📄 remoteplayer.cs
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using System;
using System.Net.Sockets;
namespace SpaceWar {
/// <summary>
/// Holds information about the other players in the game.
/// </summary>
public class RemotePlayer {
Ship ship;
int playerID;
string hostName;
DateTime updateTime; // last tick count at update
bool active = true; // is this player active
public RemotePlayer(int playerID, string hostName, Ship ship) {
this.playerID = playerID;
this.hostName = hostName;
this.ship = ship;
}
public override string ToString() {
return hostName;
}
public Ship Ship {
get {
return ship;
}
}
public int PlayerID {
get {
return playerID;
}
}
public DateTime UpdateTime {
get {
return updateTime;
}
set {
updateTime = value;
}
}
public bool Active {
get {
return active;
}
set {
active = value;
}
}
}
}
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