📄 dlgstl.cpp
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// DLGSTL.cpp : implementation file
//
#include "stdafx.h"
#include "RT.h"
#include "DLGSTL.h"
#include "Matrix.h"
#include "Complex.h"
#include "PandL.h"
#include<stdio.h>
#include<iostream.h>
#include<fstream.h>
#include<stdlib.h>
#include<iomanip.h>
#include<cstring>
#include<string.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// DLGSTL dialog
DLGSTL::DLGSTL(CWnd* pParent /*=NULL*/)
: CDialog(DLGSTL::IDD, pParent)
{
//{{AFX_DATA_INIT(DLGSTL)
m_open1 = _T("");
//}}AFX_DATA_INIT
}
void DLGSTL::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(DLGSTL)
DDX_Text(pDX, IDC_EDIT_OPEN1, m_open1);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(DLGSTL, CDialog)
//{{AFX_MSG_MAP(DLGSTL)
ON_BN_CLICKED(IDC_BUT_OPEN1, OnButOpen1)
ON_BN_CLICKED(IDC_BUT_STL, OnButStl)
ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLGSTL message handlers
void DLGSTL::OnButOpen1()
{
// TODO: Add your control notification handler code here
CString fileName;
char* szFilter = "Text Files (*.txt)|*.txt|All Files (*.*)|*.*||";
CFileDialog dlg(TRUE, "txt", TEXT("name.txt"),
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT ,szFilter);
dlg.DoModal();
fileName = dlg.GetFileName();
char FileFormat[4]="";
if(fileName[0]=='\0')
{
return;
}
for(int i=0;i<80;i++)
{
if(fileName[i]=='.')
{
for(int j=0;j<3;j++)
{
FileFormat[j]=fileName[i+1];
i++;
}
break;
}
}
if(!(FileFormat[0]=='t'||FileFormat[0]=='T'))
{
MessageBox("你选择的不是txt格式的文件!","Waring!",MB_ICONSTOP);
return;
}
if(!(FileFormat[1]=='x'||FileFormat[1]=='X'))
{
MessageBox("你选择的不是txt格式的文件!","Waring!",MB_ICONSTOP);
return;
}
if(!(FileFormat[2]=='t'||FileFormat[2]=='T'))
{
MessageBox("你选择的不是txt格式的文件!","Waring!",MB_ICONSTOP);
return;
}
m_open1=fileName;
Invalidate();
UpdateData(FALSE);
}
void DLGSTL::OnButStl()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
CALine Line;
CString strName = m_open1;
Line.LoadTXTFile(strName);
int i,j,k,m;
POINT3D n1,n2,n3;
i=j=k=m=0;
CSTLModel stl;
CTriChip* trichip = NULL;
CSTLModel* stlmodel=NULL;
if(radio=false)
{
for(j=0;j<Line.m_LineList2.GetSize()-1;j++)
{
for(i=0;i<Line.m_LineList2[j]->m_PointList2.GetSize()-1;i++)
{
trichip=new CTriChip();
trichip->vex[0]=Line.m_LineList2[j]->m_PointList2[i]->pt3;
trichip->vex[1]=Line.m_LineList2[j]->m_PointList2[i+1]->pt3;
trichip->vex[2]=Line.m_LineList2[j+1]->m_PointList2[i]->pt3;
n1=trichip->vex[0];
n2=trichip->vex[1];
n3=trichip->vex[2];
trichip->normal=trichip->ComputerVector(n1,n2,n3);
stl.Add(trichip);
trichip=new CTriChip();
trichip->vex[0]=Line.m_LineList2[j+1]->m_PointList2[i]->pt3;
trichip->vex[1]=Line.m_LineList2[j]->m_PointList2[i+1]->pt3;
trichip->vex[2]=Line.m_LineList2[j+1]->m_PointList2[i+1]->pt3;
n1=trichip->vex[0];
n2=trichip->vex[1];
n3=trichip->vex[2];
trichip->normal=trichip->ComputerVector(n1,n2,n3);
stl.Add(trichip);
}
}
}
else
{
for(j=0;j<Line.m_LineList2.GetSize()-1;j++)
{
for(i=0;i<Line.m_LineList2[j]->m_PointList2.GetSize()-1;i++)
{
trichip=new CTriChip();
trichip->vex[0]=Line.m_LineList2[j]->m_PointList2[i]->pt3;
trichip->vex[1]=Line.m_LineList2[j]->m_PointList2[i+1]->pt3;
trichip->vex[2]=Line.m_LineList2[j+1]->m_PointList2[i]->pt3;
n1=trichip->vex[0];
n2=trichip->vex[1];
n3=trichip->vex[2];
trichip->normal=trichip->ComputerVector(n1,n2,n3);
stl.Add(trichip);
trichip=new CTriChip();
trichip->vex[0]=Line.m_LineList2[j+1]->m_PointList2[i]->pt3;
trichip->vex[1]=Line.m_LineList2[j]->m_PointList2[i+1]->pt3;
trichip->vex[2]=Line.m_LineList2[j+1]->m_PointList2[i+1]->pt3;
n1=trichip->vex[0];
