | CldShadeOth, AMInstabMt ) {
  (Cloudy, None) 0.9, 0.1, 0;
  (Cloudy, Weak) 0.01, 0.4, 0.59;
  (Cloudy, Strong) 0, 0.05, 0.95;
  (PC, None) 0.6, 0.39, 0.01;
  (PC, Weak) 0, 0.4, 0.6;
  (PC, Strong) 0, 0, 1;
  (Clear, None) 0.5, 0.35, 0.15;
  (Clear, Weak) 0, 0.15, 0.85;
  (Clear, Strong) 0, 0, 1;
}
probability ( RaoContMoist ) {
  table 0.15, 0.2, 0.4, 0.25;
}
probability ( AreaMeso_ALS | CombVerMo ) {
  (StrongUp) 1, 0, 0, 0;
  (WeakUp) 0, 1, 0, 0;
  (Neutral) 0, 0, 1, 0;
  (Down) 0, 0, 0, 1;
}
probability ( SubjVertMo ) {
  table 0.15, 0.15, 0.5, 0.2;
}
probability ( WindFieldPln | Scenario ) {
  (A) 0.05, 0.6, 0.02, 0.1, 0.23, 0;
  (B) 0.08, 0.6, 0.02, 0.1, 0.2, 0;
  (C) 0.1, 0, 0.75, 0, 0, 0.15;
  (D) 0.1, 0.15, 0.2, 0.05, 0.3, 0.2;
  (E) 0.43, 0.1, 0.15, 0.06, 0.06, 0.2;
  (F) 0.6, 0.07, 0.01, 0.12, 0.2, 0;
  (G) 0.25, 0.01, 0.3, 0.01, 0.03, 0.4;
  (H) 0.04, 0.02, 0.04, 0.8, 0.1, 0;
  (I) 0.2, 0.3, 0.05, 0.37, 0.07, 0.01;
  (J) 0.6, 0.08, 0.07, 0.03, 0.2, 0.02;
  (K) 0.1, 0.05, 0.1, 0.05, 0.2, 0.5;
}
probability ( CurPropConv | LatestCIN, LLIW ) {
  (None, Unfavorable) 0.7, 0.28, 0.02, 0;
  (None, Weak) 0.1, 0.5, 0.3, 0.1;
  (None, Moderate) 0.01, 0.14, 0.35, 0.5;
  (None, Strong) 0, 0.02, 0.18, 0.8;
  (PartInhibit, Unfavorable) 0.9, 0.09, 0.01, 0;
  (PartInhibit, Weak) 0.65, 0.25, 0.09, 0.01;
  (PartInhibit, Moderate) 0.25, 0.35, 0.3, 0.1;
  (PartInhibit, Strong) 0.01, 0.15, 0.33, 0.51;
  (Stifling, Unfavorable) 0.95, 0.05, 0, 0;
  (Stifling, Weak) 0.75, 0.23, 0.02, 0;
  (Stifling, Moderate) 0.4, 0.4, 0.18, 0.02;
  (Stifling, Strong) 0.2, 0.3, 0.35, 0.15;
  (TotalInhibit, Unfavorable) 1, 0, 0, 0;
  (TotalInhibit, Weak) 0.95, 0.05, 0, 0;
  (TotalInhibit, Moderate) 0.75, 0.2, 0.05, 0;
  (TotalInhibit, Strong) 0.5, 0.35, 0.1, 0.05;
}
probability ( TempDis | Scenario ) {
  (A) 0.13, 0.15, 0.1, 0.62;

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