📄 bgpointer.cs
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using System;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using Direct3D=Microsoft.DirectX.Direct3D;
/// <summary>
/// Summary description for BGPointer.
/// </summary>
public class BGPointer {
private PositionedMesh arrowMesh;
private Device device;
public BGPointer(Device device) {
this.device = device;
arrowMesh = new PositionedMesh(device,"arrow-yel.x");
arrowMesh.Position.Scale(2.0f, 2.0f, 2.0f);
}
public void Render() {
arrowMesh.Render();
}
public void Point(WorldPosition ourPosition, WorldPosition opponentWorldPosition) {
arrowMesh.Position.Move(ourPosition.Location.X, ourPosition.Location.Y,
ourPosition.Location.Z);
Vector3 pointVector = opponentWorldPosition.Location - ourPosition.Location;
float XRot, YRot;
XRot = (float) Math.Atan2(-pointVector.Y, Math.Sqrt(pointVector.X * pointVector.X +
pointVector.Z * pointVector.Z));
YRot = (float) Math.Atan2(pointVector.X, pointVector.Z);
arrowMesh.Position.Rotate(XRot, YRot, 0.0f);
}
}
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