spacedonuts.csproj
来自「Beginning C# Game Programming 的源代码」· CSPROJ 代码 · 共 220 行
CSPROJ
220 行
<VisualStudioProject>
<CSHARP
ProjectType = "Local"
ProductVersion = "7.10.3077"
SchemaVersion = "2.0"
ProjectGuid = "{C48F07AB-3EAB-4F4D-8662-D83E75073853}"
>
<Build>
<Settings
ApplicationIcon = ""
AssemblyKeyContainerName = ""
AssemblyName = "SpaceDonuts"
AssemblyOriginatorKeyFile = ""
DefaultClientScript = "JScript"
DefaultHTMLPageLayout = "Grid"
DefaultTargetSchema = "IE50"
DelaySign = "false"
OutputType = "Exe"
PreBuildEvent = ""
PostBuildEvent = ""
RootNamespace = "SpaceDonuts"
RunPostBuildEvent = "OnBuildSuccess"
StartupObject = ""
>
<Config
Name = "Debug"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "DEBUG;TRACE"
DocumentationFile = ""
DebugSymbols = "true"
FileAlignment = "4096"
IncrementalBuild = "false"
NoStdLib = "false"
NoWarn = ""
Optimize = "false"
OutputPath = ".\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
<Config
Name = "Release"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "TRACE"
DocumentationFile = ""
DebugSymbols = "false"
FileAlignment = "4096"
IncrementalBuild = "false"
NoStdLib = "false"
NoWarn = ""
Optimize = "true"
OutputPath = "bin\Release\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
</Settings>
<References>
<Reference
Name = "system"
AssemblyName = "System"
HintPath = "..\..\..\..\..\..\WINDOWS\Microsoft.NET\Framework\v1.1.4322\system.dll"
/>
<Reference
Name = "System.Drawing"
AssemblyName = "System.Drawing"
HintPath = "..\..\..\..\..\..\WINDOWS\Microsoft.NET\Framework\v1.1.4322\System.Drawing.dll"
/>
<Reference
Name = "System.Windows.Forms"
AssemblyName = "System.Windows.Forms"
HintPath = "..\..\..\..\..\..\WINDOWS\Microsoft.NET\Framework\v1.1.4322\System.Windows.Forms.dll"
/>
<Reference
Name = "Microsoft.DirectX"
AssemblyName = "Microsoft.DirectX"
HintPath = "..\..\..\..\..\..\WINDOWS\Microsoft.NET\Managed DirectX\v9.00.1126\Microsoft.DirectX.dll"
AssemblyFolderKey = "hklm\current managed directx 9.1"
/>
<Reference
Name = "Microsoft.DirectX.Direct3D"
AssemblyName = "Microsoft.DirectX.Direct3D"
HintPath = "..\..\..\..\..\..\WINDOWS\Microsoft.NET\Managed DirectX\v9.00.1126\Microsoft.DirectX.Direct3D.dll"
AssemblyFolderKey = "hklm\current managed directx 9.1"
/>
<Reference
Name = "Microsoft.DirectX.Direct3DX"
AssemblyName = "Microsoft.DirectX.Direct3DX"
HintPath = "..\..\..\..\..\..\WINDOWS\Microsoft.NET\Managed DirectX\v9.00.1126\Microsoft.DirectX.Direct3DX.dll"
AssemblyFolderKey = "hklm\current managed directx 9.1"
/>
<Reference
Name = "System.Data"
AssemblyName = "System.Data"
HintPath = "..\..\..\..\..\WINDOWS\Microsoft.NET\Framework\v1.1.4322\System.Data.dll"
/>
<Reference
Name = "System.XML"
AssemblyName = "System.Xml"
HintPath = "..\..\..\..\..\WINDOWS\Microsoft.NET\Framework\v1.1.4322\System.XML.dll"
/>
<Reference
Name = "Microsoft.DirectX.DirectSound"
AssemblyName = "Microsoft.DirectX.DirectSound"
HintPath = "..\..\..\..\..\WINDOWS\Microsoft.NET\Managed DirectX\v9.00.1126\Microsoft.DirectX.DirectSound.dll"
AssemblyFolderKey = "hklm\current managed directx 9.1"
/>
<Reference
Name = "Microsoft.DirectX.DirectInput"
AssemblyName = "Microsoft.DirectX.DirectInput"
HintPath = "..\..\..\..\..\WINDOWS\Microsoft.NET\Managed DirectX\v9.00.1126\Microsoft.DirectX.DirectInput.dll"
AssemblyFolderKey = "hklm\current managed directx 9.1"
/>
</References>
</Build>
<Files>
<Include>
<File
RelPath = "App.config"
BuildAction = "None"
/>
<File
RelPath = "BasicSprite.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "BulletSprite.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "CubeSprite.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "DonutSprite.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "HighResolutionTimer.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "main.cs"
SubType = "Form"
BuildAction = "Compile"
/>
<File
RelPath = "main.resx"
DependentUpon = "main.cs"
BuildAction = "EmbeddedResource"
/>
<File
RelPath = "MediaUtilities.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "NixieSprite.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "PyramidSprite.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "ShipSprite.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "SoundBuffer.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "SoundHandler.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "Sounds.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "SphereSprite.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "SpriteManager.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "TileSet.cs"
SubType = "Code"
BuildAction = "Compile"
/>
</Include>
</Files>
</CSHARP>
</VisualStudioProject>
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