⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 hailfinder.bif

📁 数据挖掘方面的源码
💻 BIF
📖 第 1 页 / 共 4 页
字号:
network Unknown {
}
variable N0_7muVerMo {
  type discrete [ 4 ]  { StrongUp, WeakUp, Neutral, Down };
}
variable SubjVertMo {
  type discrete [ 4 ]  { StronUp, WeakUp, Neutral, Down };
}
variable QGVertMotion {
  type discrete [ 4 ]  { StrongUp, WeakUp, Neutral, Down };
}
variable CombVerMo {
  type discrete [ 4 ]  { StrongUp, WeakUp, Neutral, Down };
}
variable AreaMeso_ALS {
  type discrete [ 4 ]  { StrongUp, WeakUp, Neutral, Down };
}
variable SatContMoist {
  type discrete [ 4 ]  { VeryWet, Wet, Neutral, Dry };
}
variable RaoContMoist {
  type discrete [ 4 ]  { VeryWet, Wet, Neutral, Dry };
}
variable CombMoisture {
  type discrete [ 4 ]  { VeryWet, Wet, Neutral, Dry };
}
variable AreaMoDryAir {
  type discrete [ 4 ]  { VeryWet, Wet, Neutral, Dry };
}
variable VISCloudCov {
  type discrete [ 3 ]  { Cloudy, PC, Clear };
}
variable IRCloudCover {
  type discrete [ 3 ]  { Cloudy, PC, Clear };
}
variable CombClouds {
  type discrete [ 3 ]  { Cloudy, PC, Clear };
}
variable CldShadeOth {
  type discrete [ 3 ]  { Cloudy, PC, Clear };
}
variable AMInstabMt {
  type discrete [ 3 ]  { None, Weak, Strong };
}
variable InsInMt {
  type discrete [ 3 ]  { None, Weak, Strong };
}
variable WndHodograph {
  type discrete [ 4 ]  { DCVZFavor, StrongWest, Westerly, Other };
}
variable OutflowFrMt {
  type discrete [ 3 ]  { None, Weak, Strong };
}
variable MorningBound {
  type discrete [ 3 ]  { None, Weak, Strong };
}
variable Boundaries {
  type discrete [ 3 ]  { None, Weak, Strong };
}
variable CldShadeConv {
  type discrete [ 3 ]  { None, Some, Marked };
}
variable CompPlFcst {
  type discrete [ 3 ]  { IncCapDecIns, LittleChange, DecCapIncIns };
}
variable CapChange {
  type discrete [ 3 ]  { Decreasing, LittleChange, Increasing };
}
variable LoLevMoistAd {
  type discrete [ 4 ]  { StrongPos, WeakPos, Neutral, Negative };
}
variable InsChange {
  type discrete [ 3 ]  { Decreasing, LittleChange, Increasing };
}
variable MountainFcst {
  type discrete [ 3 ]  { XNIL, SIG, SVR };
}
variable Date {
  type discrete [ 6 ]  { May15_Jun14, Jun15_Jul1, Jul2_Jul15, Jul16_Aug10, Aug11_Aug20, Aug20_Sep15 };
}
variable Scenario {
  type discrete [ 11 ]  { A, B, C, D, E, F, G, H, I, J, K };
}
variable ScenRelAMCIN {
  type discrete [ 2 ]  { AB, CThruK };
}
variable MorningCIN {
  type discrete [ 4 ]  { None, PartInhibit, Stifling, TotalInhibit };
}
variable AMCINInScen {
  type discrete [ 3 ]  { LessThanAve, Average, MoreThanAve };
}
variable CapInScen {
  type discrete [ 3 ]  { LessThanAve, Average, MoreThanAve };
}
variable ScenRelAMIns {
