📄 f32_1.c
字号:
___XXXX_,____XXXX,________,
____XXXX,XXXXXXX_,________,
______XX,XXXXX___,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00DA[ 96] = { /* code 00DA */
________,__XXX___,________,
________,_XXX____,________,
________,_XX_____,________,
________,XX______,________,
________,________,________,
________,________,________,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XXX___,______XX,X_______,
___XX___,______XX,________,
___XXXX_,____XXXX,________,
____XXXX,XXXXXXX_,________,
______XX,XXXXX___,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00DB[ 96] = { /* code 00DB */
________,_XX_____,________,
________,XXXX____,________,
_______X,X__XX___,________,
_______X,X__XX___,________,
________,________,________,
________,________,________,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XXX___,______XX,X_______,
___XX___,______XX,________,
___XXXX_,____XXXX,________,
____XXXX,XXXXXXX_,________,
______XX,XXXXX___,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00DC[ 96] = { /* code 00DC */
________,________,________,
________,________,________,
_______X,X__XX___,________,
_______X,X__XX___,________,
________,________,________,
________,________,________,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XXX___,______XX,X_______,
___XX___,______XX,________,
___XXXX_,____XXXX,________,
____XXXX,XXXXXXX_,________,
______XX,XXXXX___,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00DD[ 96] = { /* code 00DD */
________,_XXX____,________,
________,XXX_____,________,
________,XX______,________,
_______X,X_______,________,
________,________,________,
________,________,________,
_XX_____,______XX,X_______,
__XX____,_____XXX,________,
___XX___,_____XX_,________,
___XX___,____XXX_,________,
____XX__,____XX__,________,
____XXX_,___XXX__,________,
_____XXX,__XXX___,________,
______XX,__XX____,________,
______XX,__XX____,________,
_______X,XXX_____,________,
_______X,XXX_____,________,
________,XX______,________,
________,XX______,________,
________,XX______,________,
________,XX______,________,
________,XX______,________,
________,XX______,________,
________,XX______,________,
________,XX______,________,
________,XX______,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00DE[ 96] = { /* code 00DE */
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XXXXXX,XXXXX___,________,
__XXXXXX,XXXXXXX_,________,
__XX____,_____XXX,________,
__XX____,______XX,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,______XX,________,
__XX____,_____XXX,________,
__XXXXXX,XXXXXXX_,________,
__XXXXXX,XXXXX___,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00DF[ 96] = { /* code 00DF */
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
_____XXX,XXX_____,________,
____XXXX,XXXX____,________,
___XXX__,__XXX___,________,
__XXX___,___XX___,________,
__XX____,___XX___,________,
__XX____,___XX___,________,
__XX____,__XX____,________,
__XX____,__XX____,________,
__XX____,_XX_____,________,
__XX____,_XX_____,________,
__XX____,_XXX____,________,
__XX____,__XXX___,________,
__XX____,___XXXX_,________,
__XX____,_____XX_,________,
__XX____,______XX,________,
__XX____,______XX,________,
__XX___X,X_____XX,________,
__XX__XX,XX___XXX,________,
__XX___X,XXXXXXX_,________,
__XX____,_XXXXX__,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00E0[ 64] = { /* code 00E0 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
_____XXX,________,
______XX,X_______,
_______X,X_______,
________,XX______,
________,________,
____XXXX,XXX_____,
__XXXXXX,XXXX____,
__XX____,__XXX___,
_XX_____,___XX___,
________,___XX___,
________,XXXXX___,
____XXXX,XXXXX___,
__XXXXXX,X__XX___,
__XX____,___XX___,
_XX_____,___XX___,
_XX_____,___XX___,
_XX_____,__XXX___,
_XXX____,XXXXX___,
