📄 component.hpp
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/* * Open BEAGLE * Copyright (C) 2001-2005 by Christian Gagne and Marc Parizeau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact: * Laboratoire de Vision et Systemes Numeriques * Departement de genie electrique et de genie informatique * Universite Laval, Quebec, Canada, G1K 7P4 * http://vision.gel.ulaval.ca * */ /*! * \file beagle/Component.hpp * \brief Definition of class Component. * \author Matthew Walker * \author Christian Gagne * $Revision: 1.8 $ * $Date: 2005/09/30 15:04:54 $ */#ifndef Beagle_Component_hpp#define Beagle_Component_hpp#include "XML.hpp"#include "beagle/config.hpp"#include "beagle/macros.hpp"#include "beagle/Object.hpp"#include "beagle/Pointer.hpp"#include "beagle/PointerT.hpp"#include "beagle/Allocator.hpp"#include "beagle/AllocatorT.hpp"#include "beagle/ContainerAllocator.hpp"#include "beagle/Container.hpp"#include "beagle/ContainerT.hpp"#include "beagle/NamedObject.hpp"namespace Beagle {// Forward declarationclass System;/*! * \class Component beagle/Component.hpp "beagle/Component.hpp" * \brief System component base class. * \ingroup ECF * \ingroup Sys */class Component : public NamedObject {public: //! Component allocator type. typedef AllocatorT<Component,NamedObject::Alloc> Alloc; //! Component handle type. typedef PointerT<Component,NamedObject::Handle> Handle; //! Component bag type. typedef ContainerT<Component,NamedObject::Bag> Bag; explicit Component(string inName="Unnamed component"); virtual ~Component() { } virtual void initialize(System& ioSystem); virtual void postInit(System& ioSystem); virtual void readWithSystem(PACC::XML::ConstIterator inIter, System& ioSystem); virtual void write(PACC::XML::Streamer& ioStreamer, bool inIndent=true) const; virtual void writeContent(PACC::XML::Streamer& ioStreamer, bool inIndent=true) const;};}#endif // Beagle_Component_hpp
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