📄 tileset.cs
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using System;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
/// <summary>
/// Summary description for TileSet.
/// </summary>
namespace SimpleSprite
{
public class TileSet
{
private Texture texture; public Texture Texture
{ get
{ return texture; } }
private int xOrigin; public int XOrigin
{ get
{ return xOrigin; } } private int yOrigin; public int YOrigin
{ get
{ return yOrigin; } } private int numberFrameRows; public int NumberFrameRows
{ get
{ return numberFrameRows; } } private int numberFrameColumns; public int NumberFrameColumns
{ get
{ return numberFrameColumns; } } private int extentX; public int ExtentX
{ get
{ return extentX; } } private int extentY; public int ExtentY
{ get
{ return extentY; } } public TileSet(Texture tex, int StartX, int StartY, int RowCount, int ColumnCount, int ExtentX, int ExtentY)
{ xOrigin = StartX; yOrigin = StartY; extentX = ExtentX; extentY = ExtentY; numberFrameRows = RowCount; numberFrameColumns = ColumnCount; texture = tex; } }
}
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