📄 constants.cs
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using System;
using Microsoft.DirectX.Direct3D;
using Microsoft.DirectX;
/// <summary>
/// GamePlay constants. You can tune the game by adjusting these values.
/// </summary>
sealed public class Constants {
static public Random random = new Random((int) DateTime.Now.Ticks);
public const float EngineThrust = 0.3f;
public const float DyingCycle = 2;
public const float DeadCycleWait = 2;
public const float HyperChargeWait = 3;
public const float HyperCycleWait = 2;
public const float HyperSuccessFactor = 0.8f; // initial success factor
public const float HyperSuccessDegradation = 0.1f; // degradation per use...
public const float ShipCollisionLimit = 15f;
public const float MaxVelocity = 125.0f;
public const float ThrustPower = 1.001f;
public const int ShotLifetime = 4;
public const int NumShots = 12;
public const float ShotVelocity = 350f;
public const float ShotDeltaTime = 0.10f;
public const int ShotInitialMove = 3; // times to update shot so it shows up outside the ship...
public const int ShotCollisionLimit = 10;
public const float StatusMessageDisplayTime = 5.0f;
public const long RemoteTickTimeout = 5; // five seconds...
private Constants() {
}
}
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