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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>Qt Tutorial - t14/cannon.cpp</title></head><body bgcolor="#ffffff"><p><table width="100%"><tr><td><a href="index.html"><img width="100" height="100" src="qtlogo.png"alt="Home" border="0"><img width="100"height="100" src="face.png" alt="Home" border="0"></a><td valign="top"><div align="right"><img src="dochead.png" width="472" height="27"><br><a href="classes.html"><b>Classes</b></a>- <a href="annotated.html">Annotated</a>- <a href="hierarchy.html">Tree</a>- <a href="functions.html">Functions</a>- <a href="index.html">Home</a>- <a href="topicals.html"><b>Structure</b>  <font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular" align="center" size=32>Qte</font></a></div></table><p><h1 align=center>Source code for <a href="t14.html">tutorial 14</a>: cannon.cpp</h1><br clear="all"><hr> <pre>/******************************************************************** Implementation CannonField class, Qt tutorial 14******************************************************************/#include "cannon.h"#include &lt;<a href="qtimer-h.html">qtimer.h</a>&gt;#include &lt;<a href="qpainter-h.html">qpainter.h</a>&gt;#include &lt;<a href="qpixmap-h.html">qpixmap.h</a>&gt;#include &lt;<a href="qdatetime-h.html">qdatetime.h</a>&gt;#include &lt;math.h&gt;#include &lt;stdlib.h&gt;CannonField::CannonField( <a href="qwidget.html">QWidget</a> *parent, const char *name )        : <a href="qwidget.html">QWidget</a>( parent, name ){    ang = 45;    f = 0;    timerCount = 0;    autoShootTimer = new <a href="qtimer.html">QTimer</a>( this, "movement handler" );    <a href="qobject.html#fbde73">connect</a>( autoShootTimer, SIGNAL(timeout()),             this, SLOT(<a href=#615>moveShot</a>()) );    shoot_ang = 0;    shoot_f = 0;    target = QPoint( 0, 0 );    gameEnded = FALSE;    barrelPressed = FALSE;    <a href="qwidget.html#d7e4b9">setPalette</a>( <a href="qpalette.html">QPalette</a>( <a href="qcolor.html">QColor</a>( 250, 250, 200) ) );    <a href=#612>newTarget</a>();}void <a name="609"></a>CannonField::setAngle( int degrees ){    if ( degrees &lt; 5 )        degrees = 5;    if ( degrees &gt; 70 )        degrees = 70;    if ( ang == degrees )        return;    ang = degrees;    <a href="qwidget.html#7569b1">repaint</a>( cannonRect(), FALSE );    emit angleChanged( ang );}void <a name="610"></a>CannonField::setForce( int newton ){    if ( newton &lt; 0 )        newton = 0;    if ( f == newton )        return;    f = newton;    emit forceChanged( f );}void <a name="611"></a>CannonField::shoot(){    if ( isShooting() )        return;    timerCount = 0;    shoot_ang = ang;    shoot_f = f;    autoShootTimer-&gt;start( 50 );    emit canShoot( FALSE );}void  <a name="612"></a>CannonField::newTarget(){    static bool first_time = TRUE;    if ( first_time ) {        first_time = FALSE;        <a href="qtime.html">QTime</a> midnight( 0, 0, 0 );        srand( midnight.<a href="qtime.html#0b9e38">secsTo</a>(<a href="qtime.html#6091a9">QTime::currentTime</a>()) );    }    <a href="qregion.html">QRegion</a> r( <a href=#626>targetRect</a>() );    target = QPoint( 200 + rand() % 190,                     10  + rand() % 255 );    <a href="qwidget.html#7569b1">repaint</a>( r.<a href="qrect.html#81e8a3">unite</a>( <a href=#626>targetRect</a>() ) );}void <a name="613"></a>CannonField::setGameOver(){    if ( gameEnded )        return;    if ( isShooting() )        autoShootTimer-&gt;stop();    gameEnded = TRUE;    <a href="qwidget.html#7569b1">repaint</a>();}void <a name="614"></a>CannonField::restartGame(){    if ( isShooting() )        autoShootTimer-&gt;stop();    gameEnded = FALSE;    <a href="qwidget.html#7569b1">repaint</a>();    emit canShoot( TRUE );}void <a name="615"></a>CannonField::moveShot(){    <a href="qregion.html">QRegion</a> r( <a href=#625>shotRect</a>() );    timerCount++;    <a href="qrect.html">QRect</a> shotR = shotRect();    if ( shotR.