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📄 insurance.bif

📁 数据挖掘方面的源码
💻 BIF
📖 第 1 页 / 共 2 页
字号:
  (Mild, FiftyThou, False) 0.99, 0.01, 0, 0;
  (Mild, Million, True) 0.02, 0.03, 0.25, 0.7;
  (Mild, Million, False) 0.98, 0.01, 0.01, 0;
  (Moderate, FiveThou, True) 0.05, 0.95, 0, 0;
  (Moderate, FiveThou, False) 0.25, 0.75, 0, 0;
  (Moderate, TenThou, True) 0.01, 0.99, 0, 0;
  (Moderate, TenThou, False) 0.15, 0.85, 0, 0;
  (Moderate, TwentyThou, True) 0.001, 0.001, 0.998, 0;
  (Moderate, TwentyThou, False) 0.01, 0.01, 0.98, 0;
  (Moderate, FiftyThou, True) 0.001, 0.001, 0.998, 0;
  (Moderate, FiftyThou, False) 0.005, 0.005, 0.99, 0;
  (Moderate, Million, True) 0.001, 0.001, 0.018, 0.98;
  (Moderate, Million, False) 0.003, 0.003, 0.044, 0.95;
  (Severe, FiveThou, True) 0.03, 0.97, 0, 0;
  (Severe, FiveThou, False) 0.05, 0.95, 0, 0;
  (Severe, TenThou, True) 0.000001, 0.999999, 0, 0;
  (Severe, TenThou, False) 0.01, 0.99, 0, 0;
  (Severe, TwentyThou, True) 0.000001, 0.000001, 0.999998, 0;
  (Severe, TwentyThou, False) 0.005, 0.005, 0.99, 0;
  (Severe, FiftyThou, True) 0.000001, 0.000001, 0.999998, 0;
  (Severe, FiftyThou, False) 0.001, 0.001, 0.998, 0;
  (Severe, Million, True) 0.000001, 0.000001, 0.009998, 0.99;
  (Severe, Million, False) 0.000001, 0.000001, 0.029998, 0.97;
}
probability ( Theft | AntiTheft, HomeBase, CarValue ) {
  (True, Secure, FiveThou) 0.000001, 0.999999;
  (True, Secure, TenThou) 0.000002, 0.999998;
  (True, Secure, TwentyThou) 0.000003, 0.999997;
  (True, Secure, FiftyThou) 0.000002, 0.999998;
  (True, Secure, Million) 0.000001, 0.999999;
  (True, City, FiveThou) 0.0005, 0.9995;
  (True, City, TenThou) 0.002, 0.998;
  (True, City, TwentyThou) 0.005, 0.995;
  (True, City, FiftyThou) 0.005, 0.995;
  (True, City, Million) 0.000001, 0.999999;
  (True, Suburb, FiveThou) 0.00001, 0.99999;
  (True, Suburb, TenThou) 0.0001, 0.9999;
  (True, Suburb, TwentyThou) 0.0003, 0.9997;
  (True, Suburb, FiftyThou) 0.0003, 0.9997;
  (True, Suburb, Million) 0.000001, 0.999999;
  (True, Rural, FiveThou) 0.00001, 0.99999;
  (True, Rural, TenThou) 0.00002, 0.99998;
  (True, Rural, TwentyThou) 0.00005, 0.99995;
  (True, Rural, FiftyThou) 0.00005, 0.99995;
  (True, Rural, Million) 0.000001, 0.999999;
  (False, Secure, FiveThou) 0.000001, 0.999999;
  (False, Secure, TenThou) 0.000002, 0.999998;
  (False, Secure, TwentyThou) 0.000003, 0.999997;
  (False, Secure, FiftyThou) 0.000002, 0.999998;
