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📄 tidtv_font1.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
字号:
};
static const UCHAR Font1_h20_Char79[] = {
/*
height = 20
width = 10
file = 00079.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
---****---
--*----*--
-*------*-
-*------*-
-*------*-
-*------*-
--*----*--
---****---
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x78,0x00,
0x00,0x84,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x00,0x84,0x00,
0x00,0x78,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char80[] = {
/*
height = 20
width = 10
file = 00080.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
-**-***---
--**---*--
--*-----*-
--*-----*-
--*-----*-
--*-----*-
--**---*--
--*-***---
--*-------
--*-------
-***------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0x00,0x40,
0x01,0xFF,0xC0,
0x00,0x84,0x40,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x00,0x84,0x00,
0x00,0x78,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char81[] = {
/*
height = 20
width = 10
file = 00081.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
---***-**-
--*---**--
-*-----*--
-*-----*--
-*-----*--
-*-----*--
--*---**--
---***-*--
-------*--
-------*--
------***-
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x78,0x00,
0x00,0x84,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x00,0x84,0x40,
0x01,0xFF,0xC0,
0x01,0x00,0x40,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char82[] = {
/*
height = 20
width = 10
file = 00082.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
--**--**--
---***--*-
---*------
---*------
---*------
---*------
---*------
--******--
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x01,0x02,0x00,
0x01,0xFE,0x00,
0x00,0x82,0x00,
0x00,0x82,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x00,0x80,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char83[] = {
/*
height = 20
width = 10
file = 00083.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
--****-*--
-*----**--
-*--------
--*****---
-------*--
-------*--
-*-----*--
-******---
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xC6,0x00,
0x01,0x22,0x00,
0x01,0x22,0x00,
0x01,0x22,0x00,
0x01,0x22,0x00,
0x00,0xA2,0x00,
0x01,0x9C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char84[] = {
/*
height = 20
width = 10
file = 00084.bmp
biBitCount = 
----------
----------
----------
----------
----------
---*------
---*------
-*******--
---*------
---*------
---*------
---*------
---*------
---*----*-
----****--
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0x00,0x00,
0x01,0x00,0x00,
0x07,0xFC,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x00,0x04,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char85[] = {
/*
height = 20
width = 10
file = 00085.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
-**---**--
--*----*--
--*----*--
--*----*--
--*----*--
--*----*--
--*---**--
---***-**-
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0x00,0x00,
0x01,0xFC,0x00,
0x00,0x02,0x00,
0x00,0x02,0x00,
0x00,0x02,0x00,
0x01,0x04,0x00,
0x01,0xFE,0x00,
0x00,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char86[] = {
/*
height = 20
width = 10
file = 00086.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
-***--***-
--*----*--
--*----*--
---*--*---
---*--*---
---*--*---
----**----
----**----
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0x00,0x00,
0x01,0xC0,0x00,
0x01,0x38,0x00,
0x00,0x06,0x00,
0x00,0x06,0x00,
0x01,0x38,0x00,
0x01,0xC0,0x00,
0x01,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char87[] = {
/*
height = 20
width = 10
file = 00087.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
***-----**
-*-------*
-*---*---*
--*--*--*-
--*-*-*-*-
--*-*-*-*-
--*-*-*-*-
---*---*--
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0x00,0x00,
0x01,0xC0,0x00,
0x01,0x3C,0x00,
0x00,0x02,0x00,
0x00,0x1C,0x00,
0x00,0x60,0x00,
0x00,0x1C,0x00,
0x00,0x02,0x00,
0x01,0x3C,0x00,
0x01,0xC0,0x00,
};
static const UCHAR Font1_h20_Char88[] = {
/*
height = 20
width = 10
file = 00088.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
-***--***-
--*----*--
---*--*---
----**----
----**----
---*--*---
--*----*--
-***--***-
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0x02,0x00,
0x01,0x86,0x00,
0x01,0x4A,0x00,
0x00,0x30,0x00,
0x00,0x30,0x00,
0x01,0x4A,0x00,
0x01,0x86,0x00,
0x01,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char89[] = {
/*
height = 20
width = 10
file = 00089.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
****---***
--*-----*-
--*-----*-
---*---*--
---*---*--
----*-*---
----*-*---
-----*----
-----*----
----*-----
-*****----
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0x00,0x00,
0x01,0x00,0x40,
0x01,0xC0,0x40,
0x01,0x30,0x40,
0x00,0x0C,0xC0,
0x00,0x03,0x40,
0x00,0x0C,0x00,
0x01,0x30,0x00,
0x01,0xC0,0x00,
0x01,0x00,0x00,
};
static const UCHAR Font1_h20_Char90[] = {
/*
height = 20
width = 10
file = 00090.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
--******--
--*----*--
------*---
-----*----
----*-----
---*------
--*----*--
--******--
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x01,0x86,0x00,
0x01,0x0A,0x00,
0x01,0x12,0x00,
0x01,0x22,0x00,
0x01,0x42,0x00,
0x01,0x86,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char91[] = {
/*
height = 20
width = 10
file = 00091.bmp
biBitCount = 
----------
----------
----------
----------
-----*----
----*-----
----*-----
----*-----
----*-----
----*-----
---*------
----*-----
----*-----
----*-----
----*-----
----*-----
-----*----
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x20,0x00,
0x07,0xDF,0x00,
0x08,0x00,0x80,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char92[] = {
/*
height = 20
width = 10
file = 00092.bmp
biBitCount = 
----------
----------
----------
----------
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0F,0xFF,0x80,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char93[] = {
/*
height = 20
width = 10
file = 00093.bmp
biBitCount = 
----------
----------
----------
----------
----*-----
-----*----
-----*----
-----*----
-----*----
-----*----
------*---
-----*----
-----*----
-----*----
-----*----
-----*----
----*-----
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x08,0x00,0x80,
0x07,0xDF,0x00,
0x00,0x20,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char94[] = {
/*
height = 20
width = 10
file = 00094.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
----------
----------
--**------
-*--*--*--
-----**---
----------
----------
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x20,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x20,0x00,
0x00,0x10,0x00,
0x00,0x10,0x00,
0x00,0x20,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char95[] = {
/*
height = 20
width = 10
file = 00095.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----*-----
----**----
----***---
----*-*---
----*-*---
----*-*---
----*-*---
--***-----
--**------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x06,0x00,
0x00,0x06,0x00,
0x03,0xFC,0x00,
0x01,0x80,0x00,
0x00,0xF8,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char96[] = {
/*
height = 20
width = 10
file = 00096.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
----***---
----***---
----------
----------
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x01,0x80,0x00,
0x01,0x9F,0xC0,
0x01,0x80,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char97[] = {
/*
height = 20
width = 10
file = 00097.bmp
biBitCount = 
----------
----------
----------
----------
----------
-----*----
-----*----
----****--
---*---*--
--*-------
--*-------
---*---*--
----***---
-----*----
-----*----
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x60,0x00,
0x00,0x90,0x00,
0x01,0x08,0x00,
0x07,0x0E,0x00,
0x01,0x08,0x00,
0x01,0x90,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char98[] = {
/*
height = 20
width = 10
file = 00098.bmp
biBitCount = 
----------
----------
----------
----------
----------
---***----
--*---*---
--*-------
--*-------
-*****----
---*------
---*------
---*------
--*-----*-
-********-

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