<a href="qrect.html#5b3d2b">intersects</a>( <a href=#626>targetRect</a>() ) ) {        autoShootTimer-&gt;stop();        emit hit();        emit canShoot( TRUE );    } else if ( shotR.<a href="qrect.html#fccae7">x</a>() &gt; width() || shotR.<a href="qrect.html#f448f7">y</a>() &gt; height() ||                shotR.<a href="qrect.html#5b3d2b">intersects</a>(<a href=#627>barrierRect</a>()) ) {        autoShootTimer-&gt;stop();        emit missed();        emit canShoot( TRUE );    } else {        r = r.<a href="qrect.html#81e8a3">unite</a>( <a href="qregion.html">QRegion</a>( shotR ) );    }    <a href="qwidget.html#7569b1">repaint</a>( r );}void <a name="616"></a>CannonField::mousePressEvent( <a href="qmouseevent.html">QMouseEvent</a> *e ){    if ( e-&gt;button() != LeftButton )        return;    if ( barrelHit( e-&gt;pos() ) )        barrelPressed = TRUE;}void <a name="617"></a>CannonField::mouseMoveEvent( <a href="qmouseevent.html">QMouseEvent</a> *e ){    if ( !barrelPressed )        return;    <a href="qpoint.html">QPoint</a> pnt = e-&gt;pos();    if ( pnt.<a href="qpoint.html#7e96b2">x</a>() &lt;= 0 )        pnt.<a href="qpoint.html#75b57f">setX</a>( 1 );    if ( pnt.<a href="qpoint.html#e48824">y</a>() &gt;= height() )        pnt.<a href="qpoint.html#c780b4">setY</a>( <a href="qwidget.html#e3c588">height</a>() - 1 );    double rad = atan(((double)rect().bottom()-pnt.<a href="qpoint.html#e48824">y</a>())/pnt.<a href="qpoint.html#7e96b2">x</a>());    <a href=#609>setAngle</a>( qRound ( rad*180/3.14159265 ) );}void <a name="618"></a>CannonField::mouseReleaseEvent( <a href="qmouseevent.html">QMouseEvent</a> *e ){    if ( e-&gt;button() == LeftButton )        barrelPressed = FALSE;}void <a name="619"></a>CannonField::paintEvent( <a href="qpaintevent.html">QPaintEvent</a> *e ){    <a href="qrect.html">QRect</a> updateR = e-&gt;<a href="qpaintevent.html#2d6e18">rect</a>();    <a href="qpainter.html">QPainter</a> p( this );    if ( gameEnded ) {        p.<a href="qpainter.html#0183e4">setPen</a>( black );        p.<a href="qpainter.html#998df2">setFont</a>( <a href="qfont.html">QFont</a>( "Courier", 48, QFont::Bold ) );        p.<a href="qpainter.html#0f088f">drawText</a>( <a href="qwidget.html#75ae71">rect</a>(), AlignCenter, "Game Over" );    }    if ( updateR.<a href="qrect.html#5b3d2b">intersects</a>( <a href=#624>cannonRect</a>() ) )        <a href=#623>paintCannon</a>( &amp;p );    if ( updateR.<a href="qrect.html#5b3d2b">intersects</a>( <a href=#627>barrierRect</a>() ) )        <a href=#622>paintBarrier</a>( &amp;p );    if ( isShooting() &amp;&amp; updateR.<a href="qrect.html#5b3d2b">intersects</a>( <a href=#625>shotRect</a>() ) )        <a href=#620>paintShot</a>( &amp;p );    if ( !gameEnded &amp;&amp; updateR.<a href="qrect.html#5b3d2b">intersects</a>( <a href=#626>targetRect</a>() ) )        <a href=#621>paintTarget</a>( &amp;p );}void <a name="620"></a>CannonField::paintShot( <a href="qpainter.html">QPainter</a> *p ){    p-&gt;<a href="qpainter.html#3e0cc8">setBrush</a>( black );    p-&gt;<a href="qpainter.html#0183e4">setPen</a>( NoPen );    p-&gt;<a href="qpainter.html#4c0077">drawRect</a>( <a href=#625>shotRect</a>() );}void <a name="621"></a>CannonField::paintTarget( <a href="qpainter.html">QPainter</a> *p ){    p-&gt;<a href="qpainter.html#3e0cc8">setBrush</a>( red );    p-&gt;<a href="qpainter.html#0183e4">setPen</a>( black );    p-&gt;<a href="qpainter.html#4c0077">drawRect</a>( <a href=#626>targetRect</a>() );}void <a name="622"></a>CannonField::paintBarrier( <a href="qpainter.html">QPainter</a> *p ){    p-&gt;<a href="qpainter.html#3e0cc8">setBrush</a>( yellow );    p-&gt;<a href="qpainter.html#0183e4">setPen</a>( black );    p-&gt;<a href="qpainter.html#4c0077">drawRect</a>( <a href=#627>barrierRect</a>() );}const QRect barrelRect(33, -4, 15, 8);void <a name="623"></a>CannonField::paintCannon( <a href="qpainter.html">QPainter</a> *p ){    <a href="qrect.html">QRect</a> cr = cannonRect();    <a href="qpixmap.html">QPixmap</a> pix( cr.