📄 guiuc1.c
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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUIUC1.C
Purpose : Implementation of character and string services
----------------------------------------------------------------------
Version-Date---Author-Explanation
---------------------------END-OF-HEADER------------------------------
*/
#include <stddef.h> /* needed for definition of NULL */
#include "GUI_Private.h"
#if GUI_SUPPORT_UNICODE
/*
************************************************************
*
* static functions
*
************************************************************
*/
static int GetLineDistX(const U16 GUI_FAR *s, int Len) {
int Dist =0;
if (s) {
U16 c0;
while (((c0=*s) !=0) && Len >=0) {
s++; Len--;
Dist += GUI_GetCharDistX(c0);
}
}
return Dist;
}
static int GetLineLen(const U16 GUI_FAR *s, int MaxLen) {
int Len =0;
if (!s)
return 0;
{
while ((*s !=0) && Len < MaxLen) {
Len++; s++;
}
}
return Len;
}
static void DispLine_UC(const U16 GUI_FAR *s, int Len, const GUI_RECT *pRect) {
if (GUI_Context.pClipRect_HL) {
if (GUI_RectsIntersect(GUI_Context.pClipRect_HL, pRect) == 0)
return;
}
{
U16 c0;
while (--Len >=0) {
c0=*s++;
GL_DispChar (c0);
}
}
}
static void DispLine(const U16 GUI_FAR *s, int Len, const GUI_RECT* pr) {
GUI_RECT r;
r = *pr;
#if GUI_WINSUPPORT
WM_ADDORG(r.x0,r.y0);
WM_ADDORG(r.x1,r.y1);
WM_ITERATE_START(&r) {
#endif
GUI_Context.DispPosX = r.x0;
GUI_Context.DispPosY = r.y0;
DispLine_UC(s, Len, &r); /* Do the actual drawing via routine call. */
#if GUI_WINSUPPORT
} WM_ITERATE_END();
WM_SUBORG(GUI_Context.DispPosX, GUI_Context.DispPosY);
#endif
}
/*
************************************************************
*
* UNICODE routines
*
************************************************************
*/
void GUI_DispString_UC(const U16 GUI_FAR *s) {
int xAdjust, yAdjust, xOrg;
int FontSizeY;
if (!s)
return;
GUI_LOCK();
FontSizeY = GUI_Context.pAFont->YSize;
xOrg = GUI_Context.DispPosX;
/* Adjust vertical position */
yAdjust = GUI_GetYAdjust();
GUI_Context.DispPosY -= yAdjust;
for (; *s; s++) {
GUI_RECT r;
int LineLen= GetLineLen(s,0x7fff);
int xLineSize = GetLineDistX(s, LineLen);
/* Check if x-position needs to be changed due to h-alignment */
switch (GUI_Context.TextAlign & GUI_TA_HORIZONTAL) {
case GUI_TA_CENTER: xAdjust= xLineSize/2; break;
case GUI_TA_RIGHT: xAdjust= xLineSize; break;
default: xAdjust= 0;
}
r.x0 = GUI_Context.DispPosX -= xAdjust;
r.x1 = r.x0 + xLineSize-1;
r.y0 = GUI_Context.DispPosY;
r.y1 = r.y0 + FontSizeY-1;
DispLine(s, LineLen, &r);
GUI_Context.DispPosY = r.y0;
s += LineLen;
if (*s=='\n') {
switch (GUI_Context.TextAlign & GUI_TA_HORIZONTAL) {
case GUI_TA_CENTER:
case GUI_TA_RIGHT:
GUI_Context.DispPosX = xOrg;
break;
default:
GUI_Context.DispPosX = GUI_Context.LBorder;
break;
}
GUI_Context.DispPosY += GUI_GetFontDistY();
} else {
GUI_Context.DispPosX = r.x0+xLineSize;
}
if (*s==0) /* end of string (last line) reached ? */
break;
}
GUI_Context.DispPosY += yAdjust;
GUI_Context.TextAlign &= ~GUI_TA_HORIZONTAL;
GUI_UNLOCK();
}
#else
void GUIUC1_C(void) {} /* avoid empty object files */
#endif /* GUI_SUPPORT_UNICODE */
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