  type discrete [ 6 ]  { ABI, CDEJ, F, G, H, K };
}
variable LIfr12ZDENSd {
  type discrete [ 4 ]  { LIGt0, N1GtLIGt_4, N5GtLIGt_8, LILt_8 };
}
variable AMDewptCalPl {
  type discrete [ 3 ]  { Instability, Neutral, Stability };
}
variable AMInsWliScen {
  type discrete [ 3 ]  { LessUnstable, Average, MoreUnstable };
}
variable InsSclInScen {
  type discrete [ 3 ]  { LessUnstable, Average, MoreUnstable };
}
variable ScenRel3_4 {
  type discrete [ 5 ]  { ACEFK, B, D, GJ, HI };
}
variable LatestCIN {
  type discrete [ 4 ]  { None, PartInhibit, Stifling, TotalInhibit };
}
variable LLIW {
  type discrete [ 4 ]  { Unfavorable, Weak, Moderate, Strong };
}
variable CurPropConv {
  type discrete [ 4 ]  { None, Slight, Moderate, Strong };
}
variable ScnRelPlFcst {
  type discrete [ 11 ]  { A, B, C, D, E, F, G, H, I, J, K };
}
variable PlainsFcst {
  type discrete [ 3 ]  { XNIL, SIG, SVR };
}
variable N34StarFcst {
  type discrete [ 3 ]  { XNIL, SIG, SVR };
}
variable R5Fcst {
  type discrete [ 3 ]  { XNIL, SIG, SVR };
}
variable Dewpoints {
  type discrete [ 7 ]  { LowEvrywhere, LowAtStation, LowSHighN, LowNHighS, LowMtsHighPl, HighEvrywher, Other };
}
variable LowLLapse {
  type discrete [ 4 ]  { CloseToDryAd, Steep, ModerateOrLe, Stable };
}
variable MeanRH {
  type discrete [ 3 ]  { VeryMoist, Average, Dry };
}
variable MidLLapse {
  type discrete [ 3 ]  { CloseToDryAd, Steep, ModerateOrLe };
}
variable MvmtFeatures {
  type discrete [ 4 ]  { StrongFront, MarkedUpper, OtherRapid, NoMajor };
}
variable RHRatio {
  type discrete [ 3 ]  { MoistMDryL, DryMMoistL, Other };
}
variable SfcWndShfDis {
  type discrete [ 7 ]  { DenvCyclone, E_W_N, E_W_S, MovingFtorOt, DryLine, None, Other };
}
variable SynForcng {
  type discrete [ 5 ]  { SigNegative, NegToPos, SigPositive, PosToNeg, LittleChange };
}
variable TempDis {
  type discrete [ 4 ]  { QStationary, Moving, None, Other };
}
variable WindAloft {
  type discrete [ 4 ]  { LV, SWQuad, NWQuad, AllElse };
}
variable WindFieldMt {
  type discrete [ 2 ]  { Westerly, LVorOther };
}
variable WindFieldPln {
  type discrete [ 6 ]  { LV, DenvCyclone, LongAnticyc, E_NE, SEQuad, WidespdDnsl };
}
probability ( MvmtFeatures | Scenario ) {
  (A) 0.25, 0.55, 0.2, 0;
  (B) 0.05, 0.1, 0.1, 0.75;
  (C) 0.1, 0.3, 0.3, 0.3;
  (D) 0.18, 0.38, 0.34, 0.1;
  (E) 0.02, 0.02, 0.26, 0.7;
  (F) 0.05, 0.07, 0.05, 0.83;
  (G) 0.1, 0.25, 0.15, 0.5;
  (H) 0, 0.6, 0.1, 0.3;
  (I) 0.2, 0.1, 0.2, 0.5;
  (J) 0.04, 0, 0.04, 0.92;
  (K) 0.5, 0.35, 0.09, 0.06;
}
probability ( AMDewptCalPl ) {
  table 0.3, 0.25, 0.45;
}
probability ( MorningBound ) {
  table 0.5, 0.35, 0.15;
}
probability ( MidLLapse | Scenario ) {
  (A) 0.25, 0.55, 0.2;
  (B) 0.25, 0.5, 0.25;
