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📄 operator.hpp

📁 非常好的进化算法EC 实现平台 可以实现多种算法 GA GP
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/* *  Open BEAGLE *  Copyright (C) 2001-2005 by Christian Gagne and Marc Parizeau * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2.1 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *  Contact: *  Laboratoire de Vision et Systemes Numeriques *  Departement de genie electrique et de genie informatique *  Universite Laval, Quebec, Canada, G1K 7P4 *  http://vision.gel.ulaval.ca * *//*! *  \file   beagle/Operator.hpp *  \brief  Definition of the class Operator. *  \author Christian Gagne *  \author Marc Parizeau *  $Revision: 1.10 $ *  $Date: 2005/09/30 15:04:54 $ *//*! *  \defgroup Op Operators and Evolvers *  \ingroup ECF *  \brief Generic evolutionary operators and evolvers, part of the generic EC framework. * *  The operator is a central concept of Open BEAGLE as an EC framework. In Open BEAGLE, the  *  main-loop of operations executed on populations is dynamically defined. The operators are  *  specified at run-time and the user is free to define them for his evolution. This gave the  *  opportunity to easily and rapidly experiment numerous variants of EC. The operator and evolver  *  model is based on the \e Strategy design pattern, which is applied to the *  evolutionary algorithms. The operator interface is declared in the abstract class *  Beagle::Operator.  *  \code *  class Operator : public Object { *  public: *    Operator() { } *    virtual void initialize(System& ioSystem) { } *    virtual void operate(Deme& ioDeme,Context& ioContext) =0; *  }; *  \endcode * *  Before the characteristic method is applied to demes, method Beagle::Operator::initialize is  *  invocated. In this method, the operator usually registers it's own parameters, probabilities or *  anything else, used by the characteristic operation. The characteristic operation is defined in  *  the virtual method Beagle::Operator::operate. There is a bunch of predefined operators in Open  *  BEAGLE. To name a few of them, the tournament selection operator (Beagle::TournamentSelectionOp),  *  the GP tree crossover operator  (Beagle::GP::CrossoverOp) and and the statistics *  computation operator (Beagle::StatsCalculateOp). * *  The user that define his own operators must be aware that the system is not fully *  set-up when the Beagle::Operator::initialize method is called. For example, the random number  *  generator must not be used, as the seed can be modified thereafter on the command-line or a *  configuration file. The rule is that the Beagle::Operator::initialize method must be used only to  *  add elements to the evolution system. * *  The operators of a specific evolution are inserted into the evolver that supervises the evolution  *  process. This object, implemented in class Beagle::Evolver, comprises two major attributes: the *  bootstrap operator set and the main-loop operator set. The bootstrap operators set contains an  *  ordered list of operators to apply on each deme, for the initial generation. The main loop  *  operators set is an ordered list of operators to apply iteratively, at each generation, on each  *  deme. The user could launch an evolution, by calling the method Beagle::Evolver::evolve with the  *  vivarium to evolve as argument. *  \code *  class Evolver : public Object { *  public: *    virtual void initialize(System::Handle ioSystem,int& ioArgc,char** ioArgv); *    virtual void evolve(Vivarium::Handle ioVivarium); *  protected: *    Operator::Bag mBootStrapSet; *    Operator::Bag mMainLoopSet; *  }; *  \endcode *  For common EC algorithms, the user usually needs not to create custom sequences of operators. In  *  fact, some classes inheriting of Beagle::Evolver can be used to create evolvers with predefined  *  operator sets. If a special EC algorithm is needed, a custom building method can be invocated and  *  the evolver should be configured properly. * */ #ifndef Beagle_Operator_hpp#define Beagle_Operator_hpp#include <string>#include "beagle/config.hpp"#include "beagle/macros.hpp"#include "beagle/Object.hpp"#include "beagle/Pointer.hpp"#include "beagle/PointerT.hpp"#include "beagle/Allocator.hpp"#include "beagle/AllocatorT.hpp"#include "beagle/AbstractAllocT.hpp"#include "beagle/ContainerAllocator.hpp"#include "beagle/Container.hpp"#include "beagle/ContainerT.hpp"#include "beagle/WrapperT.hpp"#include "beagle/NamedObject.hpp"namespace Beagle {// Forward declaration.class Deme;class Context;class System;class OperatorMap;/*! *  \class Operator beagle/Operator.hpp "beagle/Operator.hpp" *  \brief Evolutionary operator abstract class. *  \ingroup ECF *  \ingroup Op */class Operator : public NamedObject {public:  //! Operator allocator type.  typedef AbstractAllocT<Operator,NamedObject::Alloc>          Alloc;  //! Operator handle type.  typedef PointerT<Operator,NamedObject::Handle>          Handle;  //! Operator bag type.  typedef ContainerT<Operator,NamedObject::Bag>          Bag;  explicit Operator(string inName="UnnamedOperator");  virtual ~Operator() { }  /*!   *  \brief Apply the operation on a deme in the given context.   *  \param ioDeme Reference to the deme on which the operation takes place.   *  \param ioContext Evolutionary context of the operation.   */  virtual void operate(Deme& ioDeme, Context& ioContext) = 0;  virtual PointerT<Operator,NamedObject::Handle> giveReference();  virtual void readWithMap(PACC::XML::ConstIterator inIter, OperatorMap& inOpMap);  virtual void write(PACC::XML::Streamer& ioStreamer, bool inIndent=true) const;  /*!   *  \brief Initialize the operator.   *  \param ioSystem Reference to the evolutionary system.   */  virtual void initialize(System& ioSystem) { }  /*!   *  \return Whether the operator has been initialized or not.   */  inline bool isInitialized() const  {    Beagle_StackTraceBeginM();    return mInitialized;    Beagle_StackTraceEndM("bool Operator::isInitialized() const");  }  /*!   *  \return Whether the operator has been post-initialized or not.   */  inline bool isPostInitialized() const  {    Beagle_StackTraceBeginM();    return mPostInitialized;    Beagle_StackTraceEndM("bool Operator::isPostInitialized() const");  }  /*!   *  \brief Post-initialization operator hook.   *  \param ioSystem Reference to the evolutionary system.   */  virtual void postInit(System& ioSystem) { }  /*!   *  \brief Set the operator initialization state.   *  \param inInitialized Initialization state   */  inline void setInitialized(bool inInitialized=true)  {    Beagle_StackTraceBeginM();    mInitialized = inInitialized;    Beagle_StackTraceEndM("void Operator::setInitialized(bool inInitialized)");  }  /*!   *  \brief Set the operator initialization state.   *  \param inPostInitialized Initialization state   */  inline void setPostInitialized(bool inPostInitialized=true)  {    Beagle_StackTraceBeginM();    mPostInitialized = inPostInitialized;    Beagle_StackTraceEndM("void Operator::setPostInitialized(bool inPostInitialized)");  }private:  bool  mInitialized;      //!< Operator initialized.  bool  mPostInitialized;  //!< Operator post-initialized.public:  virtual void read(PACC::XML::ConstIterator inIter);     // Undefined read method!};}#endif // Beagle_Operator_hpp

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