  (False, Secure, Million) 0.000001, 0.999999;
  (False, City, FiveThou) 0.001, 0.999;
  (False, City, TenThou) 0.005, 0.995;
  (False, City, TwentyThou) 0.01, 0.99;
  (False, City, FiftyThou) 0.01, 0.99;
  (False, City, Million) 0.000001, 0.999999;
  (False, Suburb, FiveThou) 0.00001, 0.99999;
  (False, Suburb, TenThou) 0.0002, 0.9998;
  (False, Suburb, TwentyThou) 0.0005, 0.9995;
  (False, Suburb, FiftyThou) 0.0005, 0.9995;
  (False, Suburb, Million) 0.000001, 0.999999;
  (False, Rural, FiveThou) 0.00001, 0.99999;
  (False, Rural, TenThou) 0.0001, 0.9999;
  (False, Rural, TwentyThou) 0.0002, 0.9998;
  (False, Rural, FiftyThou) 0.0002, 0.9998;
  (False, Rural, Million) 0.000001, 0.999999;
}
probability ( CarValue | MakeModel, VehicleYear, Mileage ) {
  (SportsCar, Current, FiveThou) 0, 0.1, 0.8, 0.09, 0.01;
  (SportsCar, Current, TwentyThou) 0, 0.1, 0.8, 0.09, 0.01;
  (SportsCar, Current, FiftyThou) 0, 0.1, 0.8, 0.09, 0.01;
  (SportsCar, Current, Domino) 0, 0.1, 0.8, 0.09, 0.01;
  (SportsCar, Older, FiveThou) 0.03, 0.3, 0.6, 0.06, 0.01;
  (SportsCar, Older, TwentyThou) 0.16, 0.5, 0.3, 0.03, 0.01;
  (SportsCar, Older, FiftyThou) 0.4, 0.47, 0.1, 0.02, 0.01;
  (SportsCar, Older, Domino) 0.9, 0.06, 0.02, 0.01, 0.01;
  (Economy, Current, FiveThou) 0.1, 0.8, 0.1, 0, 0;
  (Economy, Current, TwentyThou) 0.1, 0.8, 0.1, 0, 0;
  (Economy, Current, FiftyThou) 0.1, 0.8, 0.1, 0, 0;
  (Economy, Current, Domino) 0.1, 0.8, 0.1, 0, 0;
  (Economy, Older, FiveThou) 0.25, 0.7, 0.05, 0, 0;
  (Economy, Older, TwentyThou) 0.7, 0.2999, 0.0001, 0, 0;
  (Economy, Older, FiftyThou) 0.99, 0.009999, 0.000001, 0, 0;
  (Economy, Older, Domino) 0.999998, 0.000001, 0.000001, 0, 0;
  (FamilySedan, Current, FiveThou) 0, 0.1, 0.9, 0, 0;
  (FamilySedan, Current, TwentyThou) 0, 0.1, 0.9, 0, 0;
  (FamilySedan, Current, FiftyThou) 0, 0.1, 0.9, 0, 0;
  (FamilySedan, Current, Domino) 0, 0.1, 0.9, 0, 0;
  (FamilySedan, Older, FiveThou) 0.2, 0.3, 0.5, 0, 0;
  (FamilySedan, Older, TwentyThou) 0.5, 0.3, 0.2, 0, 0;
  (FamilySedan, Older, FiftyThou) 0.7, 0.2, 0.1, 0, 0;
  (FamilySedan, Older, Domino) 0.99, 0.009999, 0.000001, 0, 0;
  (Luxury, Current, FiveThou) 0, 0, 0, 1, 0;
  (Luxury, Current, TwentyThou) 0, 0, 0, 1, 0;
  (Luxury, Current, FiftyThou) 0, 0, 0, 1, 0;
  (Luxury, Current, Domino) 0, 0, 0, 1, 0;
  (Luxury, Older, FiveThou) 0.01, 0.09, 0.2, 0.7, 0;
  (Luxury, Older, TwentyThou) 0.05, 0.15, 0.3, 0.5, 0;
  (Luxury, Older, FiftyThou) 0.1, 0.3, 0.3, 0.3, 0;
