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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>Qt Toolkit - qrect.h include file</title><style type="text/css"><!--h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm; }a:link { color: #004faf; text-decoration: none }a:visited { color: #672967; text-decoration: none }body { background: white; color: black; }--></style></head><body bgcolor="#ffffff"><table width="100%"><tr><td><a href="index.html"><img width="100" height="100" src="qtlogo.png"alt="Home" border="0"><img width="100"height="100" src="face.png" alt="Home" border="0"></a><td valign="top"><div align="right"><img src="dochead.png" width="472" height="27"><br><a href="classes.html"><b>Classes</b></a>- <a href="annotated.html">Annotated</a>- <a href="hierarchy.html">Tree</a>- <a href="functions.html">Functions</a>- <a href="index.html">Home</a>- <a href="topicals.html"><b>Structure</b>  <font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular" align="center" size=32>Qte</font></a></div></table><h1 align=center>qrect.h</h1><br clear="all">This is the verbatim text of the qrect.h include file.  It isprovided only for illustration; the copyrightremains with Trolltech.<hr><pre>/****************************************************************************** &#36;Id&#58; qt/src/kernel/qrect.h   2.3.8   edited 2004-05-12 $**** Definition of QRect class**** Created : 931028**** Copyright (C) 1992-2000 Trolltech AS.  All rights reserved.**** This file is part of the kernel module of the Qt GUI Toolkit.**** This file may be distributed under the terms of the Q Public License** as defined by Trolltech AS of Norway and appearing in the file** LICENSE.QPL included in the packaging of this file.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition** licenses may use this file in accordance with the Qt Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for**   information about Qt Commercial License Agreements.** See http://www.trolltech.com/qpl/ for QPL licensing information.** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef QRECT_H#define QRECT_H#ifndef QT_H#include "qsize.h"#endif // QT_H#if defined(topLeft)#error "Macro definition of topLeft conflicts with QRect"// don't just silently undo people's defines: #undef topLeft#endifclass Q_EXPORT <a href="qrect.html">QRect</a>                                    // rectangle class{public:    QRect()     { x1 = y1 = 0; x2 = y2 = -1; }    QRect( const QPoint &amp;topleft, const QPoint &amp;bottomright );    QRect( const QPoint &amp;topleft, const QSize &amp;size );    QRect( int left, int top, int width, int height );    bool   isNull()     const;    bool   isEmpty()    const;    bool   isValid()    const;    QRect  normalize()  const;    int    left()       const;    int    top()        const;    int    right()      const;    int    bottom()     const;    QCOORD &amp;rLeft();    QCOORD &amp;rTop();    QCOORD &amp;rRight();    QCOORD &amp;rBottom();            int    x()          const;    int    y()          const;    void   setLeft( int pos );    void   setTop( int pos );    void   setRight( int pos );    void   setBottom( int pos );    void   setX( int x );    void   setY( int y );    QPoint topLeft()     const;    QPoint bottomRight() const;    QPoint topRight()    const;    QPoint bottomLeft()  const;    QPoint center()      const;    void   rect( int *x, int *y, int *w, int *h ) const;    void   coords( int *x1, int *y1, int *x2, int *y2 ) const;    void   moveTopLeft( const QPoint &amp;p );    void   moveBottomRight( const QPoint &amp;p );    void   moveTopRight( const QPoint &amp;p );    void   moveBottomLeft( const QPoint &amp;p );    void   moveCenter( const QPoint &amp;p );    void   moveBy( int dx, int dy );    void   setRect( int x, int y, int w, int h );    void   setCoords( int x1, int y1, int x2, int y2 );    QSize  