__XXXXXX,XX_XX___,
___XXXXX,X___XX__,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00E1[ 64] = { /* code 00E1 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,XXX_____,
_______X,XX______,
_______X,X_______,
______XX,________,
________,________,
____XXXX,XXX_____,
__XXXXXX,XXXX____,
__XX____,__XXX___,
_XX_____,___XX___,
________,___XX___,
________,XXXXX___,
____XXXX,XXXXX___,
__XXXXXX,X__XX___,
__XX____,___XX___,
_XX_____,___XX___,
_XX_____,___XX___,
_XX_____,__XXX___,
_XXX____,XXXXX___,
__XXXXXX,XX_XX___,
___XXXXX,X___XX__,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00E2[ 64] = { /* code 00E2 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
______XX,________,
_____XXX,X_______,
____XX__,XX______,
____XX__,XX______,
________,________,
____XXXX,XXX_____,
__XXXXXX,XXXX____,
__XX____,__XXX___,
_XX_____,___XX___,
________,___XX___,
________,XXXXX___,
____XXXX,XXXXX___,
__XXXXXX,X__XX___,
__XX____,___XX___,
_XX_____,___XX___,
_XX_____,___XX___,
_XX_____,__XXX___,
_XXX____,XXXXX___,
__XXXXXX,XX_XX___,
___XXXXX,X___XX__,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00E3[ 64] = { /* code 00E3 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
____XXX_,_XX_____,
___XXXXX,XXX_____,
___XX__X,XX______,
________,________,
____XXXX,XXX_____,
__XXXXXX,XXXX____,
__XX____,__XXX___,
_XX_____,___XX___,
________,___XX___,
________,XXXXX___,
____XXXX,XXXXX___,
__XXXXXX,X__XX___,
__XX____,___XX___,
_XX_____,___XX___,
_XX_____,___XX___,
_XX_____,__XXX___,
_XXX____,XXXXX___,
__XXXXXX,XX_XX___,
___XXXXX,X___XX__,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00E4[ 64] = { /* code 00E4 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
_____XX_,_XX_____,
_____XX_,_XX_____,
________,________,
____XXXX,XXX_____,
__XXXXXX,XXXX____,
__XX____,__XXX___,
_XX_____,___XX___,
________,___XX___,
________,XXXXX___,
____XXXX,XXXXX___,
__XXXXXX,X__XX___,
__XX____,___XX___,
_XX_____,___XX___,
_XX_____,___XX___,
_XX_____,__XXX___,
_XXX____,XXXXX___,
__XXXXXX,XX_XX___,
___XXXXX,X___XX__,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00E5[ 64] = { /* code 00E5 */
________,________,
________,________,
________,________,
________,________,
________,________,
______XX,X_______,
_____X__,_X______,
_____X__,_X______,
_____X__,_X______,
______XX,X_______,
________,________,
____XXXX,XXX_____,
__XXXXXX,XXXX____,
__XX____,__XXX___,
_XX_____,___XX___,
________,___XX___,
________,XXXXX___,
____XXXX,XXXXX___,
__XXXXXX,X__XX___,
__XX____,___XX___,
_XX_____,___XX___,
_XX_____,___XX___,
_XX_____,__XXX___,
_XXX____,XXXXX___,
__XXXXXX,XX_XX___,
___XXXXX,X___XX__,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00E6[ 96] = { /* code 00E6 */
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
____XXXX,XX____XX,XXX_____,
__XXXXXX,XXXXXXXX,XXXXX___,
__XX____,__XXXXX_,___XXX__,
_XX_____,___XXX__,____XX__,
________,___XX___,_____XX_,
________,_XXXX___,_____XX_,
____XXXX,XXXXXXXX,XXXXXXX_,
__XXXXXX,X__XXXXX,XXXXXXX_,
__XX____,___XX___,________,
_XX_____,___XX___,________,
_XX_____,___XX___,_____XX_,
_XX_____,__XXXX__,____XX__,
_XXX____,_XX_XXX_,___XXX__,
__XXXXXX,XX___XXX,XXXXX___,
___XXXXX,______XX,XXX_____,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00E7[ 64] = { /* code 00E7 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
_____XXX,XX______,
___XXXXX,XXX_____,
__XXX___,_XXX____,
__XX____,__XXX___,
_XX_____,___XX___,
_XX_____,________,
_XX_____,________,
_XX_____,________,
_XX_____,________,
_XX_____,___XX___,
_XX_____,___XX___,
__XX____,__XX____,
__XXX___,_XXX____,
___XXXXX,XXX_____,
_____XXX,XX______,
______XX,________,
_____XXX,________,
_______X,X_______,
_______X,X_______,
___XXXXX,X_______,
___XXXXX,________};
GUI_FLASH const unsigned char acFont32_1_00E8[ 64] = { /* code 00E8 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
_____XXX,________,
______XX,X_______,
_______X,X_______,
________,XX______,
________,________,
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