  (Luxury, Older, Domino) 0.2, 0.2, 0.3, 0.3, 0;
  (SuperLuxury, Current, FiveThou) 0, 0, 0, 0, 1;
  (SuperLuxury, Current, TwentyThou) 0, 0, 0, 0, 1;
  (SuperLuxury, Current, FiftyThou) 0, 0, 0, 0, 1;
  (SuperLuxury, Current, Domino) 0, 0, 0, 0, 1;
  (SuperLuxury, Older, FiveThou) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996;
  (SuperLuxury, Older, TwentyThou) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996;
  (SuperLuxury, Older, FiftyThou) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996;
  (SuperLuxury, Older, Domino) 0.000001, 0.000001, 0.000001, 0.000001, 0.999996;
}
probability ( HomeBase | RiskAversion, SocioEcon ) {
  (Psychopath, Prole) 0.000001, 0.8, 0.049999, 0.15;
  (Psychopath, Middle) 0.15, 0.8, 0.04, 0.01;
  (Psychopath, UpperMiddle) 0.35, 0.6, 0.04, 0.01;
  (Psychopath, Wealthy) 0.489999, 0.5, 0.000001, 0.01;
  (Adventurous, Prole) 0.000001, 0.8, 0.05, 0.149999;
  (Adventurous, Middle) 0.01, 0.25, 0.6, 0.14;
  (Adventurous, UpperMiddle) 0.2, 0.4, 0.3, 0.1;
  (Adventurous, Wealthy) 0.95, 0.000001, 0.000001, 0.049998;
  (Normal, Prole) 0.000001, 0.8, 0.05, 0.149999;
  (Normal, Middle) 0.299999, 0.000001, 0.6, 0.1;
  (Normal, UpperMiddle) 0.5, 0.000001, 0.4, 0.099999;
  (Normal, Wealthy) 0.85, 0.000001, 0.001, 0.148999;
  (Cautious, Prole) 0.000001, 0.8, 0.05, 0.149999;
  (Cautious, Middle) 0.95, 0.000001, 0.024445, 0.025554;
  (Cautious, UpperMiddle) 0.999997, 0.000001, 0.000001, 0.000001;
  (Cautious, Wealthy) 0.999997, 0.000001, 0.000001, 0.000001;
}
probability ( AntiTheft | RiskAversion, SocioEcon ) {
  (Psychopath, Prole) 0.000001, 0.999999;
  (Psychopath, Middle) 0.000001, 0.999999;
  (Psychopath, UpperMiddle) 0.05, 0.95;
  (Psychopath, Wealthy) 0.5, 0.5;
  (Adventurous, Prole) 0.000001, 0.999999;
  (Adventurous, Middle) 0.000001, 0.999999;
  (Adventurous, UpperMiddle) 0.2, 0.8;
  (Adventurous, Wealthy) 0.5, 0.5;
  (Normal, Prole) 0.1, 0.9;
  (Normal, Middle) 0.3, 0.7;
  (Normal, UpperMiddle) 0.9, 0.1;
  (Normal, Wealthy) 0.8, 0.2;
  (Cautious, Prole) 0.95, 0.05;
  (Cautious, Middle) 0.999999, 0.000001;
  (Cautious, UpperMiddle) 0.999999, 0.000001;
  (Cautious, Wealthy) 0.999999, 0.000001;
}
probability ( PropCost | OtherCarCost, ThisCarCost ) {
  (Thousand, Thousand) 0.7, 0.3, 0, 0;
  (Thousand, TenThou) 0, 0.95, 0.05, 0;
  (Thousand, HundredThou) 0, 0, 0.98, 0.02;
  (Thousand, Million) 0, 0, 0, 1;
  (TenThou, Thousand) 0, 0.95, 0.05, 0;