size()       const;    int    width()      const;    int    height()     const;    void   setWidth( int w );    void   setHeight( int h );    void   setSize( const QSize &amp;s );    QRect  operator|(const QRect &amp;r) const;    QRect  operator&amp;(const QRect &amp;r) const;    QRect&amp;  operator|=(const QRect &amp;r);    QRect&amp;  operator&amp;=(const QRect &amp;r);    bool   contains( const QPoint &amp;p, bool proper=FALSE ) const;    bool   contains( int x, int y, bool proper=FALSE ) const;    bool   contains( const QRect &amp;r, bool proper=FALSE ) const;    QRect  unite( const QRect &amp;r ) const;    QRect  intersect( const QRect &amp;r ) const;    bool   intersects( const QRect &amp;r ) const;    friend Q_EXPORT bool operator==( const QRect &amp;, const QRect &amp; );    friend Q_EXPORT bool operator!=( const QRect &amp;, const QRect &amp; );private:#if defined(_OS_MAC_)    QCOORD y1;    QCOORD x1;    QCOORD y2;    QCOORD x2;#else    QCOORD x1;    QCOORD y1;    QCOORD x2;    QCOORD y2;#endif};Q_EXPORT bool operator==( const QRect &amp;, const QRect &amp; );Q_EXPORT bool operator!=( const QRect &amp;, const QRect &amp; );/*****************************************************************************  QRect stream functions *****************************************************************************/#ifndef QT_NO_DATASTREAMQ_EXPORT QDataStream &amp;operator&lt;&lt;( QDataStream &amp;, const QRect &amp; );Q_EXPORT QDataStream &amp;operator&gt;&gt;( QDataStream &amp;, QRect &amp; );#endif/*****************************************************************************  QRect inline member functions *****************************************************************************/inline QRect::QRect( int left, int top, int width, int height ){    x1 = (QCOORD)left;    y1 = (QCOORD)top;    x2 = (QCOORD)(left+width-1);    y2 = (QCOORD)(top+height-1);}inline bool QRect::isNull() const{ return x2 == x1-1 &amp;&amp; y2 == y1-1; }inline bool QRect::isEmpty() const{ return x1 &gt; x2 || y1 &gt; y2; }inline bool QRect::isValid() const{ return x1 &lt;= x2 &amp;&amp; y1 &lt;= y2; }inline int QRect::left() const{ return x1; }inline int QRect::top() const{ return y1; }inline int QRect::right() const{ return x2; }inline int QRect::bottom() const{ return y2; }inline QCOORD &amp;QRect::rLeft(){ return x1; }inline QCOORD &amp; QRect::rTop(){ return y1; }inline QCOORD &amp; QRect::rRight(){ return x2; }inline QCOORD &amp; QRect::rBottom(){ return y2; }inline int QRect::x() const{ return x1; }inline int QRect::y() const{ return y1; }inline void QRect::setLeft( int pos ){ x1 = (QCOORD)pos; }inline void QRect::setTop( int pos ){ y1 = (QCOORD)pos; }inline void QRect::setRight( int pos ){ x2 = (QCOORD)pos; }inline void QRect::setBottom( int pos ){ y2 = (QCOORD)pos; }inline void QRect::setX( int x ){ x1 = (QCOORD)x; }inline void QRect::setY( int y ){ y1 = (QCOORD)y; }inline QPoint QRect::topLeft() const{ return QPoint(x1, y1); }inline QPoint QRect::bottomRight() const{ return QPoint(x2, y2); }inline QPoint QRect::topRight() const{ return QPoint(x2, y1); }inline QPoint QRect::bottomLeft() const{ return QPoint(x1, y2); }inline QPoint QRect::center() const{ return QPoint((x1+x2)/2, (y1+y2)/2); }inline int QRect::width() const{ return  x2 - x1 + 1; }inline int QRect::height() const{ return  y2 - y1 + 1; }inline QSize QRect::size() const{ return QSize(x2-x1+1, y2-y1+1); }inline bool QRect::contains( int x, int y, bool proper ) const{    if ( proper )        return x &gt; x1 &amp;&amp; x &lt; x2 &amp;&amp;               y &gt; y1 &amp;&amp; y &lt; y2;    else        return x &gt;= x1 &amp;&amp; x &lt;= x2 &amp;&amp;               y &gt;= y1 &amp;&amp; y &lt;= y2;}#endif // QRECT_H</pre><p><address><hr><div align="center"><table width="100%" cellspacing="0" border="0"><tr><td>Copyright 

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