📄 wm_validate.c
字号:
/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : WM_Validate.C
Purpose : Windows manager, add. module
----------------------------------------------------------------------
*/
#include <stddef.h> /* needed for definition of NULL */
#include "WM_Intern.h"
#if GUI_WINSUPPORT /* If 0, WM will not generate any code */
/*******************************************************************
*
* Macros for internal use
*
********************************************************************
*/
#define Min(v0,v1) ((v0>v1) ? v1 : v0)
#define Max(v0,v1) ((v0>v1) ? v0 : v1)
/*******************************************************************
*
* Subtract rectangle
The result is the smallest rectangle which includes the entire
remaining area.
*pDest = *pr0- *pr1;
*/
void WM__SubRect(GUI_RECT* pDest, const GUI_RECT* pr0, const GUI_RECT* pr1) {
if ((pDest == NULL) || (pr0 == NULL))
return;
*pDest = *pr0;
if (pr1 == NULL)
return;
/* Check left/right sides */
if ( (pr1->y0 <= pr0->y0)
&&(pr1->y1 >= pr0->y1)) {
pDest->x0 = Max(pr0->x0, pr1->x1);
pDest->x1 = Min(pr0->x1, pr1->x0);
}
/* Check top/bottom sides */
if ( (pr1->x0 <= pr0->x0)
&&(pr1->x1 >= pr0->x1)) {
pDest->y0 = Max(pr0->y0, pr1->y1);
pDest->y1 = Min(pr0->y1, pr1->y0);
}
}
/*
*****************************************************************
* *
* Validate window *
* *
*****************************************************************
Use this function with great care ! It should under most circumstances not
be necessary to use it, as validation is done automatically as soon as
a window has been redrawn. If you validate a section of a window, this
part will not be included in the paint-command and could therefor not
be updated.
*/
void WM_ValidateRect(WM_HWIN hWin, const GUI_RECT*pRect) {
WM_Obj* pWin;
WM_LOCK();
pWin = WM_HANDLE2PTR(hWin);
if (pWin->Status & WM_SF_INVALID) {
if (pRect) {
WM__SubRect(&pWin->InvalidRect, &pWin->InvalidRect, pRect);
if (WM__RectIsNZ(&pWin->InvalidRect))
goto Done;
}
pWin->Status &= ~WM_SF_INVALID;
WM__NumInvalidWindows--;
}
Done:
WM_UNLOCK();
}
#else
void WM_Validate(void) {} /* avoid empty object files */
#endif /* WM_MAX_WINDOW */
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -