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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>Qt Toolkit -  Enabling the Linux framebuffer</title><style type="text/css"><!--h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm; }a:link { color: #004faf; text-decoration: none }a:visited { color: #672967; text-decoration: none }body { background: white; color: black; }--></style></head><body bgcolor="#ffffff"><p><table width="100%"><tr><td><a href="index.html"><img width="100" height="100" src="qtlogo.png"alt="Home" border="0"><img width="100"height="100" src="face.png" alt="Home" border="0"></a><td valign="top"><div align="right"><img src="dochead.png" width="472" height="27"><br><a href="classes.html"><b>Classes</b></a>- <a href="annotated.html">Annotated</a>- <a href="hierarchy.html">Tree</a>- <a href="functions.html">Functions</a>- <a href="index.html">Home</a>- <a href="topicals.html"><b>Structure</b>  <font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular" align="center" size=32>Qte</font></a></div></table><h1 align="center"> Enabling the Linux framebuffer</h1><br clear="all"><h1>How to enable framebuffer support in the Linux kernel</h1><p>This is only a short guide.See <a href="file:/usr/src/linux/README"><tt>/usr/src/linux/README</tt></a> and<a href="file:/usr/src/linux/Documentation/fb/"><tt>/usr/src/linux/Documentation/fb/</tt></a>for detailed information.There is also a detailed explanation at:<a href="http://www.linuxdoc.org/HOWTO/Framebuffer-HOWTO.html">http://www.linuxdoc.org/HOWTO/Framebuffer-HOWTO.html</a><p><ol><li> Make sure that you have the Linux kernel source code in<a href="file:/usr/src/linux/">/usr/src/linux/</a>. <li> Log in as root and cd /usr/src/linux<li> Configure the kernel:<p>   Run:<pre>        make menuconfig</pre><p>   Select "Code maturity level options" and set "Prompt for   development and/or incomplete code/drivers".<p>   Then select "Console drivers" set "Support for frame buffer   devices" to built-in (even if it says EXPERIMENTAL). Then configure   the driver. Most modern graphics cards can use the "VESA VGA   graphics console"; use that or a driver that specifically matches   your video card. Finally enable "Advanced low level driver options"   and make sure that 16 and 32 bpp packed pixel support are enabled. <p>   When you are finished, chose exit and save.<li> Compile the kernel<p>   First do:<pre>        make dep</pre>   then:<pre>        make bzImage</pre><p>  The new kernel should now be in <tt>arch/i386/boot/bzImage</tt><li> Copy the kernel to the boot directory:<pre>        cp arch/i386/boot/bzImage /boot/linux.vesafb</pre><li> Edit <tt>/etc/lilo.conf</tt><p><i>  IMPORTANT: Keep a backup of /etc/lilo.conf, and have a rescue disk  available. If you make a mistake at this stage, the machine may not  boot.</i><p>   The file /etc/lilo.conf specifies how the system boots. The precise   contents of the file varies from system to system, this is one example:<pre>boot = /dev/hda3delay = 30 image = /boot/vmlinuz  root = /dev/hda3  label = Linux  read-only # Non-UMSDOS filesystems should be mounted read-only for checkingother=/dev/hda1        label=nt        table=/dev/hda</pre><p><i>  IMPORTANT: Keep a backup of /etc/lilo.conf, and have a rescue disk  available. If you make a mistake here, the machine may not boot.</i><p>  Make a new "image" section that is a copy of the first one, but with  image = /boot/linux.vesafb and label = Linux-vesafb. Place it just  above the first image section.<p>  Add a line before the image section saying 'vga = 791'. (Meaning  1024x768, 16 bpp.) <p>  With the above example, lilo.conf would now be:<pre>boot = /dev/hda3delay = 30 vga = 791image = /boot/linux.vesafb  root = /dev/hda3  label = Linux-vesafb  read-only # Non-UMSDOS filesystems should be mounted read-only for checkingimage = /boot/vmlinuz  root = /dev/hda3  label = Linux  read-only # Non-UMSDOS filesystems should be mounted read-only for checkingother=/dev/hda1        label=nt        table=/dev/hda</pre><p>Do not change any lines in the file; just add new ones.<li> Run lilo<p>   To make the new changes take effect, run the lilo program:<pre>        lilo</pre><li> Reboot the system<p>   You should now see a penguin logo while the system is booting.   (Or more than one on a multi-processor machine.)<li> Error recovery<p>   If it does not boot properly with the new kernel, you can boot with   the old kernel by entering the label of the old image section at   the LILO prompt. (with the example lilo.conf file, the old label is   Linux.)<p>   If that does not work (probably because of an error in lilo.conf),   boot the machine using your rescue disk, restore /etc/lilo.conf from   backup and re-run lilo.<li> Testing<p>   Here's a short C program that opens the frame buffer and draws a   gradient-filled red square.<pre><p>int main(){    int fbfd = 0;    struct fb_var_screeninfo vinfo;    struct fb_fix_screeninfo finfo;    long int screensize = 0;    char *fbp = 0;    int x = 0, y = 0;    long int location = 0;<p>    // Open the file for reading and writing    fbfd = open("/dev/fb0", O_RDWR);    if (fbfd < 0) {        printf("Error: cannot open framebuffer device.\n");        exit(1);    }    printf("The framebuffer device was opened successfully.\n");<p>    // Get fixed screen information    if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo)) {        printf("Error reading fixed information.\n");        exit(2);    }<p>    // Get variable screen information    if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo)) {        printf("Error reading variable information.\n");        exit(3);    }<p>    printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel );<p>    // Figure out the size of the screen in bytes    screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;<p>    // Map the device to memory    fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,                       fbfd, 0);    if ((int)fbp == -1) {        printf("Error: failed to map framebuffer device to memory.\n");        exit(4);    }    printf("The framebuffer device was mapped to memory successfully.\n");<p>    x = 100; y = 100;       // Where we are going to put the pixel<p>    // Figure out where in memory to put the pixel    for ( y = 100; y < 300; y++ )        for ( x = 100; x < 300; x++ ) {<p>            location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +                       (y+vinfo.yoffset) * finfo.line_length;<p>            if ( vinfo.bits_per_pixel == 32 ) {                *(fbp + location) = 100;        // Some blue                *(fbp + location + 1) = 15+(x-100)/2;     // A little green                *(fbp + location + 2) = 200-(y-100)/5;    // A lot of red                *(fbp + location + 3) = 0;      // No transparency            } else  { //assume 16bpp                int b = 10;                int g = (x-100)/6;     // A little green                int r = 31-(y-100)/16;    // A lot of red                unsigned short int t = r<<11 | g << 5 | b;                *((unsigned short int*)(fbp + location)) = t;            }<p>        }    munmap(fbp, screensize);    close(fbfd);    return 0;}</pre><p><address><hr><div align="center"><table width="100%" cellspacing="0" border="0"><tr><td>Copyright 

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