  (C) 0.4, 0.38, 0.22;
  (D) 0.43, 0.37, 0.2;
  (E) 0.02, 0.38, 0.6;
  (F) 0, 0.1, 0.9;
  (G) 0.84, 0.16, 0;
  (H) 0.25, 0.31, 0.44;
  (I) 0.41, 0.29, 0.3;
  (J) 0.23, 0.42, 0.35;
  (K) 0.16, 0.28, 0.56;
}
probability ( InsSclInScen | AMInsWliScen, InsChange ) {
  (LessUnstable, Decreasing) 1, 0, 0;
  (LessUnstable, LittleChange) 0.9, 0.1, 0;
  (LessUnstable, Increasing) 0.4, 0.35, 0.25;
  (Average, Decreasing) 0.6, 0.4, 0;
  (Average, LittleChange) 0.15, 0.7, 0.15;
  (Average, Increasing) 0, 0.4, 0.6;
  (MoreUnstable, Decreasing) 0.25, 0.35, 0.4;
  (MoreUnstable, LittleChange) 0, 0.1, 0.9;
  (MoreUnstable, Increasing) 0, 0, 1;
}
probability ( CapInScen | AMCINInScen, CapChange ) {
  (LessThanAve, Decreasing) 1, 0, 0;
  (LessThanAve, LittleChange) 0.98, 0.02, 0;
  (LessThanAve, Increasing) 0.35, 0.35, 0.3;
  (Average, Decreasing) 0.75, 0.25, 0;
  (Average, LittleChange) 0.03, 0.94, 0.03;
  (Average, Increasing) 0, 0.25, 0.75;
  (MoreThanAve, Decreasing) 0.3, 0.35, 0.35;
  (MoreThanAve, LittleChange) 0, 0.02, 0.98;
  (MoreThanAve, Increasing) 0, 0, 1;
}
probability ( LoLevMoistAd ) {
  table 0.12, 0.28, 0.3, 0.3;
}
probability ( CapChange | CompPlFcst ) {
  (IncCapDecIns) 0, 0, 1;
  (LittleChange) 0, 1, 0;
  (DecCapIncIns) 1, 0, 0;
}
probability ( CldShadeOth | AreaMoDryAir, AreaMeso_ALS, CombClouds ) {
  (VeryWet, StrongUp, Cloudy) 1, 0, 0;
  (VeryWet, StrongUp, PC) 0.85, 0.15, 0;
  (VeryWet, StrongUp, Clear) 0.25, 0.35, 0.4;
  (VeryWet, WeakUp, Cloudy) 0.95, 0.05, 0;
  (VeryWet, WeakUp, PC) 0.4, 0.55, 0.05;
  (VeryWet, WeakUp, Clear) 0.05, 0.45, 0.5;
  (VeryWet, Neutral, Cloudy) 0.93, 0.07, 0;
  (VeryWet, Neutral, PC) 0.2, 0.78, 0.02;
  (VeryWet, Neutral, Clear) 0.01, 0.29, 0.7;
  (VeryWet, Down, Cloudy) 0.74, 0.25, 0.01;
  (VeryWet, Down, PC) 0, 0.5, 0.5;
  (VeryWet, Down, Clear) 0, 0.1, 0.9;
  (Wet, StrongUp, Cloudy) 0.92, 0.08, 0;
  (Wet, StrongUp, PC) 0.7, 0.29, 0.01;
  (Wet, StrongUp, Clear) 0.15, 0.4, 0.45;
  (Wet, WeakUp, Cloudy) 0.9, 0.09, 0.01;
  (Wet, WeakUp, PC) 0.25, 0.6, 0.15;
  (Wet, WeakUp, Clear) 0.01, 0.3, 0.69;
  (Wet, Neutral, Cloudy) 0.8, 0.2, 0;
  (Wet, Neutral, PC) 0.01, 0.89, 0.1;
  (Wet, Neutral, Clear) 0, 0.1, 0.9;
  (Wet, Down, Cloudy) 0.65, 0.34, 0.01;
  (Wet, Down, PC) 0, 0.4, 0.6;
  (Wet, Down, Clear) 0, 0.02, 0.98;
  (Neutral, StrongUp, Cloudy) 0.88, 0.12, 0;
  (Neutral, StrongUp, PC) 0.4, 0.5, 0.1;
  (Neutral, StrongUp, Clear) 0.1, 0.4, 0.5;
  (Neutral, WeakUp, Cloudy) 0.85, 0.15, 0;
  (Neutral, WeakUp, PC) 0.15, 0.75, 0.1;
  (Neutral, WeakUp, Clear) 0, 0.2, 0.8;
  (Neutral, Neutral, Cloudy) 0.8, 0.18, 0.02;
  (Neutral, Neutral, PC) 0.03, 0.85, 0.12;
  (Neutral, Neutral, Clear) 0, 0.05, 0.95;
