📄 roulettet.hpp
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/* * Open BEAGLE * Copyright (C) 2001-2005 by Christian Gagne and Marc Parizeau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact: * Laboratoire de Vision et Systemes Numeriques * Departement de genie electrique et de genie informatique * Universite Laval, Quebec, Canada, G1K 7P4 * http://vision.gel.ulaval.ca * *//*! * \file beagle/RouletteT.hpp * \brief Definition of class template RouletteT. * \author Matthew Walker * \author Christian Gagne * $Revision: 1.8 $ * $Date: 2005/09/30 21:33:13 $ */ #ifndef Beagle_RouletteT_hpp#define Beagle_RouletteT_hpp#include <vector>#include "beagle/config.hpp"#include "beagle/macros.hpp"#include "beagle/Object.hpp"#include "beagle/Randomizer.hpp"namespace Beagle {/*! * \class RouletteT beagle/RouletteT.hpp "beagle/RouletteT.hpp" * \brief Templated class defining a T-type roulette wheel. * \param T Type of the values in the wheel. * \ingroup OOF * \ingroup Utils * \author Matthew Walker * \author Christian Gagne */template <class T>class RouletteT : public Beagle::Object, public std::vector< std::pair<double,T>,BEAGLE_STLALLOCATOR< std::pair<double,T> > > {public: typedef std::vector< std::pair<double,T>,BEAGLE_STLALLOCATOR< std::pair<double,T> > > VectorType; //! RouletteT allocator type. typedef AllocatorT<RouletteT<T>,Object::Alloc> Alloc; //! RouletteT handle type. typedef PointerT<RouletteT<T>,Object::Handle> Handle; //! RouletteT bag type. typedef ContainerT<RouletteT<T>,Object::Bag> Bag; RouletteT() { } virtual ~RouletteT() { } /*! * \brief Insert a value into the roulette wheel. * \param inValue The value to be inserted. * \param inWeight The weighting to associate with the value. */ inline void insert(const T& inValue, double inWeight=1.0) { Beagle_StackTraceBeginM(); Beagle_AssertM(inWeight>=0.0); if(VectorType::empty()==false) inWeight += VectorType::back().first; push_back(std::make_pair(inWeight,inValue)); Beagle_StackTraceEndM("void RouletteT<T>::insert(const T& inValue, double inWeight)"); } /*! * \brief Optimize distribution of values in the roulette. */ inline void optimize() { Beagle_StackTraceBeginM(); if(VectorType::size()<2) return; for(unsigned int i=(VectorType::size()-1); i>=1; --i) (*this)[i].first -= (*this)[i-1].first; std::sort(VectorType::begin(), VectorType::end(), std::greater< std::pair<double,T> >()); for(unsigned int i=1; i<VectorType::size(); ++i) (*this)[i].first += (*this)[i-1].first; Beagle_StackTraceEndM("void RouletteT<T>::optimize()"); } /*! * \brief Select a value from the roulette wheel * \param ioRandomizer Randomizer used to select element. */ inline const T& select(Beagle::Randomizer& ioRandomizer) const { Beagle_StackTraceBeginM(); Beagle_AssertM(VectorType::empty()==false); const double lDice = ioRandomizer.rollUniform(0.0, VectorType::back().first); unsigned int i; for(i=0; i<(VectorType::size()-1); ++i) if(lDice<(*this)[i].first) break; Beagle_AssertM(lDice<(*this)[i].first); return (*this)[i].second; Beagle_StackTraceEndM("const T& RouletteT<T>::select(Beagle::Randomizer& ioRandomizer) const"); }};}#endif // Beagle_RouletteT_hpp
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