  (TenThou, TenThou) 0, 0.6, 0.4, 0;
  (TenThou, HundredThou) 0, 0, 0.95, 0.05;
  (TenThou, Million) 0, 0, 0, 1;
  (HundredThou, Thousand) 0, 0, 0.98, 0.02;
  (HundredThou, TenThou) 0, 0, 0.8, 0.2;
  (HundredThou, HundredThou) 0, 0, 0.6, 0.4;
  (HundredThou, Million) 0, 0, 0, 1;
  (Million, Thousand) 0, 0, 0, 1;
  (Million, TenThou) 0, 0, 0, 1;
  (Million, HundredThou) 0, 0, 0, 1;
  (Million, Million) 0, 0, 0, 1;
}
probability ( OtherCarCost | Accident, RuggedAuto ) {
  (None, EggShell) 1, 0, 0, 0;
  (None, Football) 1, 0, 0, 0;
  (None, Tank) 1, 0, 0, 0;
  (Mild, EggShell) 0.99, 0.005, 0.00499, 0.00001;
  (Mild, Football) 0.98, 0.01, 0.009985, 0.00005;
  (Mild, Tank) 0.95, 0.03, 0.01998, 0.00002;
  (Moderate, EggShell) 0.6, 0.2, 0.19998, 0.00002;
  (Moderate, Football) 0.5, 0.2, 0.29997, 0.00003;
  (Moderate, Tank) 0.4, 0.3, 0.29996, 0.00004;
  (Severe, EggShell) 0.2, 0.4, 0.39996, 0.00004;
  (Severe, Football) 0.1, 0.5, 0.39994, 0.00006;
  (Severe, Tank) 0.005, 0.55, 0.4449, 0.0001;
}
probability ( OtherCar | SocioEcon ) {
  (Prole) 0.5, 0.5;
  (Middle) 0.8, 0.2;
  (UpperMiddle) 0.9, 0.1;
  (Wealthy) 0.95, 0.05;
}
probability ( MedCost | Accident, Age, Cushioning ) {
  (None, Adolescent, Poor) 1, 0, 0, 0;
  (None, Adolescent, Fair) 1, 0, 0, 0;
  (None, Adolescent, Good) 1, 0, 0, 0;
  (None, Adolescent, Excellent) 1, 0, 0, 0;
  (None, Adult, Poor) 1, 0, 0, 0;
  (None, Adult, Fair) 1, 0, 0, 0;
  (None, Adult, Good) 1, 0, 0, 0;
  (None, Adult, Excellent) 1, 0, 0, 0;
  (None, Senior, Poor) 1, 0, 0, 0;
  (None, Senior, Fair) 1, 0, 0, 0;
  (None, Senior, Good) 1, 0, 0, 0;
  (None, Senior, Excellent) 1, 0, 0, 0;
  (Mild, Adolescent, Poor) 0.96, 0.03, 0.009, 0.001;
  (Mild, Adolescent, Fair) 0.98, 0.019, 0.0009, 0.0001;
  (Mild, Adolescent, Good) 0.99, 0.0099, 0.00009, 0.00001;
  (Mild, Adolescent, Excellent) 0.999, 0.00099, 0.000009, 0.000001;
  (Mild, Adult, Poor) 0.96, 0.03, 0.009, 0.001;
  (Mild, Adult, Fair) 0.98, 0.019, 0.0009, 0.0001;
  (Mild, Adult, Good) 0.99, 0.0099, 0.00009, 0.00001;
  (Mild, Adult, Excellent) 0.999, 0.00099, 0.000009, 0.000001;
  (Mild, Senior, Poor) 0.9, 0.07, 0.02, 0.01;
  (Mild, Senior, Fair) 0.95, 0.04, 0.007, 0.003;
  (Mild, Senior, Good) 0.97, 0.025, 0.003, 0.002;
  (Mild, Senior, Excellent) 0.99, 0.007, 0.002, 0.001;
  (Moderate, Adolescent, Poor) 0.5, 0.2, 0.2, 0.1;
  (Moderate, Adolescent, Fair) 0.8, 0.15, 0.03, 0.02;
  (Moderate, Adolescent, Good) 0.95, 0.02, 0.02, 0.01;