<a href="qrect.html#507cd9">size</a>() );    pix.<a href="qpixmap.html#6910a0">fill</a>( this, cr.<a href="qrect.html#349186">topLeft</a>() );    <a href="qpainter.html">QPainter</a> tmp( &amp;pix );    tmp.<a href="qpainter.html#3e0cc8">setBrush</a>( blue );    tmp.<a href="qpainter.html#0183e4">setPen</a>( NoPen );    tmp.<a href="qpainter.html#eb778c">translate</a>( 0, pix.<a href="qpixmap.html#d5bb33">height</a>() - 1 );    tmp.<a href="qpainter.html#3ca7a2">drawPie</a>( <a href="qrect.html">QRect</a>( -35,-35, 70, 70 ), 0, 90*16 );    tmp.<a href="qpainter.html#b5205c">rotate</a>( -ang );    tmp.<a href="qpainter.html#4c0077">drawRect</a>( barrelRect );    tmp.<a href="qpainter.html#365784">end</a>();    p-&gt;<a href="qpainter.html#c64b89">drawPixmap</a>( cr.<a href="qrect.html#349186">topLeft</a>(), pix );}<a href="qrect.html">QRect</a> <a name="624"></a>CannonField::cannonRect() const{    <a href="qrect.html">QRect</a> r( 0, 0, 50, 50 );    r.<a href="qrect.html#8df149">moveBottomLeft</a>( <a href="qwidget.html#75ae71">rect</a>().bottomLeft() );    return r;}<a href="qrect.html">QRect</a> <a name="625"></a>CannonField::shotRect() const{    const double gravity = 4;    double time      = timerCount / 4.0;    double velocity  = shoot_f;    double radians   = shoot_ang*3.14159265/180;    double velx      = velocity*cos( radians );    double vely      = velocity*sin( radians );    double x0        = ( barrelRect.right()  + 5 )*cos(radians);    double y0        = ( barrelRect.right()  + 5 )*sin(radians);    double x         = x0 + velx*time;    double y         = y0 + vely*time - 0.5*gravity*time*time;    <a href="qrect.html">QRect</a> r = QRect( 0, 0, 6, 6 );    r.<a href="qrect.html#03af30">moveCenter</a>( <a href="qpoint.html">QPoint</a>( qRound(x), <a href="qwidget.html#e3c588">height</a>() - 1 - qRound(y) ) );    return r;}<a href="qrect.html">QRect</a> <a name="626"></a>CannonField::targetRect() const{    <a href="qrect.html">QRect</a> r( 0, 0, 20, 10 );    r.<a href="qrect.html#03af30">moveCenter</a>( <a href="qpoint.html">QPoint</a>(target.x(),<a href="qwidget.html#e3c588">height</a>() - 1 - target.y()) );    return r;}<a href="qrect.html">QRect</a> <a name="627"></a>CannonField::barrierRect() const{    return QRect( 145, <a href="qwidget.html#e3c588">height</a>() - 100, 15, 100 );}bool <a name="628"></a>CannonField::barrelHit( const QPoint &amp;p ) const{    <a href="qwmatrix.html">QWMatrix</a> mtx;    mtx.<a href="qwmatrix.html#e4b716">translate</a>( 0, <a href="qwidget.html#e3c588">height</a>() - 1 );    mtx.<a href="qwmatrix.html#71020d">rotate</a>( -ang );    mtx = mtx.<a href="qwmatrix.html#4b7815">invert</a>();    return barrelRect.contains( mtx.<a href="qwmatrix.html#83c725">map</a>(p) );}bool <a name="629"></a>CannonField::isShooting() const{    return autoShootTimer-&gt;isActive();}<a href="qsize.html">QSize</a> <a name="630"></a>CannonField::sizeHint() const{    return QSize( 400, 300 );}<a href="qsizepolicy.html">QSizePolicy</a> <a name="631"></a>CannonField::sizePolicy() const{    return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );}</pre><p><p><address><hr><div align="center"><table width="100%" cellspacing="0" border="0"><tr><td>Copyright 

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