📄 tidtv_font1.c
字号:
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----***--
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0F,0xFF,0x80,
0x08,0x00,0x80,
0x08,0x00,0x80,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char60[] = {
/*
height = 20
width = 10
file = 00060.bmp
biBitCount =
----------
----------
----------
-*--------
--*-------
--*-------
--*-------
---*------
---*------
----*-----
----*-----
-----*----
-----*----
------*---
------*---
-------*--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x10,0x00,0x00,
0x0E,0x00,0x00,
0x01,0x80,0x00,
0x00,0x60,0x00,
0x00,0x18,0x00,
0x00,0x06,0x00,
0x00,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char61[] = {
/*
height = 20
width = 10
file = 00061.bmp
biBitCount =
----------
----------
----------
----------
---***----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
---***----
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x08,0x00,0x80,
0x08,0x00,0x80,
0x0F,0xFF,0x80,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char62[] = {
/*
height = 20
width = 10
file = 00062.bmp
biBitCount =
----------
----------
----------
----------
-----*----
-----*----
----*-*---
---*---*--
--*-----*-
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x80,0x00,
0x01,0x00,0x00,
0x02,0x00,0x00,
0x0C,0x00,0x00,
0x02,0x00,0x00,
0x01,0x00,0x00,
0x00,0x80,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char63[] = {
/*
height = 20
width = 10
file = 00063.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
**********
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
};
static const UCHAR Font1_h20_Char64[] = {
/*
height = 20
width = 10
file = 00064.bmp
biBitCount =
----------
----------
----------
----------
----*-----
-----*----
------*---
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x08,0x00,0x00,
0x04,0x00,0x00,
0x02,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char65[] = {
/*
height = 20
width = 10
file = 00065.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
---****---
--*----*--
-------*--
--******--
-*-----*--
-*-----*--
-*----**--
--****-**-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x1C,0x00,
0x00,0xA2,0x00,
0x01,0x22,0x00,
0x01,0x22,0x00,
0x01,0x22,0x00,
0x01,0x24,0x00,
0x00,0xFE,0x00,
0x00,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char66[] = {
/*
height = 20
width = 10
file = 00066.bmp
biBitCount =
----------
----------
----------
----------
-**-------
--*-------
--*-------
--*-***---
--**---*--
--*-----*-
--*-----*-
--*-----*-
--*-----*-
--**---*--
-**-***---
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x08,0x02,0x00,
0x0F,0xFE,0x00,
0x00,0x84,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x00,0x84,0x00,
0x00,0x78,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char67[] = {
/*
height = 20
width = 10
file = 00067.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
---****-*-
--*----**-
-*--------
-*--------
-*--------
-*--------
--*-----*-
---*****--
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x78,0x00,
0x00,0x84,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x00,0x82,0x00,
0x01,0x84,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char68[] = {
/*
height = 20
width = 10
file = 00068.bmp
biBitCount =
----------
----------
----------
----------
------**--
-------*--
-------*--
---***-*--
--*---**--
-*-----*--
-*-----*--
-*-----*--
-*-----*--
--*---**--
---***-**-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x78,0x00,
0x00,0x84,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x08,0x84,0x00,
0x0F,0xFE,0x00,
0x00,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char69[] = {
/*
height = 20
width = 10
file = 00069.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
---****---
--*----*--
-*------*-
-********-
-*--------
-*--------
--*-----*-
---*****--
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x78,0x00,
0x00,0xA4,0x00,
0x01,0x22,0x00,
0x01,0x22,0x00,
0x01,0x22,0x00,
0x01,0x22,0x00,
0x00,0xA2,0x00,
0x00,0x64,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char70[] = {
/*
height = 20
width = 10
file = 00070.bmp
biBitCount =
----------
----------
----------
----------
-----****-
----*-----
----*-----
--******--
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
--******--
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x07,0xFE,0x00,
0x09,0x02,0x00,
0x09,0x02,0x00,
0x09,0x02,0x00,
0x08,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char71[] = {
/*
height = 20
width = 10
file = 00071.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
---***-**-
--*---**--
-*-----*--
-*-----*--
-*-----*--
-*-----*--
--*---**--
---***-*--
-------*--
------**--
--****----
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x78,0x00,
0x00,0x84,0x40,
0x01,0x02,0x40,
0x01,0x02,0x40,
0x01,0x02,0x40,
0x00,0x84,0x80,
0x01,0xFF,0x80,
0x01,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char72[] = {
/*
height = 20
width = 10
file = 00072.bmp
biBitCount =
----------
----------
----------
----------
-**-------
--*-------
--*-------
--*-***---
--**---*--
--*----*--
--*----*--
--*----*--
--*----*--
--*----*--
-***--***-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x08,0x02,0x00,
0x0F,0xFE,0x00,
0x00,0x82,0x00,
0x01,0x00,0x00,
0x01,0x00,0x00,
0x01,0x02,0x00,
0x00,0xFE,0x00,
0x00,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char73[] = {
/*
height = 20
width = 10
file = 00073.bmp
biBitCount =
----------
----------
----------
-----*----
-----*----
----------
----------
---***----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
--*******-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x02,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x19,0xFE,0x00,
0x00,0x02,0x00,
0x00,0x02,0x00,
0x00,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char74[] = {
/*
height = 20
width = 10
file = 00074.bmp
biBitCount =
----------
----------
----------
-----*----
-----*----
----------
----------
--*****---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
--****----
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x01,0x00,0x40,
0x01,0x00,0x40,
0x01,0x00,0x40,
0x19,0x00,0x40,
0x01,0xFF,0x80,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char75[] = {
/*
height = 20
width = 10
file = 00075.bmp
biBitCount =
----------
----------
----------
----------
-**-------
--*-------
--*-------
--*--****-
--*---*---
--*--*----
--*-*-----
--***-----
--*--*----
--*---*---
-**--****-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x08,0x02,0x00,
0x0F,0xFE,0x00,
0x00,0x10,0x00,
0x00,0x30,0x00,
0x01,0x4A,0x00,
0x01,0x86,0x00,
0x01,0x02,0x00,
0x01,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char76[] = {
/*
height = 20
width = 10
file = 00076.bmp
biBitCount =
----------
----------
----------
----------
---***----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
--*******-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x02,0x00,
0x08,0x02,0x00,
0x08,0x02,0x00,
0x0F,0xFE,0x00,
0x00,0x02,0x00,
0x00,0x02,0x00,
0x00,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char77[] = {
/*
height = 20
width = 10
file = 00077.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
**-*-**---
-**-**-*--
-*--*--*--
-*--*--*--
-*--*--*--
-*--*--*--
-*--*--*--
***-**-**-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0x02,0x00,
0x01,0xFE,0x00,
0x00,0x82,0x00,
0x01,0x00,0x00,
0x00,0xFE,0x00,
0x01,0x82,0x00,
0x01,0x00,0x00,
0x00,0xFE,0x00,
0x00,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char78[] = {
/*
height = 20
width = 10
file = 00078.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
-**-***---
--**---*--
--*----*--
--*----*--
--*----*--
--*----*--
--*----*--
-***--***-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0x02,0x00,
0x01,0xFE,0x00,
0x00,0x82,0x00,
0x01,0x00,0x00,
0x01,0x00,0x00,
0x01,0x02,0x00,
0x00,0xFE,0x00,
0x00,0x02,0x00,
0x00,0x00,0x00,
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