📄 operator.hpp
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/* * Open BEAGLE * Copyright (C) 2001-2005 by Christian Gagne and Marc Parizeau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact: * Laboratoire de Vision et Systemes Numeriques * Departement de genie electrique et de genie informatique * Universite Laval, Quebec, Canada, G1K 7P4 * http://vision.gel.ulaval.ca * *//*! * \file beagle/Operator.hpp * \brief Definition of the class Operator. * \author Christian Gagne * \author Marc Parizeau * $Revision: 1.10 $ * $Date: 2005/09/30 15:04:54 $ *//*! * \defgroup Op Operators and Evolvers * \ingroup ECF * \brief Generic evolutionary operators and evolvers, part of the generic EC framework. * * The operator is a central concept of Open BEAGLE as an EC framework. In Open BEAGLE, the * main-loop of operations executed on populations is dynamically defined. The operators are * specified at run-time and the user is free to define them for his evolution. This gave the * opportunity to easily and rapidly experiment numerous variants of EC. The operator and evolver * model is based on the \e Strategy design pattern, which is applied to the * evolutionary algorithms. The operator interface is declared in the abstract class * Beagle::Operator. * \code * class Operator : public Object { * public: * Operator() { } * virtual void initialize(System& ioSystem) { } * virtual void operate(Deme& ioDeme,Context& ioContext) =0; * }; * \endcode * * Before the characteristic method is applied to demes, method Beagle::Operator::initialize is * invocated. In this method, the operator usually registers it's own parameters, probabilities or * anything else, used by the characteristic operation. The characteristic operation is defined in * the virtual method Beagle::Operator::operate. There is a bunch of predefined operators in Open * BEAGLE. To name a few of them, the tournament selection operator (Beagle::TournamentSelectionOp), * the GP tree crossover operator (Beagle::GP::CrossoverOp) and and the statistics * computation operator (Beagle::StatsCalculateOp). * * The user that define his own operators must be aware that the system is not fully * set-up when the Beagle::Operator::initialize method is called. For example, the random number * generator must not be used, as the seed can be modified thereafter on the command-line or a * configuration file. The rule is that the Beagle::Operator::initialize method must be used only to * add elements to the evolution system. * * The operators of a specific evolution are inserted into the evolver that supervises the evolution * process. This object, implemented in class Beagle::Evolver, comprises two major attributes: the * bootstrap operator set and the main-loop operator set. The bootstrap operators set contains an * ordered list of operators to apply on each deme, for the initial generation. The main loop * operators set is an ordered list of operators to apply iteratively, at each generation, on each * deme. The user could launch an evolution, by calling the method Beagle::Evolver::evolve with the * vivarium to evolve as argument. * \code * class Evolver : public Object { * public: * virtual void initialize(System::Handle ioSystem,int& ioArgc,char** ioArgv); * virtual void evolve(Vivarium::Handle ioVivarium); * protected: * Operator::Bag mBootStrapSet; * Operator::Bag mMainLoopSet; * }; * \endcode * For common EC algorithms, the user usually needs not to create custom sequences of operators. In * fact, some classes inheriting of Beagle::Evolver can be used to create evolvers with predefined * operator sets. If a special EC algorithm is needed, a custom building method can be invocated and * the evolver should be configured properly. * */ #ifndef Beagle_Operator_hpp#define Beagle_Operator_hpp#include <string>#include "beagle/config.hpp"#include "beagle/macros.hpp"#include "beagle/Object.hpp"#include "beagle/Pointer.hpp"#include "beagle/PointerT.hpp"#include "beagle/Allocator.hpp"#include "beagle/AllocatorT.hpp"#include "beagle/AbstractAllocT.hpp"#include "beagle/ContainerAllocator.hpp"#include "beagle/Container.hpp"#include "beagle/ContainerT.hpp"#include "beagle/WrapperT.hpp"#include "beagle/NamedObject.hpp"namespace Beagle {// Forward declaration.class Deme;class Context;class System;class OperatorMap;/*! * \class Operator beagle/Operator.hpp "beagle/Operator.hpp" * \brief Evolutionary operator abstract class. * \ingroup ECF * \ingroup Op */class Operator : public NamedObject {public: //! Operator allocator type. typedef AbstractAllocT<Operator,NamedObject::Alloc> Alloc; //! Operator handle type. typedef PointerT<Operator,NamedObject::Handle> Handle; //! Operator bag type. typedef ContainerT<Operator,NamedObject::Bag> Bag; explicit Operator(string inName="UnnamedOperator"); virtual ~Operator() { } /*! * \brief Apply the operation on a deme in the given context. * \param ioDeme Reference to the deme on which the operation takes place. * \param ioContext Evolutionary context of the operation. */ virtual void operate(Deme& ioDeme, Context& ioContext) = 0; virtual PointerT<Operator,NamedObject::Handle> giveReference(); virtual void readWithMap(PACC::XML::ConstIterator inIter, OperatorMap& inOpMap); virtual void write(PACC::XML::Streamer& ioStreamer, bool inIndent=true) const; /*! * \brief Initialize the operator. * \param ioSystem Reference to the evolutionary system. */ virtual void initialize(System& ioSystem) { } /*! * \return Whether the operator has been initialized or not. */ inline bool isInitialized() const { Beagle_StackTraceBeginM(); return mInitialized; Beagle_StackTraceEndM("bool Operator::isInitialized() const"); } /*! * \return Whether the operator has been post-initialized or not. */ inline bool isPostInitialized() const { Beagle_StackTraceBeginM(); return mPostInitialized; Beagle_StackTraceEndM("bool Operator::isPostInitialized() const"); } /*! * \brief Post-initialization operator hook. * \param ioSystem Reference to the evolutionary system. */ virtual void postInit(System& ioSystem) { } /*! * \brief Set the operator initialization state. * \param inInitialized Initialization state */ inline void setInitialized(bool inInitialized=true) { Beagle_StackTraceBeginM(); mInitialized = inInitialized; Beagle_StackTraceEndM("void Operator::setInitialized(bool inInitialized)"); } /*! * \brief Set the operator initialization state. * \param inPostInitialized Initialization state */ inline void setPostInitialized(bool inPostInitialized=true) { Beagle_StackTraceBeginM(); mPostInitialized = inPostInitialized; Beagle_StackTraceEndM("void Operator::setPostInitialized(bool inPostInitialized)"); }private: bool mInitialized; //!< Operator initialized. bool mPostInitialized; //!< Operator post-initialized.public: virtual void read(PACC::XML::ConstIterator inIter); // Undefined read method!};}#endif // Beagle_Operator_hpp
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