  (Moderate, Adolescent, Excellent) 0.99, 0.007, 0.002, 0.001;
  (Moderate, Adult, Poor) 0.5, 0.2, 0.2, 0.1;
  (Moderate, Adult, Fair) 0.8, 0.15, 0.03, 0.02;
  (Moderate, Adult, Good) 0.95, 0.02, 0.02, 0.01;
  (Moderate, Adult, Excellent) 0.99, 0.007, 0.002, 0.001;
  (Moderate, Senior, Poor) 0.3, 0.3, 0.2, 0.2;
  (Moderate, Senior, Fair) 0.5, 0.2, 0.2, 0.1;
  (Moderate, Senior, Good) 0.9, 0.07, 0.02, 0.01;
  (Moderate, Senior, Excellent) 0.95, 0.03, 0.01, 0.01;
  (Severe, Adolescent, Poor) 0.3, 0.3, 0.2, 0.2;
  (Severe, Adolescent, Fair) 0.5, 0.2, 0.2, 0.1;
  (Severe, Adolescent, Good) 0.9, 0.07, 0.02, 0.01;
  (Severe, Adolescent, Excellent) 0.95, 0.03, 0.01, 0.01;
  (Severe, Adult, Poor) 0.3, 0.3, 0.2, 0.2;
  (Severe, Adult, Fair) 0.5, 0.2, 0.2, 0.1;
  (Severe, Adult, Good) 0.9, 0.07, 0.02, 0.01;
  (Severe, Adult, Excellent) 0.95, 0.03, 0.01, 0.01;
  (Severe, Senior, Poor) 0.2, 0.2, 0.3, 0.3;
  (Severe, Senior, Fair) 0.3, 0.3, 0.2, 0.2;
  (Severe, Senior, Good) 0.6, 0.3, 0.07, 0.03;
  (Severe, Senior, Excellent) 0.9, 0.05, 0.03, 0.02;
}
probability ( Cushioning | RuggedAuto, Airbag ) {
  (EggShell, True) 0.5, 0.3, 0.2, 0;
  (EggShell, False) 0.7, 0.3, 0, 0;
  (Football, True) 0, 0.1, 0.6, 0.3;
  (Football, False) 0.1, 0.6, 0.3, 0;
  (Tank, True) 0, 0, 0, 1;
  (Tank, False) 0, 0, 0.7, 0.3;
}
probability ( Airbag | MakeModel, VehicleYear ) {
  (SportsCar, Current) 1, 0;
  (SportsCar, Older) 0.1, 0.9;
  (Economy, Current) 1, 0;
  (Economy, Older) 0.05, 0.95;
  (FamilySedan, Current) 1, 0;
  (FamilySedan, Older) 0.2, 0.8;
  (Luxury, Current) 1, 0;
  (Luxury, Older) 0.6, 0.4;
  (SuperLuxury, Current) 1, 0;
  (SuperLuxury, Older) 0.1, 0.9;
}
probability ( ILiCost | Accident ) {
  (None) 1, 0, 0, 0;
  (Mild) 0.999, 0.000998, 0.000001, 0.000001;
  (Moderate) 0.9, 0.05, 0.03, 0.02;
  (Severe) 0.8, 0.1, 0.06, 0.04;
}
probability ( DrivHist | DrivingSkill, RiskAversion ) {
  (SubStandard, Psychopath) 0.001, 0.004, 0.995;
  (SubStandard, Adventurous) 0.002, 0.008, 0.99;
  (SubStandard, Normal) 0.03, 0.15, 0.82;
  (SubStandard, Cautious) 0.3, 0.3, 0.4;
  (Normal, Psychopath) 0.1, 0.3, 0.6;
  (Normal, Adventurous) 0.5, 0.3, 0.2;
  (Normal, Normal) 0.9, 0.07, 0.03;
  (Normal, Cautious) 0.95, 0.04, 0.01;
  (Expert, Psychopath) 0.3, 0.3, 0.4;
  (Expert, Adventurous) 0.6, 0.3, 0.1;
  (Expert, Normal) 0.99, 0.009999, 0.000001;
  (Expert, Cautious) 0.999998, 0.000001, 0.000001;
}


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