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📄 fft.h

📁 用于进行一维和二维的傅利叶变换及其逆变换
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/**********************************************************************  FFT.h  Dominic Mazzoni  September 2000  This file contains a few FFT routines, including a real-FFT  routine that is almost twice as fast as a normal complex FFT,  and a power spectrum routine which is more convenient when  you know you don't care about phase information.  Some of this code was based on a free implementation of an FFT  by Don Cross, available on the web at:    http://www.intersrv.com/~dcross/fft.html  The basic algorithm for his code was based on Numerican Recipes  in Fortran.  I optimized his code further by reducing array  accesses, caching the bit reversal table, and eliminating  float-to-double conversions, and I added the routines to  calculate a real FFT and a real power spectrum.  Note: all of these routines use single-precision floats.  I have found that in practice, floats work well until you  get above 8192 samples.  If you need to do a larger FFT,  you need to use doubles.**********************************************************************//* * This is the function you will use the most often. * Given an array of floats, this will compute the power * spectrum by doing a Real FFT and then computing the * sum of the squares of the real and imaginary parts. * Note that the output array is half the length of the * input array, and that NumSamples must be a power of two. */void PowerSpectrum(int       NumSamples,				  float    *In,				  float    *Out );/* * Computes an FFT when the input data is real but you still * want complex data as output.  The output arrays are half * the length of the input, and NumSamples must be a power of * two. */void RealFFT(int       NumSamples,			 float    *RealIn,			 float    *RealOut,			 float    *ImagOut );/* * Computes a FFT of complex input and returns complex output. * Currently this is the only function here that supports the * inverse transform as well. */void FFT (int       NumSamples,		  bool      InverseTransform,		  float    *RealIn,		  float    *ImagIn,		  float    *RealOut,		  float    *ImagOut );

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