📄 ipdevalop.hpp
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/* * Open BEAGLE * Copyright (C) 2001-2005 by Christian Gagne and Marc Parizeau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact: * Laboratoire de Vision et Systemes Numeriques * Departement de genie electrique et de genie informatique * Universite Laval, Quebec, Canada, G1K 7P4 * http://vision.gel.ulaval.ca * *//*! * \file IPDEvalOp.hpp * \brief Definition of the type IPDEvalOp. * \author Christian Gagne * \author Marc Parizeau * $Revision: 1.14 $ * $Date: 2005/10/04 09:32:53 $ *//*! * \defgroup IPD Iterated Prisoner's Dilemma Co-evolution GA Example * \brief Iterated Prisoner's Dilemma (ipd): Co-evolution GA example with Open BEAGLE. * * \par Objective * Find solutions to the iterated prisoner's dilemma that get the highest reward for * its actions. * * \par Representation * Bit strings made of 3 bits. First bit is the action to take at the first turn * (0=defect, 1=cooperate), the second bit is the action to make knowing that * the companion has defected at the last turn, and the third bit is the action to * do knowing that the companion has cooperate the last turn. * * \par Fitness * For each turn, the individual receives points for its action. Each evaluation is done * on a total of 8 turns (iterations). The points given for each turn are the following: * - 0 points if the player cooperate and the companion defects. * - 1 points if the player defects and the companion defects. * - 3 points if the player defects and the companion cooperate. * - 5 points if the player cooperate and the companion cooperate. * */ #ifndef IPDEvalOp_hpp#define IPDEvalOp_hpp#include "beagle/Coev.hpp"#include <vector>/*! * \class IPDEvalOp IPDEvalOp.hpp "IPDEvalOp.hpp" * \brief Co-evolution evaluation class operator for the iterated prisoner's dilemma. * \ingroup IPD */class IPDEvalOp : public Beagle::Coev::EvaluationOp {public: //! IPDEvalOp allocator type. typedef Beagle::AllocatorT<IPDEvalOp,Beagle::Coev::EvaluationOp::Alloc> Alloc; //!< IPDEvalOp handle type. typedef Beagle::PointerT<IPDEvalOp,Beagle::Coev::EvaluationOp::Handle> Handle; //!< IPDEvalOp bag type. typedef Beagle::ContainerT<IPDEvalOp,Beagle::Coev::EvaluationOp::Bag> Bag; explicit IPDEvalOp(); virtual void evaluateSets(Beagle::Coev::EvaluationOp::EvalSetVector& ioSets); virtual void makeSets(Beagle::Individual::Bag& ioIndivBag, Beagle::Context::Handle ioContext);protected: void playIPD(const Beagle::Individual& inInd1, const Beagle::Individual& inInd2, unsigned int& outScoreInd1, unsigned int& outScoreInd2) const;};#endif // IPDEvalOp_hpp
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