n2=trichip->vex[1];
n3=trichip->vex[2];
trichip->normal=trichip->ComputerVector(n1,n2,n3);
stl.Add(trichip);
}
}
//-----------------------------------------------
CLine stl1,stl2;
int last;
last=Line.m_LineList2.GetSize()-1;
// CLine* line3=NULL;
CPointtest* point=NULL;
// line3=new CLine();
for(j=0;j<Line.m_LineList2[0]->m_PointList2.GetSize();j++)
{
point=new CPointtest();
point->pt3.x=Line.m_LineList2[0]->m_PointList2[j]->pt3.x;
point->pt3.y=Line.m_LineList2[0]->m_PointList2[j]->pt3.y;
point->pt3.z=Line.m_LineList2[0]->m_PointList2[j]->pt3.z;
stl1.m_PointList2.Add(point);
}
for(j=0;j<Line.m_LineList2[last]->m_PointList2.GetSize();j++)
{
point=new CPointtest();
point->pt3.x=Line.m_LineList2[last]->m_PointList2[j]->pt3.x;
point->pt3.y=Line.m_LineList2[last]->m_PointList2[j]->pt3.y;
point->pt3.z=Line.m_LineList2[last]->m_PointList2[j]->pt3.z;
stl2.m_PointList2.Add(point);
}
//--------------------------------------------
for(i=0;i<stl2.m_PointList2.GetSize()-1;i++)
{
trichip=new CTriChip();
trichip->vex[0]=stl2.m_PointList2[i]->pt3;
trichip->vex[1]=stl2.m_PointList2[i+1]->pt3;
trichip->vex[2]=stl1.m_PointList2[i]->pt3;
n1=trichip->vex[0];
n2=trichip->vex[1];
n3=trichip->vex[2];
trichip->normal=trichip->ComputerVector(n1,n2,n3);
stl.Add(trichip);
trichip=new CTriChip();
trichip->vex[0]=stl1.m_PointList2[i]->pt3;
trichip->vex[1]=stl2.m_PointList2[i+1]->pt3;
trichip->vex[2]=stl1.m_PointList2[i+1]->pt3;
n1=trichip->vex[0];
n2=trichip->vex[1];
n3=trichip->vex[2];
trichip->normal=trichip->ComputerVector(n1,n2,n3);
stl.Add(trichip);
}
//-------------------------------------------------
}
//-------------------------------------------------------------------
char save[200]="";
CFileDialog dlgs(FALSE,"stl",NULL,
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
"stl File(*.stl)|*.stl", NULL );
if(dlgs.DoModal()==IDOK){
CString strSaveName= dlgs.GetPathName();
strcat( save, strSaveName);
}
ofstream outstuf; //建立输出文件流对象
outstuf.open(save,ios::out); //连接文件,指定打开方式
outstuf<<"sungather"<<endl;
for(i=0;i<stl.m_TriList.GetSize();i++)
{
outstuf<<" "<<"facet normal"
<<" "<<stl.m_TriList[i]->normal.dx
<<" "<<stl.m_TriList[i]->normal.dy
<<" "<<stl.m_TriList[i]->normal.dz
<<endl;
outstuf<<" outer Loop"<<endl;
outstuf<<" vertex"<<" "<<stl.m_TriList[i]->vex[0].x
<<" "<<stl.m_TriList[i]->vex[0].y
<<" "<<stl.m_TriList[i]->vex[0].z<<endl;
outstuf<<" vertex"<<" "<<stl.m_TriList[i]->vex[1].x
<<" "<<stl.m_TriList[i]->vex[1].y
<<" "<<stl.m_TriList[i]->vex[1].z<<endl;
outstuf<<" vertex"<<" "<<stl.m_TriList[i]->vex[2].x
<<" "<<stl.m_TriList[i]->vex[2].y
<<" "<<stl.m_TriList[i]->vex[2].z<<endl;
outstuf<<" end Loop"<<endl;
outstuf<<" endfacet"<<endl;
}
outstuf<<"endsolid";
/* outstuf<<"total number of line:"<<" "<<Line.m_LineList2.GetSize()<<" "<<"total number of point:"<<" "<<NumberOfPoint<<endl;
for( i=0;i<Line.m_LineList2.GetSize();i++) //数组m[i][j]初始化
{
outstuf<<endl;
outstuf <<"line"<<" "<<i+1<<" "<<"point"<<" "<<Line.m_LineList2[i]->m_PointList2.GetSize()<<endl;
for( j=0;j<Line.m_LineList2[i]->m_PointList2.GetSize();j++)
{
outstuf <<Line.m_LineList2[i]->m_PointList2[j]->pt3.x <<" "<<Line.m_LineList2[i]->m_PointList2[j]->pt3.y<<" "<<Line.m_LineList2[i]->m_PointList2[j]->pt3.z<<"\n";
}
}
*/
outstuf.close(); //关闭文件
MessageBox("转换已成功谢谢使用!","Thanks!",MB_ICONSTOP);
}
void DLGSTL::OnRadio1()
{
// TODO: Add your control notification handler code here
radio=false;
}
void DLGSTL::OnRadio2()
{
// TODO: Add your control notification handler code here
radio=true;
}
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