  (Neutral, Down, Cloudy) 0.5, 0.48, 0.02;
  (Neutral, Down, PC) 0.01, 0.74, 0.25;
  (Neutral, Down, Clear) 0, 0.01, 0.99;
  (Dry, StrongUp, Cloudy) 0.85, 0.14, 0.01;
  (Dry, StrongUp, PC) 0.55, 0.43, 0.02;
  (Dry, StrongUp, Clear) 0.1, 0.25, 0.65;
  (Dry, WeakUp, Cloudy) 0.6, 0.39, 0.01;
  (Dry, WeakUp, PC) 0.01, 0.9, 0.09;
  (Dry, WeakUp, Clear) 0, 0.15, 0.85;
  (Dry, Neutral, Cloudy) 0.78, 0.2, 0.02;
  (Dry, Neutral, PC) 0.01, 0.74, 0.25;
  (Dry, Neutral, Clear) 0, 0.04, 0.96;
  (Dry, Down, Cloudy) 0.42, 0.55, 0.03;
  (Dry, Down, PC) 0.05, 0.65, 0.3;
  (Dry, Down, Clear) 0, 0, 1;
}
probability ( QGVertMotion ) {
  table 0.15, 0.15, 0.5, 0.2;
}
probability ( AMCINInScen | ScenRelAMCIN, MorningCIN ) {
  (AB, None) 1, 0, 0;
  (AB, PartInhibit) 0.6, 0.37, 0.03;
  (AB, Stifling) 0.25, 0.45, 0.3;
  (AB, TotalInhibit) 0, 0.1, 0.9;
  (CThruK, None) 0.75, 0.25, 0;
  (CThruK, PartInhibit) 0.3, 0.6, 0.1;
  (CThruK, Stifling) 0.01, 0.4, 0.59;
  (CThruK, TotalInhibit) 0, 0.03, 0.97;
}
probability ( MorningCIN ) {
  table 0.15, 0.57, 0.2, 0.08;
}
probability ( Date ) {
  table 0.254098, 0.131148, 0.106557, 0.213115, 0.07377, 0.221312;
}
probability ( CldShadeConv | InsInMt, WndHodograph ) {
  (None, DCVZFavor) 1, 0, 0;
  (None, StrongWest) 1, 0, 0;
  (None, Westerly) 1, 0, 0;
  (None, Other) 1, 0, 0;
  (Weak, DCVZFavor) 0.3, 0.6, 0.1;
  (Weak, StrongWest) 0.2, 0.7, 0.1;
  (Weak, Westerly) 0.5, 0.46, 0.04;
  (Weak, Other) 0.8, 0.19, 0.01;
  (Strong, DCVZFavor) 0, 0.3, 0.7;
  (Strong, StrongWest) 0, 0.2, 0.8;
  (Strong, Westerly) 0.1, 0.5, 0.4;
  (Strong, Other) 0.5, 0.38, 0.12;
}
probability ( AMInstabMt ) {
  table 0.333333, 0.333333, 0.333334;
}
probability ( AreaMoDryAir | AreaMeso_ALS, CombMoisture ) {
  (StrongUp, VeryWet) 0.99, 0.01, 0, 0;
  (StrongUp, Wet) 0.7, 0.29, 0.01, 0;
  (StrongUp, Neutral) 0.2, 0.55, 0.24, 0.01;
  (StrongUp, Dry) 0, 0.25, 0.55, 0.2;
  (WeakUp, VeryWet) 0.8, 0.2, 0, 0;
  (WeakUp, Wet) 0.35, 0.55, 0.1, 0;
  (WeakUp, Neutral) 0.01, 0.39, 0.55, 0.05;
  (WeakUp, Dry) 0, 0.02, 0.43, 0.55;
  (Neutral, VeryWet) 0.7, 0.29, 0.01, 0;
  (Neutral, Wet) 0.2, 0.6, 0.2, 0;
  (Neutral, Neutral) 0.01, 0.09, 0.8, 0.1;
  (Neutral, Dry) 0, 0, 0.3, 0.7;
  (Down, VeryWet) 0.2, 0.74, 0.06, 0;
  (Down, Wet) 0.05, 0.4, 0.45, 0.1;
  (Down, Neutral) 0, 0.05, 0.5, 0.45;
  (Down, Dry) 0, 0, 0.01, 0.99;
}
probability ( Dewpoints | Scenario ) {
  (A) 0.04, 0.05, 0.15, 0.05, 0.19, 0.3, 0.22;
  (B) 0.05, 0.07, 0.15, 0.1, 0.3, 0.27, 0.06;
  (C) 0.4, 0.25, 0, 0.15, 0.05, 0.02, 0.13;
  (D) 0.13, 0.22, 0.18, 0.07, 0.34, 0.03, 0.03;
  (E) 0.15, 0.2, 0.2, 0.18, 0.11, 0.11, 0.05;
  (F) 0, 0, 0, 0, 0, 0.98, 0.02;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -